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Thanks for the mod and reply
Got some questions: after one day, nuke falls down or whatever that blinding, scorching hot white light is. By now I"ve learned it's best to stay inside of a random house when that occurs. Do the bandits spawn afterwards or do they stop? Granted, I haven't managed to survive for more than 4 days so far so I don't know if they still spawn or not. On the start day, there's a big amount of them, from second day onward they don't seem to spawn anymore, do I have to find tune the sandbox settings?
Getting errors: See DOCivilians.lua line # 38 below:
local fz = getCell():getFakeZombieForHit()
local genItem = instanceItem("Base.RollingPin")
if dist > 80 then
if actor.id % 4 == 0 then
local actor = BanditZombie.GetInstanceById(actor.id)
if actor then
actor:addBlood(0.6)
-- SwipeStatePlayer.splash(actor, item, fz)
actor:Hit(item, fz, 1.01, false, 1, false) ### THIS LINE
if actor:getHealth() <= 0 then
actor:setHealth(0)
actor:clearAttachedItems()
-- bandit:changeState(ZombieOnGroundState.instance())
actor:setAttackedBy(getCell():getFakeZombieForHit())
-- bandit:becomeCorpse()
end
end
end
end
end
Line 38:
Set item to genItem, errors seems to be gone now.