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The only way to disable the nuke is disabling bombing entirely
Unfortunately for you, that's just the mod. The first group that attacked you is supposed to be mental patients, the hazmat guys are basically the government trying to contain the infection by killing anyone they see. They are by far the hardest group to defend from, they usually spawn in the late evening and keep spawning until the nuke drops. I suggest staying indoors until the day is finished.
Also the party music is so good...where is it from?
If you use ragdolls bodies will trip out and fly around if killed outside your vision, and that actually causes a crash most of the time.
Its just the current state of PZ, its totally messed with the way this mod plays out, you can still play it, just gotta deal with broken death animations, after Day One its less of a problem as theirs less NPC's killing zombies outside camera view.
However. just now, when I've tried to spawn in with day one mod and day length set to default 2 hours, I couldn't get to "this is how you died" text yet AGAIN. So now I don't know what tf is broken exactly anymore, be it the mod, or, probably, B42 itself.
Before 42.10, default day length was "1 hour".
So, my sandbox pre-set that I created BEFORE 42.10 had its day length set to "1 hour".
And that's EXACTLY why after 42.10, when default day length became 2 hours-long in sandbox settings, I couldn't create a save with my old sandbox pre-set that had another day length setting on it. Didn't notice that change, but now i realised that.
@Slayer Write pls that for "day one" to work, you gotta have 2 hour-long days in Build 42. Some people may've thought their day sength setting IS on defaults (like 1 hour-long), but since exactly 42.10 update, default is 2 hours, and not just 1 hour day length. SO as a result, some could get confused and not notice this small detail/change related to B42.10 that could cause crashes
I've heard that they've made it so "2 hours" day length is the default now in B42.
Could this be a problem? Like, does day one mod count 1 hour-long days or 2 hour-long days as a suitable setting now???