Arma 3
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Hammer Down [E22] - [SP]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
26.682 MB
Sep 26, 2024 @ 6:32am
Nov 26, 2024 @ 6:18pm
5 Change Notes ( view )
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Hammer Down [E22] - [SP]

In 1 collection by Chris P. Bacon
Chris P's Scenario Collection
28 items
Description
DO NOT USE AI ALTERING MODS SUCH AS LAMBS OR VCOM OR SUCH AS IT WOULD CAUSE UNINTENTED AI BEHAVIOUR

"Tensions in the Central African region are escalating rapidly. Local government forces have turned against their population, and the Central African Armed Forces are actively blocking Northstar's Task Force West from entering the region. Skirmishes have broken out between their army and our security forces along the borders, as they aim to secure recently discovered oil reserves.

To address the increasing hostilities, Northstar is planning a large-scale incursion into Mutambara. Prior to this operation, a team that recently established contact with local rebels will be redeployed to re-establish relations and prepare the groundwork for the invasion."


Overview
JointCom marines are sent to reestablish relation with Central African rebels

Features
  • Play Singleplayer
  • Linear Story Scenario
  • Includes Voice Acting (Courtesy of ElevenLabs)
  • 20-ish Minutes duration
  • Custom Music (Songs Below)
  • Can be played with Compatibility Data if you don't have western sahara DLC

Author's notes
Hey everyone, today i've made an E22 scenario by grave. Probably my most complex one yet script wise. Heavily inspired by Bluehomzee as a study.

Anyways, as always:

Don't have western sahara DLC? Use the compatibility data here. The scenario has been tested for it.

Voice acting is made with elevenlabs.

DO NOT USE AI ENHANCEMENT MODS. WOULD BREAK INTENDED BEHAVIOUR.

Hope you all enjoy :)

Credits
Grave for E22 Northstar Faction and JCA Infantry Arsenal

Kenoxite for 2035 Central Africa

Swurvin for Mutambara Terrain

///
SONGS USED (By Order)
GFL OST - The War Has Begun

GFL OST - Sentry.A

Arknights OST - All Quiet Under the Thunder Battle Theme 02

COD MW3 OST - Warlords

GFL OST - GRAY ZONE EXPLORATION

Arknights OST - IronGuy

Arknights OST - Lucent Arrowhead Lobby Theme
Popular Discussions View All (1)
0
Sep 26, 2024 @ 6:42am
PINNED: Bugs report and feedback
Chris P. Bacon
27 Comments
Deicide Feb 15 @ 8:20pm 
very fun mission
bboy Feb 2 @ 3:33am 
Played again! Thanks again! :steamthumbsup:
Ezekiel_Ravage Jan 16 @ 10:19am 
Hey Bacon! Thanl you so much for these Scenarios. I am fairly new to Arma, and I am really having fun with these. I have a question, is there a specific order of playing these? Or can it just be random? Thank you.
Dunklik Dec 12, 2024 @ 12:56am 
@Chris P. Bacon dude nobody knows that - You've solved one of Arma's mysteries, I'll give it a try. As for the VLS - Why didn't you use the existing weapons on board the drone ? Cinematic effect? I don't use vanilla assets that often. I love your style !
Chris P. Bacon  [author] Dec 11, 2024 @ 1:25am 
@Dunklik

Ahh that, just put a 'Vehicle_1 DisableBrakes True;' code for the vehicle and the unitcaptured car wheels should be moving.

The drone shot is basically an invisible VLS ship missile turret 'AttachTo' the drone haha.

:)
Dunklik Dec 11, 2024 @ 1:15am 
@Chris P. Bacon - odd I recall trying for ground vehicles in the past and it looked like the wheels weren't moving and the vehicle was just sliding around. Maybe it got patched. Can I ask why you had the drone shoot what I believe is a tomahawk missile over its existing payload? (that explosion looks massive compared to a GBU or a Hellfire). Its quite a scene! Honestly top 5 of the best things i've seen in 10+ years of Arma SP. Hats off!
Chris P. Bacon  [author] Dec 9, 2024 @ 5:13pm 
@Dunklik

It's exactly that, Unitcapture.
These are the Parameters i used during the capture:
//[unit, duration, FPS, firing, startTime] spawn BIS_fnc_unitCapture;

----
[Test1, 300, 30, true, 3] spawn BIS_fnc_unitCapture;
Dunklik Dec 9, 2024 @ 10:33am 
Hey Bud - This was awesome ! How did you get the cars to look so clean driving behind each other. This can't be unicapture. Please teach me Sensei!
Avant-garde Oct 7, 2024 @ 5:42pm 
Nice work!!
Komodo Oct 5, 2024 @ 5:06am 
CPB, u did it again
FANTASTIC 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