Project Zomboid

Project Zomboid

[B41/B42] Day One (Bandits)
2,375 Comments
I am not sure but it seems like there's a memory leak when the bombs start dropping. Love the mod though :)
Hotchester 12 hours ago 
pls update bro
Slayer  [author] 18 hours ago 
Hamsterminator - wanna get banned ?just say a word
XYZ_Infinity Jun 15 @ 12:03pm 
major problems with cops and bandits. Cop cars panic spawn (over lapping, on top of each other, etc), but cops never show up as npcs. Bandits, when they need to reload, freak out. Errors tick up to about 1k a second. Game eventually crashes.
Betovysk Jun 15 @ 8:49am 
I cant open the chat (press T). Already changed the shortcut and resubed the mod.
Jaikeh Jun 14 @ 10:02am 
Update please
Hamsterminator Jun 14 @ 6:54am 
Yeas..
Slayer  [author] Jun 14 @ 2:20am 
You forgot your medicines Hamsterminator?
Hamsterminator Jun 13 @ 11:54am 
VIRUS HIDDEN INSIDE OF MOD, BIT COIN MINER
Hamsterminator Jun 13 @ 11:53am 
VIRUS HIDDEN INSIDE OF MOD, BIT COIN MINER
Hamsterminator Jun 13 @ 11:53am 
VIRUS HIDDEN INSIDE OF MOD, BIT COIN MINER
dyku Jun 12 @ 5:17pm 
I'm having a issues where none of the NPC's are spawning despite me having everything
CAYBO Jun 12 @ 3:13pm 
How do I change the npc spawn rate?
Tikali Jun 11 @ 1:05pm 
Wich Version do i have to play for the mod ?
SIMBAproduz Jun 11 @ 12:43pm 
The guy has a name and it's Slayer
Slayer  [author] Jun 11 @ 12:10pm 
DOCivilians.lua:38 typo fixed, thanks!
kod77 Jun 11 @ 4:09am 
Except the "error spam" part, but I've told about a fix for it in my previous comment (worked 4 me and the other dude)
kod77 Jun 11 @ 4:09am 
Works just fine 4 me at the moment
ElectrickCherry19 Jun 10 @ 11:29pm 
great... but no, when i run near other survivors my pj stop at all, only the screams and fireguns are presents, the other sounds no, many things happening at the same time

its a great idea but in the practice, its a chaos... of errors
M0ffG1deon Jun 10 @ 10:36pm 
It's a great idea, but it's a terrible performance. Constant errors, lags, crashes. For example, when you can't remove two people who spawn with you. You can't touch an NPC, otherwise your character will just freeze and get bitten! My character literally hung for a second and was bitten by another zombie. I don't know if it can be fixed. But I really hope that you improve and fix the bugs in the addon.
kod77 Jun 10 @ 12:41pm 
@Slayer A guy in steam discussions helped me fix the error spam issue, maybe you could update the mod this way to fix this error spam

here's that dude's comment on my "(B42) Error spam issue" post in the mod's discussions:


"it's a typo on line 38 in DOCivilians.lua

find item, change it to genItem"
5Stringed Jun 8 @ 10:15pm 
Second: what's the best course of action if I die during my playthrough? Do I absolutely have to start anew or is it okay if I continue with a new character in the same world save? I have a mod which makes the beds your spawnpoints, it seems to work normally with this mod. Does my world save start acting weirdly if I make a new character after death?

Thanks for the mod and reply
5Stringed Jun 8 @ 10:15pm 
Truly an amazing mod, it totally revamped my experience in PZ, I really love it, my way of playing this game has changed drastically, really well done :)

Got some questions: after one day, nuke falls down or whatever that blinding, scorching hot white light is. By now I"ve learned it's best to stay inside of a random house when that occurs. Do the bandits spawn afterwards or do they stop? Granted, I haven't managed to survive for more than 4 days so far so I don't know if they still spawn or not. On the start day, there's a big amount of them, from second day onward they don't seem to spawn anymore, do I have to find tune the sandbox settings?
SIMBAproduz Jun 8 @ 7:52am 
I can't play without this mod anymore 😂 But the errors are worrying me, I'm very insecure about starting and dedicating myself to a new run like this.
Shebby Jun 8 @ 4:38am 
Got gunned down by 20 hazmat soldiers with perfect accuracy on Day 2 10/10 mod would uninstall and never play again
Codenameark1 Jun 7 @ 10:19pm 
I think i know how to fix the issue of npc
SIMBAproduz Jun 7 @ 4:32pm 
the error with the active dayone ends up being printed directly by bandits.
Uberration Jun 7 @ 2:12pm 
@Slayer

