Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC
6,576 Comments
Orbiq Oct 17 @ 11:51am 
How can I make bots stronger? give "laser-guided ninja" and still, bots didn't see me in close range (like 10-20 m), and veeeery slow aiming
Sutibu Oct 17 @ 8:49am 
Is the mod working? So far I haven't seen any single bandit when I tried it on my new world
FannaD Oct 16 @ 10:31am 
Whenever a distraction happens behind NPC survivors, they turn and step like zombies, making sluggish turns that disrupt their positioning.
Ing Oct 16 @ 6:30am 
If NPC survivors react to noise coming from behind them, they turn and move using zombie animations instead of normal human behavior, causing them to end up in the wrong spot.
George William Frederick Oct 15 @ 10:58pm 
Bandits dont seem to spawn in for b41. I also cant get the option to spawn them in to appear in debug mode.
MayIkees Oct 15 @ 8:51pm 
mod is not working for me, can anyone help me?
B9Freak Oct 15 @ 11:00am 
I have been getting an

"WARN : General f:3340, t:1759693392293> IsoGameCharacter.doDeferredMovement > WalkTowardState but path2 != null"

error with only the "week 1" and the required "bandits" mods enabled on a fresh start. It is making driving a vehicle very unpleasant with it being horribly laggy due the the constant spamming of the error in the console log.
Ing Oct 15 @ 7:05am 
Dude, your update broke the mod. Can you roll back the mod to before the update and upload the update as a separate mod?
DRAGO1212 Oct 14 @ 5:53pm 
After 3 months and 15 days of survival, the mod starts to give numerous errors that prevent the bandits from spawning, I tested this in several different ways and it always ends like this and always in that exact number of days survived.
talhababa40 Oct 14 @ 6:24am 
İs anyone knows this mod and knox event expanded mod are compatible with each other because ı love this mod the bandit threat is awosome but friendlies are literaly useless and they dont eat food or anything they should ı want build my own kingdom and my own people but ı cant do it because friendlies kill the vibe like ı cant feel alive in the game they have no purpose just the defend the home from powerful hostile that is the only useful area they have
BARTISHERE Oct 13 @ 11:29am 
Apologies, my initial criticism was towards the Bandits 1st Week Mod.
BARTISHERE Oct 13 @ 10:31am 
Also whenever I come back, there is a whole group of NPCs frantically leaving my base despite all doors closed. They seem to spawn inside when im away? I even ticked settings to avoid this but no dice.
BARTISHERE Oct 13 @ 10:30am 
@FREISPIEL: Not that I am aware of, I have been scouring through several mods on the workshop but it seems they were all created with non humans in mind. I am currently testing this Bunker and the npcs can pretty much just waltz in through the garage doors^^.
FREISPIEL Oct 13 @ 10:11am 
@BARTISHERE: is there not a way to lock the Doors ?
MotoSpider Oct 13 @ 8:22am 
Is there a way you could make it so we can give them commands to do stuff?
BARTISHERE Oct 13 @ 4:39am 
Hey there! Fantastic mod. Unless I have missed it, is there any way to stop bandits or any NPC for that matter to open garage doors? The npcs can literally just open the doors like humans, zombies obviously cant.
Alucidus Oct 12 @ 12:06pm 
Anyone having the problem to press "Play" and instead appears "Next" on your gamemode? It's annoying as hell.
Odysseus Oct 12 @ 11:50am 
Anybody else have the issue of extreme CPU temps despite low usage? I dont get what mod could be causing it. I have an i7-14700k
super Oct 12 @ 6:46am 
Can't recommend using this mod with advanced trajectory, bandits are way more accurate and sometimes their bullets can ignore walls
Яйца Oct 11 @ 10:37am 
The bandit's weapon-drawing animation is bugged; he killed me during the drawing animation.
Roger Oct 11 @ 8:23am 
All the bandits are walking like zombies on my server, how to solve this?
Rooty Tooty Oct 11 @ 6:06am 
How do you get friendly NPC's to Follow you?
秋月辰 Oct 11 @ 1:21am 
LOG : General , 1760170821988> 39,539,615,929> [BANDITS] Scheduler is spawning bandits now.
LOG : General , 1760170821989> 39,539,615,930> [ERR] No valid spawn points available. Wave will not be spawned.
