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I played with Day One in B41 and Expanded Helicopter Events. Bandits in this mod *and* in Day One are from the Bandits NPC mod are actual NPCs running around trying to kill you; while "Bandits" from EHE are just a different version of the regular Helicopter event that shoots at you and Zombies.
Got no idea, why it´s not working fpr B41 anymore.
Not "poorly", not at all.
Very sad.
MP gone...for a year ?
Will "day one legacy" mod be posted as a separate mod later? Currently, day one mod is asking me to enable the V2 Bandits mod and not the legacy Bandits mod
btw for rimworld, im still on v1.2 (out of 1.5) with about 500+ mods, as that games takes about 1-2 years for the savegame and mods to get migrated through 0.1 versions
Day one b41 and week one b41 and lega y bandit engine will be available but unsupported (no updates)
You don't want to work on the B41 version? Reduce maintenance cost or whatever? Fine, you do you, but don't prevent us from playing the B41 version by wiping all traces of it. I've seen B41 mods that haven't been updated for 2-3 years and they still work fine. No one says you should keep working on the B41 version, just to keep it accessible.
If I were in Slayer's position, I probably would have dropped Bandits support for B41 entirely by now, or at least until B42 stable has arrived. I say this because B41 multiplayer is unstable enough as it is without adding NPC mods to it, and I'd rather wait for TIS to fix all of the issues with MP in B42 than try to keep it maintained in B41 with hundreds if not thousands of incompatible mods and MP bugs to contend with.