Project Zomboid

Project Zomboid

[B41/B42] Day One (Bandits)
2,462 Comments
Mr.Death Aug 24 @ 5:27am 
For anyone wondering, play the b41 version, b42 is not as good. Characters teleport, act dumb, walk into walls, break fences for no reason. Its a mess. B41 is where its at. Mad I wasted time trying to get b42 to work instead of having more fun with b41.
Fox Aug 21 @ 5:50am 
@ItsFrancis93, thanks for that response, clears it up a bit and at least gives a reason to maybe try it your way.
ItsFrancis93 Aug 21 @ 12:53am 
@Mrooshoo

The only way to disable the nuke is disabling bombing entirely
ItsFrancis93 Aug 21 @ 12:52am 
@Fox

Unfortunately for you, that's just the mod. The first group that attacked you is supposed to be mental patients, the hazmat guys are basically the government trying to contain the infection by killing anyone they see. They are by far the hardest group to defend from, they usually spawn in the late evening and keep spawning until the nuke drops. I suggest staying indoors until the day is finished.
hernampe Aug 20 @ 4:59pm 
Why cant it work with B41? I would like to play it again without downloading the unstable B42.
VGraves Aug 20 @ 3:15pm 
on multiplayer
VGraves Aug 20 @ 3:11pm 
any idea why no civilian are spawning ?
Fox Aug 20 @ 1:37pm 
I was clearing a parking lot. After killing the last zed a group of hospital goons (blue gowns, holding brooms) spawned right behind me and started to attack me. Killed them and ran to the other side of the building where another group (7) spawned right in front of me, wearing yellow hazmat suits carrying AR15's and just blew me to smithereens. I can only assume this is a bug cause that's not a fun experience.
Mrooshoo Aug 20 @ 10:15am 
Is it possible to disable the final mega-bomb/nuke?
DoctorShmoctor Aug 20 @ 8:31am 
Is there a way to avoid dying from gas bombs? Chemical protection suits and respirators don't work; you just die of fever every time. Hiding in a basement or running away doesn't help either.
Fun Police Aug 17 @ 3:58pm 
Definitely buggy, but really fun! I think bombs and gas should not affect you while in a basement though, and I look forward to future updates!
kent.bjorner Aug 16 @ 4:32pm 
Started in Riverside, 50 police npc's spawned in my room, shot me, a bomb blew up my base the second day. Kinda shit but also good.
Mrooshoo Aug 16 @ 3:42pm 
Hi, is it possible to prevent NPCs from spawning right on top of you? And is there a a way to disable the two companion NPCs which always spawn with you when you start a save?
RAGE077 Aug 15 @ 12:41pm 
does this mod work on custom maps?
j.malcolm.s.2010 Aug 14 @ 4:50pm 
Appreciate all the work you do. You're a G.
khan Aug 13 @ 2:07am 
Does ts mod support multiplayer?
Paladin Dawnheart Aug 12 @ 12:14pm 
B42 players are so annoying... thanks for this mod. Works great in B41 <3 Suggest that you stop working on B42 updates till it's STABLE, for your sanity sake. Thanks again.
provokedartist Aug 10 @ 4:01pm 
can you add a feature where survivors/npcs can also get infected like players? would be cool.
Sawreneko Aug 9 @ 7:41pm 
Zaczynam myśleć, że jedyne, co robi Slayer, to ignorowanie osób mówiących o rażących problemach związanych z jego modyfikacją. Nikt nie chce grać w mod, w którym po 24 godzinach w grze znajduje się w bezsensownym stanie. Jest ekstremalnie lagujący, a ja mam dobry komputer, ale grupy ludzi pojawiają się nade mną, wewnątrz moich budynków. Nie mogę usiąść i czekać na rozwiązanie problemu, bomby gazowe są nie do przetrwania, a bomba atomowa po prostu niszczy wszystko wokół. Dlaczego? Bezsensowne.
methcorp Aug 6 @ 10:27pm 
No me funciona. solo hay muchisimos zombies, pero ningun npc ...
Slayer  [author] Aug 5 @ 2:45pm 
the mod works, stop spreading disinformation each time main game updates. one of you other mods is broken, if you dont know which one, dont spam and learn how to find out
IceSwallowPis Aug 5 @ 12:19am 
mods break every single update
Palenque Aug 5 @ 12:03am 
Doesn`t work
Dunkkster Aug 4 @ 1:41pm 
is this mod not working anymore ?
76561199001611043 Aug 4 @ 10:53am 
why this mod doesnt work?
dachi Aug 4 @ 6:54am 
zombies and bandits just freeze from time to time until you shoot them or engage with them, how to fix it?
scumbum Aug 2 @ 10:30pm 
what's the difference between build 41 and build 42?
koiboy Aug 2 @ 9:23pm 
is there a version of the mod that has everything except the npcs running around
Captain Tofu Aug 2 @ 10:31am 
Insanely good this mod...stunning, that the modding community is able to put something like this together!
Also the party music is so good...where is it from?
Wowbert Aug 1 @ 8:59pm 
I find the nuke to be really annoying because it destroys everything and it doesn't even kill you
slimeform Aug 1 @ 11:05am 
@Wibble that's because you died honorably and went to valhalla
Wibble Aug 1 @ 10:57am 
I've noticed that when you die, instead of becoming a zombie you reanimate as an NPC and start fighting zombies with other survivors.
Billy Rising Jul 31 @ 5:48pm 
@Aneodragan Its the current state of PZ, its accomodated ragdolls to the point its broken certain things in this mod, like if a zombie is killed outside of your vision its freezes standing up instead of its death animation playing.

