Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC (v2)
6,167 Comments
Dester 1 hour ago 
As mentioned by DungeonRunn3r and others there's two bugs:
1. Zombies will sometimes be frozen and not moving unless you get very close
2. Zombies will sometimes appear as a pile of textures on the floor and turn into zombies if you are close enough.

Hopefully these get fixed.
TheJoleTrain 3 hours ago 
@DungeonRunn3r Same. Would really like to know what the cause is or how to fix
JukeBox 10 hours ago 
For some reason I could setting only General bandits, not clans as it was before
Nexi_Lexi_2k Jul 16 @ 5:00pm 
An icon with an NPC appears on the map, but when I go there, there are no NPCs, why?
jildeanymaindoka Jul 16 @ 7:41am 
why not spawn on my multiplayer server??
Philinator Jul 16 @ 5:59am 
@DungeonRunn3r I’m having the same issue, haven’t seen a single person post a fix
DungeonRunn3r Jul 15 @ 10:35pm 
Is there any fix yet to the weird issue where zombies will freeze in place and in some cases just condense into a pile of textures on the floor? Does it have something to do with ragdolls?
J-Metal Jul 15 @ 9:38pm 
@SoulSteal awesome thanks for the response, I really appreciate it. Now my problem is when I play with the mod on, i don't see any bandits anywhere. I just got done playing a 2 hour session and not a single bandit in sight. Do they show up awhile later when you start? or is it a problem on my end?
Soulsteal Jul 15 @ 9:21pm 
@J-Metal yes there is. I only play single player and there is both random bandits that spawn and eventually party waves that get harder with better equipment as the days go by.
J-Metal Jul 14 @ 3:56pm 
Probably a dumb question. If I use this mod Is there bandits in single player mode or no?
1 Jul 14 @ 11:49am 
It's incompatible with the onset of MOD "The Darkness Is Coming!". When an event occurs, all non-player characters start looking at you and moving very strangely, as if they're targeting you. Please fix this. It's my favorite mod.
[CRBTR] Sacred Badger Jul 14 @ 10:51am 
flying zombies turn offs by turning off ragdoll, but with ragdoll are better no?
不再年轻了 Jul 14 @ 10:18am 
这个会让僵尸卡住不动还需要修复
[CRBTR] Sacred Badger Jul 14 @ 8:16am 
any flying zombies fix?
shachattaque Jul 13 @ 11:00am 
if both bandits and banditslegacy are combined to make the bandits day one/week one mod work while using the bandits creator mod, does it not cause problems since it does allow you to combine them in modoptions?
Paul Allen's Card Jul 13 @ 7:37am 
10/10 mod keep up the great work!!!
Rain Cascade Jul 13 @ 12:15am 
Hey I have a very random question. I did not see this mod on the list with compatibility ones.
https://steamcommunity.com/sharedfiles/filedetails/?id=2714850307&searchtext=horde+mode


Horde Night mod that spawns in zombies, so it does samething as the bandits in a way. Can adjust it in sandbox settings to be different nights. Would this mod be able to sync with yours?
Alto Clef Jul 12 @ 9:48pm 
If you can scare them and drive them away with hand a gun (even a gun without bullets), it would be too easy