Getting errors: See DOCivilians.lua line # 38 below:


local fz = getCell():getFakeZombieForHit()
local genItem = instanceItem("Base.RollingPin")
if dist > 80 then
if actor.id % 4 == 0 then
local actor = BanditZombie.GetInstanceById(actor.id)
if actor then
actor:addBlood(0.6)
-- SwipeStatePlayer.splash(actor, item, fz)

actor:Hit(item, fz, 1.01, false, 1, false) ### THIS LINE
if actor:getHealth() <= 0 then
actor:setHealth(0)
actor:clearAttachedItems()
-- bandit:changeState(ZombieOnGroundState.instance())
actor:setAttackedBy(getCell():getFakeZombieForHit())
-- bandit:becomeCorpse()
end
end
end
end
end


Line 38:

Set item to genItem, errors seems to be gone now.
Fathur ngentot Jun 7 @ 1:09am 
even i try to resubs
Fathur ngentot Jun 7 @ 12:54am 
Why this mod failed to load?
TomokoZerra Jun 6 @ 10:34am 
Now this mod is cool. It might get me back into the game for awhile. Now i didnt try B42 as i didnt want to update the game and filter what mods are compatible yet. Im trying my best to hold out until its full release. But if like the mod enough i might try b42 i just dont want to lose some other mods i like. Maybe after my long busy day or week. On the weekend i will try b42 if i dont get completely absorbed and addicted into my run. As adding the npcs alone is just a light and day difference to what the game was before. I would like to know more mods like this one.
Nicolas.nick Jun 5 @ 7:50pm 
sim
Taiga Jun 5 @ 5:15pm 
There are way too many bandit spawns. I get it's supposed to be chaotic, but considering the fact that my base takes me about 10 IRL minutes to get to the nearest town via car, I shouldn't have 2 to 3 bandit raids every couple days, resulting in my base having a permanent bad smell debuff from the dozens of corpses. It seems like hostile raids have a GPS guiding them to my exact location, because I just cannot get away from them. They seemingly spawn in right outside my door too.
Slayer  [author] Jun 5 @ 12:37am 
friend you need to post the error message, how else can i help
kod77 Jun 4 @ 11:27pm 
Nvm again, errors do pop up, but not as often now. The only sandbox options that I've changed: loot amount and zombie population (a bit), + gave my char more starting points, unlocked all clothing to choose from on start and that's all
kod77 Jun 4 @ 11:22pm 
I've made a new save, and the error spam stopped, I didn't change anything though so idk why it did.

Still, the problem with bandits spawning on rooftops and standing there motionless is present
kod77 Jun 4 @ 11:21pm 
Btw, for some reason, bandits started spawning on the buildings' rooftops more often, and that's how they sometimes get trapped lol
kod77 Jun 4 @ 11:15pm 
(B42)
kod77 Jun 4 @ 11:15pm 
@Slayer I literally have starting date set to july 9th. And I literally still have java error spam when playing caused only by bandits and bandits day one mods.
Gackslime Jun 4 @ 9:22pm 
you gotta make a mod to spawn that explosion that happens at the end! Its awesome!
Reanu Keeves Jun 4 @ 3:28pm 
I have mine set to September 28th, like in Resident Evil 3, because I also have the Raccoon City and the Jill Valentine mods
Slayer  [author] Jun 4 @ 3:27pm 
it literally say that in the mod description
rifties Jun 4 @ 2:01pm 
@statsom @Bambino have y'all tried setting your game's start date to July 9th @ 9am? It wouldnt work for me until I did that.
Reanu Keeves Jun 3 @ 8:34pm 
Hi, quick question... My PC ain't the best, and running this mod takes a toll performance wise down to 17FPS. While I understand this is TOTALLY on my end. I was wondering if you had any suggestion config wise to make it more playable
22JUAN22 Jun 3 @ 6:54am 
Does this mod still require a zombie population enabled to spawn bandits? I'd love to have a version of this with only bandits to simulate societal collapse type scenarios without zombies.
statsom Jun 1 @ 7:14pm 
this mod refuses to work in b42. spams java errors en masse
Bambino Jun 1 @ 4:55pm 
On build 42 for some reason nothing happens when I enable this Mod, can someone help me out?
michal.stepien777 May 31 @ 10:57am 
when i have the mod activated no npcs appear, any solution?
pgames-food May 30 @ 10:27pm 
hi if you have more memory on your computer than the default, you might be able to backup your game launching .bat file, and then edit it to increase the amount of memory jaava can use
personalpurgatorium May 30 @ 8:09pm 
i really want to enjoy this mod and the small amount of it that i've been able to play has been such an amazing experience but no matter what, regardless if i have other mods or not, i cannot play longer than maybe 5-10 minutes each time without frequent freezing, crashes, or black screens.

i really wish this mod and the week one mod worked for me.