Project Zomboid

Project Zomboid

5,691 ratings
[B42/B41] Bandits NPC (v2)
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File Size
Posted
Updated
533.600 MB
Jun 15, 2024 @ 11:51am
Jul 6 @ 8:57am
182 Change Notes ( view )

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[B42/B41] Bandits NPC (v2)

Description
Bandits

Multiplayer setup guide

Also try Bandit Creator mod which now controls spawn settings and many other aspects of bandits.

Also try clothing and weapons integration mods by Jusblazm

During the zombie apocalypse, It's not the zombies you should be afraid of; it's the people...

This mod introduces hostile (NPC) bandits into the game. Please be aware that the enemies in this mod are extremely dangerous, and provide an extent of challenges. Treat them as actual players when it comes to combat. You will need to relearn how to survive.

WORKS IN MULTIPLAYER and WITH EXISTING SAVES and ALL MAPS!

Check What's new.

I happily respond to questions unless it is clear you haven't read the description first. Please mention game version when commenting or posting bug reports.

Check the Bandits Discord[discord.gg].

If you like my work, be sure to give it a LIKE or:
[ko-fi.com]

Bandit Spawning
Initially, a small groups of armed individuals with melee weapons appear in the world. Over time, much larger groups armed with handguns and rifles will arrive to take your head. In multiplayer on the other hand, this happens independently for each player. Newer players will have more so simple bandits attacking them, whereas long term players will have stronger bandits attacking them.

Bandit Customization
Some general customization is done via sandbox settings just like for any other mods.

Customization of bandit looks, weapons and spawn settings is now controlled by Bandit Creator which is a separate mod you need to subscribe to in order to make changes.

What you need to know about v2 version
  • Besides killing you, bandits can steal items from you base, sabotage your generators, vehicles or crops.
  • Bandits can destroy things: obstacles and furniture blocking their way, destroy doors and windows, destroy or remove barricades, naturally they can also simply open doors or gates.
  • They can have different extra traits which determine their extra skills
  • They carry different loot depending to their profession and skills
  • They will resupply with weapons or ammo from dead corpses and containers nearby.
  • Some of them rarely may bite you as a recently infected desperate individuals.
  • They don't know where you are until they see you or until they hear you.
  • They can shoot all weapons, including shotguns, revolvers or rifles with scopes, weapon range depends on weapon now.

Troubleshooting
There are no bandits
Do not turn off zombies in your world completely. Otherwise Bandits will not spawn. Turning off zombie respawn is ok.
Their spawning has a large random factor. But if they don't spawn for 5-7 consecutive days then something may be wrong.

IThere is too many bandits
Use Bandit Creator mod to tune the right amount for you.

Compatibility
Read about Enhancements and Compatibility

Credits
Some coding: changshashinumaoyiyouxiangongsi
The icon framework and code behind notification system: Expanded Helicopter Events by Shark.
Notification icons: Ravense
Mod Picture: Ravense
Voice acting: Goosesalesman of Hamburg(Male1), Mimbius Bimbius(Male 2), Shadesz(Male 3), Joey Bracken(Male 4)
Translations: Eaglefire(German), @Furthick (French), @Oversights2006_ (Chinese SImplified), Бен (Ukrainian), VVentos (Turkish), Choko (Spanish)

Workshop ID: 3268487204
Mod ID: Bandits2
Popular Discussions View All (470)
120
21
Jul 20 @ 11:05am
PINNED: FRIENDLY NPC FUTURE
Slayer
36
Jul 30 @ 5:06pm
PINNED: BANDITS MULTIPLAYER DEDICATED SETUP
Slayer
44
9
Jul 18 @ 8:20am
PINNED: MOD REWORK (BANDITS2?)
Slayer
6,237 Comments
Blight 10 hours ago 
@badlam get the ladders mod
badlam 22 hours ago 
Please tell me how to get rid of the appearance of bandits on the roofs of houses that are impossible to climb?
Nesano Jul 30 @ 3:18pm 
The mod author should set the defaults to like 0.5 frequency and 0.5 group size to head off that kind of thing. 1.0/1.0's way too much.
eggu_waffles Jul 30 @ 3:14pm 
got rushed by 8 bandits randomly in my base and lost my 2 month save :steamthumbsdown:
Niko Jul 30 @ 1:48pm 
This has so much potential!
Lilpondturtle Jul 30 @ 10:30am 
zombies will spawn with bandits... ran into a house i cleared earlier to run away from zeds but got killed
Slayer  [author] Jul 30 @ 9:10am 
Guys the frozen corpse is because indie stone did not expect that zombie can die outside of player vision. It is shortsighted to say at least. I can solve it by doing a corpse swap but then it introduces another rare problem of game crashing when games try to access a zombie that i have just removed for the swap.

Understand that almost all bandit problems are derivative of the limits of the game.

IS never tested cases like zombie attacking zombie(bandit). In fact it simply crashes the game. Thats why i had to reimplement the attack mechanics from scratch and it breaks lunge mechanics.

There is a lot that could be fixed but that requires changes in the game. I can only do workarounds
Joy Boy Jul 30 @ 4:20am 
Found one more bug , enabling bandits mods somehow break the zombie lunge mechanics, without it they normally lunge and make you fall.
ItsCasper Jul 29 @ 4:46pm 
At first everything seemed fine, only bug I noticed some zombies stuck in the ground. I've got at least five bandit spawns ((two with guns, rest unarmed)) until they stopped spawning all together. Eventually, I crashed during playing and anytime I tried to load back in I crashed immediately after a 15 hour play through.
Heckerpecker Jul 29 @ 3:47pm 
whooo Flying bodies