LOG : General , 1760170821989> 39,539,615,930> [BANDITS] Data transmitted.
LOG : General , 1760170822171> 39,539,616,112> Missing texture: media/textures/weather/fogwhite.png
At The Night Show Oct 10 @ 9:35pm 
for the comment below, that sounds so brutal and funny at the same time. I had a similar experience. I laughed when I died, couldn't even be mad.
smallfly Oct 10 @ 8:56pm 
I have the same issue as the person 2 comments below, all of the bandits are walking around like zombies I lost a character because a zombie pulled out an m16 and viciously gunned me down in the streets of rosewood
Anisoptera Oct 10 @ 3:58pm 
can I use this mod with Knox Event Expanded together?
Marty(Martina) Oct 10 @ 12:30pm 
all of the bandits are zombies for me, even blockades, everything!
Pemarces273 Oct 10 @ 2:06am 
does this mod work on local server. Bandits never spawn,
Vudi Oct 10 @ 12:14am 
What is the \thestar42 mod that the mod conflicts with? Disabling all mods does not fix anything. The bandits don't show up.
秋月辰 Oct 9 @ 5:59pm 
Since the mod update, the Bandits NPCs cannot be generated correctly.
Howarth Oct 9 @ 2:37pm 
is there a way to make bandits get infected and turn like the player or does that feature not work?
Sergeant Doakes Oct 9 @ 1:14pm 
For anyone wondering this Mod is a buggy mess. Good luck trying to run it properly in your server.
It'sPaperBagMan Oct 9 @ 11:45am 
So are friendly bandits a thing atm
Whosyodaddy Oct 9 @ 10:49am 
This mod breaks trying to repair trunks or pump air to tires for cars. Just errors idk
Respect My Authoritah Oct 9 @ 10:34am 
their is a glitch were if you don't see the zombie it might act as a human such as saying lines meant for bandits and will shoot at you non stop until you use the camera to look at them it makes it nearly impossible to play
Burnlit Oct 8 @ 9:57am 
Is there a way of removing the spawning options from the context menu?
TheDinkster Oct 7 @ 3:06pm 
any way to change the mod version so i can play on my homies server ? dont think theyve updated it yet.
Mayu~ Oct 7 @ 2:58pm 
This mod used to work with Improved projectile in B41, sadly it does not work on B42 for some reason
helios45 Oct 7 @ 2:32pm 
it s the laste B42
helios45 Oct 7 @ 2:32pm 
you change the spawn points during your last update and it broke my save. could you please get back the spawn points for falla lake please ? impossible to load the save without this mod, and the mod crash the game ... f this game
helios45 Oct 7 @ 1:53pm 
thanks for the mod, but you made an update and my save is broken since. even with this mods turn off, PZ tell me it is a missing map, and only work when I turn bandit and week one on. I don t know why
jedinutcracker Oct 7 @ 1:20pm 
why do the bandits look like zombies to me?
Empereur Croco Oct 7 @ 12:25pm 
in b41, my server hosted on my pc does not want to launch when I put the bandits mod
PiroMraz' Oct 7 @ 11:10am 
Here are the four pillars of this game:
I) - Car mods
II) - Weapon mods
III) - Building a safe house and garden
IV) - And protecting all of the above from bandits!

Thanks to this mod, I've played Zomboid for over 700 hours in a year, I'm not tired of it, and I don't plan on stopping! Yeehaw! :steamhappy:
*waving a shotgun, running away to board up the windows*
DeluvianSenecca Oct 7 @ 3:09am 
its too easy to aggro companions. i accidentally shoved my brides and they attacked me and killed me immediately so gg. we need an option to toggle friendly fire or make it unable to kill companions because its funny but also ridiculous haha
yO Oct 7 @ 1:40am 
Somehow in build 42 SP bandit clans that are turned off in bandits' creator keep spawning... has anyone else figured out why is that? a new bug?
At The Night Show Oct 6 @ 9:59am 
This mod is cool, was looting and randomly just heard footsteps then shooting. Had to lock in so fast. I got a very good early game (can't find a hammer), but it's a lot more immersive and I did NOT wanna lose this save.
gay detector Oct 6 @ 7:30am 
due to incompatibility with the better fps mod, I had to remove this top-tier mod from my build. The author is a top-tier person, but can you please fix this issue if possible?
Leroy Sinclair Oct 6 @ 4:42am 
update
DeluvianSenecca Oct 5 @ 11:35pm 
best mod ever