If you use ragdolls bodies will trip out and fly around if killed outside your vision, and that actually causes a crash most of the time.

Its just the current state of PZ, its totally messed with the way this mod plays out, you can still play it, just gotta deal with broken death animations, after Day One its less of a problem as theirs less NPC's killing zombies outside camera view.
gonna shit Jul 29 @ 3:51pm 
how do u survive the gas bombs. im in the bunker with gas mask still dying
aneodragan Jul 29 @ 11:31am 
Does your NPCs 'freeze' standing when they die? How can I fix that?
Del Jul 28 @ 10:16am 
Great mod, well done!
veston Jul 27 @ 3:07am 
when will this mod get fixed?
TRIGGA MAXO Jul 26 @ 11:38pm 
This mods broken on b42 man.. i have no mods except this and bandits with default settings. Groups spawn on top of you, spam dialog, break all your doors and windows. Chaotic but not in a fun way. Chaotic in very confusing and frustrating way. Cool concept but this aint it. Week one works just fine for me btw.
kod77 Jul 23 @ 2:13pm 
@TiraboTurbos Now play B41 and get the obvious that he probbaly meant B41 MULTIPLAYER, mate.
TiraboTurbos Jul 18 @ 7:46pm 
The GAME needs multiplayer first, mate.
Skidi9001 Jul 18 @ 5:22am 
multiplayer?
kod77 Jul 18 @ 4:57am 
Thiis weird shit happens in Build 42, however day one mod works perfectly fine in B41.
kod77 Jul 18 @ 4:57am 
@Sicklebanana_499 a pop-up in sandbox settings tells me that the default day length is "2 hours" now, I'm on 42.10 rn.

However. just now, when I've tried to spawn in with day one mod and day length set to default 2 hours, I couldn't get to "this is how you died" text yet AGAIN. So now I don't know what tf is broken exactly anymore, be it the mod, or, probably, B42 itself.
Sicklebanana_499 Jul 18 @ 12:24am 
@kod77 for me the default day length is now 1 hour and 30 minutes, did they change it again?
Спермобанкир Jul 16 @ 2:29pm 
I drove into an open field without a single soul far from the city and houses, just to be shot by these guys in hazmats from a distance that I didn't even have time to react to while sorting things in the car. Will there be some kind of division by possible spawn locations of certain npc groups? Because the appearance of a fully armed squad in an empty field feels wrong. Or can this be configured in the settings?
Ilpengu0 Jul 14 @ 5:38pm 
What are those hazmat guys that have m16s and just shoot everything to death. I love their uniqueness but i would love some kind of lore backstory to them. Hell even a doc/guide on all the npcs that can spawn could be fire
kod77 Jul 14 @ 1:02pm 
EDIT: YES, right, the thing is that you have to set day length to TWO hours, exactly 2 hours now.
Before 42.10, default day length was "1 hour".

So, my sandbox pre-set that I created BEFORE 42.10 had its day length set to "1 hour".
And that's EXACTLY why after 42.10, when default day length became 2 hours-long in sandbox settings, I couldn't create a save with my old sandbox pre-set that had another day length setting on it. Didn't notice that change, but now i realised that.

@Slayer Write pls that for "day one" to work, you gotta have 2 hour-long days in Build 42. Some people may've thought their day sength setting IS on defaults (like 1 hour-long), but since exactly 42.10 update, default is 2 hours, and not just 1 hour day length. SO as a result, some could get confused and not notice this small detail/change related to B42.10 that could cause crashes
kod77 Jul 14 @ 12:55pm 
I wonder if the reason could be the fact that my day length is set to 1 hr.

I've heard that they've made it so "2 hours" day length is the default now in B42.
Could this be a problem? Like, does day one mod count 1 hour-long days or 2 hour-long days as a suitable setting now???
kod77 Jul 14 @ 12:53pm 
Doesn't work in B42 anymore. Forever stuck spawning in, "these are the end times" text doesn't even appear, but a simple black screen.
Trout Jul 12 @ 11:41pm 
For some reason i can't play the day one optional mode with this mod. It keeps saying it requires "Bandit legacy" and i have no clue what it means and why it isnt working considering everything is in place and hasnt been tweaked with.