After all, these bandits will not communicate with you at all. When they find you, they only think about how to kill you. This is the high difficulty experience brought by this mod.
tuff deer Jul 12 @ 8:51am 
Some people dont read the guide and wonder why they struggle lmao
CarsonNuts Jul 12 @ 6:18am 
i kind of dislike how just purely aggressive a person could be running at me with a hammer when i am on the other side of the street with a fucking shotgun i would hope this guy would see it and just run away but he doesnt at all? is he supposed to?
Flatrateliner Jul 12 @ 1:26am 
bandits pathfinding seems kinda broke rn, they usually just run at walls until something triggers them out of it.
Any companions i get just die because they wont stop running into a wall endlessly.
Alundor Jul 11 @ 2:38pm 
why can't we customize the bandit's waves in sandbox? It used to be possible
p40805 Jul 11 @ 10:46am 
game freezes after few days , renderer is the issue most of the time based on the logs, lazy shitty work of the game devs obviously (they constantly breaking things that worked previously and nobody needs to change them but hey they are idiots so nothing new) . there is no point to play this game without this NPC mod since its just garbage. ill probably get back to this game when v 42 is fully stable and released what a fucking waste of my time.
jessemunson0 Jul 11 @ 10:04am 
can you make it so i dont have to turn on zombies to spawn bandits because the whole point of turning on bandits is to turn off zombies
Abyss Jul 11 @ 8:54am 
is there a way to turn off the tracers when bandits shoot?
Gapk Jul 11 @ 8:26am 
mod works amazing, thanks! more people should read descriptions and guides how to install mods and to test for compatibility with probably the hundreds of mods they install without reading also.
<#0FF>rNoX.exe Jul 11 @ 6:19am 
The mod doesn't work, not only in multiplayer, but even in single-player, why can it be?
The God Of Clowns Jul 10 @ 9:05pm 
I expect bugs with the bandits themselves, or the interaction between bandits and zombies.
but its fucking up zombies even without bandits actually spawning.
Powietrze Jul 10 @ 2:41pm 
zombie, after being killed, gets stuck in a frozen animation
GarageToad Jul 10 @ 10:37am 
Two bugs I've seen - Zombies that attack Bandits will freeze or become unattackable. Often zombies will spawn in a mess of colors/textures on the ground before materializing as a normal Zombie.
Raining Tanks Jul 10 @ 8:33am 
Any plan on fixing the bugs the mod showing right now?
ProtecTron Jul 9 @ 7:29pm 
Hi there fellow survivors, I have a mod conflict that shouldn't appear, can someone help me out? Whenever I start a game with Bandits, the mod prompts an error about beeing unable to use or control beyond 70 squars to spawn npcs and mentions BetterFPS mod as guilty. I had the mod BetterFPS (manually installed) in B41, does that affects B42?
Erikkj Jul 9 @ 3:16pm 
played a 2 month game ended up in a confrontation getting shot in both arms by bandits and scratched by a zombie which ended me 10/10 mod:steamthumbsup:
Forcy Jul 9 @ 4:25am 
In map spawn friendly wanderers and my game crashed...I load save and game always freezing and crushing
Kamu Da Finka Jul 8 @ 11:01pm 
Zombies randomly freeze around the bandits and will unfreeze to bite you. Sans that, the mod seems to work well.
Valorian Jul 8 @ 7:00pm 
Hey Slayer, this is unrelated to the main mod, I downloaded last of us infected for build 42 and for some reason it keeps spawning bandits as clickers (type of infected in the mod). Can't reach out to the other modder because he disabled people from posting on his page. Was wondering if you would look into it when u have time.
Blorgus Jul 8 @ 3:52pm 
No bandits have been spawning for any world I have this mod enabled for. The mod used to work just fine, now all of the sudden it doesn't. Is there an issue with this mods compatibility with the current PZ version? (I'm using the latest version of b41)
Howarth Jul 8 @ 3:03pm 
cant change bandit spawn options now when creating a new game
Fortirus Jul 8 @ 11:30am 
@Min you don't need Mod Options in B42 sinde it is naitive on it. So only this mod.
H3llbane Jul 8 @ 10:08am 
Zombies freeze or spawn underground, pleas let me know when that issue is fix. I do like using the mod. This is occurring in version 42.10
Noncliccatequellaporta Jul 8 @ 5:31am 
Hello. I play in build 42. This mod no longer works. I see zombies flying and casting a long shadow on the ground. Some zombies are standing still but do not move until the tip of my nose touches theirs. I installed this mod during Build 42.8. Throughout that Build, it always worked. Since the subsequent Build, there have been periods of highs and lows. It worked and it didn't work. For some time now, to make it work, I have to fast forward the game by about 48 hours. Otherwise, it freezes when I see the zombies flying and there are battles between zombies and the living.
reanimated6 Jul 8 @ 4:27am 
"Enhancement" link section does not work, there is no "list" of mods that are compatible. Maybe having used a mod that adds guns is the reason the game crashed when certrain zombies are killed? I can't see how, if they have a weapon that is not found in the game anymore why freeze the moment they take damage instead of when they spawn.
reanimated6 Jul 8 @ 4:20am 
I've capped frames at 60. I've tested without other mods. It still freezes the game at random when doing damage to certain bandits.
Min Jul 7 @ 10:52pm 
I see that the required item is Mod Options (Build 41) but for this we download the B42 version is that right clicking on the link? It is called B42 Native ModOptions Example is that correct?
Nigzihnio Jul 7 @ 3:43pm 
How to make friendly bandits follow you
! Benz Jul 6 @ 6:29pm 
I absolutely love this mod. It makes me feel less lonely with friendly NPCs patrolling all of West Point. I feel super safe, lol.
Philinator Jul 6 @ 5:52pm 
Anyone find a fix for the whole 4/10 zombies freezing in place until approached or spawning in the ground until approached bug?
icup Jul 6 @ 1:02pm 
lord worked just fine now im getting Object tried to call nil in onworking
Klifud Jul 6 @ 12:15pm 
cool,mod is constantly updated which is good and bad because always when i leave the game or it kicks me out the friend's server it wants me to update it even if it's 3rd time the gaven day
Paul Allen's Card Jul 6 @ 6:51am 
Build 42 is unstable so the mod is gonna be fucked with when the studio updates the game, mod is great and will continue to be a great thing everyone should donate to this man and help him