Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC (v2)
6,444 Comments
Aliah(Eve) 9 hours ago 
Mod is causing the game to freeze 50% of the time when Bandits spawn, and 25% of the time after they've spawned and are doing things. Then one instance, it worked just fine. I can't discern a pattern, I tried using with no submods just the base mod, I tried reducing the total mods I'm using...no dice. It worked fine at least a month or two ago maybe. I do enjoy using it, but have to leave it off for now.
Egobyte83 12 hours ago 
Oh, never mind. It apparently updated itself once I loaded the old save file.
FREISPIEL 12 hours ago 
it is possible to load a savegame. right down you have than the option ....more....
Here you can disable the Bandits Mod.
Was this helpfull ?
Egobyte83 12 hours ago 
So, I came back to PZ after a 6 month hiatus and all my save files say I am missing ModID "/bandits". I am subbed to Bandits NPC (v2) and believed that would take care of itself, but the ModID for this one saying "/bandits2". What do I do? Are the save files unrecoverable now?
Vienna 14 hours ago 
every time they appear in combat they freeze the game then crash the server
FREISPIEL 14 hours ago 
Died by Donut Zombie....what should i say....Thats the Way how you are died..... Think this will not happens one more , now you know them. Sry for dying.
Dante 14 hours ago 
I can hardly stand that freezing zombie but donut one that are somekind of dot on the ground are annoying and much worse. Is there any chance to fix? :c
nicolasL33#SaveTf2 Sep 13 @ 9:39am 
J'éspére quil va bientot y avoir une mise a jour qui regle tout les bugs .....
Alan Sep 13 @ 9:10am 
Attention : Mon jeu n'a fait que planter au bout d'un moment avec ce mode.
De plus, il est full bug, zombie qui reste fixe ou est dans le sol, les pnj alliés courent parfois à l'infini contre un mur ou pire, il casse toutes tes fortifications pour pouvoir passer de l'autre côté et j'en passe.
je verrai plus tard s'il y a des corrections
Den4ikPen4ik Sep 12 @ 10:39pm 
Hello, I have long encountered the problem that NPCs spawn as naked zombies. I entered the debug mode, removed all NPCs, created new worlds, deleted old ones and nothing works.
Насрал в кувшин Sep 12 @ 12:47pm 
Friendly npc destroy crops. So I had to kill them
DJ Faren Sep 12 @ 8:12am 
Decided to use bandit creator, created small army squad faction to sometimes clear some shit around me (I like to roleplay that only Kentucky is zombie infested hell, or as some call it "real life simulator"). Forgot about setting them as companions, now I got whole squad around me killing everything like silly goobers they are lmao.
FREISPIEL Sep 12 @ 7:58am 
working , with a little Bug that Zombies will freeze. And release if you camt to them.
Will say it is playable.
MrEnrique Sep 11 @ 9:37pm 
Is the mod working?
Lunariym(Ru) Sep 11 @ 10:02am 
+
javierdk2324 Sep 11 @ 8:28am 
i just entered a town and i got this bug where a bunch of zombies out of vision are shooting me as if they were bandits, but when they are visible they revert back to being zombies. i thought it was a superb survivors incompatibility buts its still happening after i turned superb survivors off. is there a fix?
lelapindalbi Sep 11 @ 4:09am 
salut jai une erreur a chaque fois que je fait clic droit avec ma sourit pour ouvrir le menu radial dans le jeu sa me met error double config setvalue "keyloot new" et "maximunratindex" tu sais de quoi sa peut venir car sa beug mon menu
FunKooT Sep 9 @ 6:50pm 
@Slayer, this is such a phenomenal mod and my B42 feels very empty without it. I can't wait til you are able to work out the strange freezing issue and (couldve just been me) the weird crumpled-pretzel-frozen-zombie-but-its-not-dead issues so I can add this back to my game.
Branded Swordsman 𒉭 Sep 9 @ 4:58pm 
Once the freezing zombies bug is fixed this will be worth a revisit.
Dester Sep 9 @ 3:47pm 
@Slayer Good to know, but it still feels like an exploit when assaulting bandits are always marching straight to an NPC guard location chosen by the player.
ElVelos0 Sep 9 @ 2:33pm 
One question, if I change the spawn rate in bandits creator, with an already existing world, will it have an effect?
Slayer  [author] Sep 9 @ 1:55pm 
Dester Assaulting bandits.go to guardpost not because they are guardposts but because friendly npcs are there
Courier 6 Sep 9 @ 6:49am 
Yeah I'm still getting the zombie freezing and being crumpled all up with this mod so you're not alone @MasterMinja
SlayerofMidgets Sep 8 @ 7:08pm 
do npc firearms make sound? I can hear them fire but zombies don't seem to react
Romos3xual Sep 8 @ 5:13pm 
i cant enable companion npcs is that only on b41?
im a complete noob and really need help
(on mac btw)
MasterMinja Sep 8 @ 3:55pm 
Is the mod working for some and not for others. I’m still getting zombies freezing in animation, and some zombies look like every single body part is rendered at the same place on the ground, making them look crumpled. you can fix the zombies by hitting them or reloading the game. This problem been lurking around for awhile, it’s part of agent complaint threads. Just wondering if people are just dealing with it, or maybe it’s like a driver thing or something local.

It’s definitely this mod, I’ve tried it in isolation doesn’t work, and my game run fine with all my other mods minus bandits.
Blackbird Sep 8 @ 12:02pm 
@FREISPIEL i tried upping the multiplier to 4 but its barely noticeable they're still quite rare
Dester Sep 8 @ 11:59am 
@Slayer Thanks for fixing the flooding of FBI Agents bug. I listed an exploit I found with the Bandit's mod below.
**EXPLOIT** = Pressing G allows you to assign friendly units to guard, but assaulting bandits always travel to this G location so assaulting bandits are easily exploited and predictable. Ideally assaulting bandits should have different random plans, goals or personalities so they are not predictable.
Found this accidentally because I use the G command so the friendly NPCs stay inside a nearby house separate from my own house otherwise the friendly NPCs sometimes take my stuff, but then discovered the assaulting bandits ALWAYS target the house with the friendly NPCs and ignore my house.
Steps to Reproduce: Use G command which is occupied by 2 or more friendly NPCs inside a separate house than where the player is staying. Wait and watch how assaulting bandits always target the house with the friendly NPCs.
FREISPIEL Sep 8 @ 9:03am 
@Blackbird: if you start a new Game as Apocalypse you can change the Chance of Spawning
Blackbird Sep 8 @ 4:53am 
how do i make bandits spawn a lot more? they're very rare in my game
Pinkman Sep 7 @ 1:45am 
Слишком часто спавнятся бандиты! Их становится много и игра подлагивает.:bleach:
Guthree Sep 6 @ 11:38pm 
From the FBI Zombies discussion, this could be the update.
[quote=Slayer;595159120097794383]i uploaded a potential fix, let me know if it works for you, i haven't been able to get this bug myself. [/quote]
PhysiksTV Sep 6 @ 1:24pm 
WHATS THE UPDATE?!?!?!?!
tagil Sep 5 @ 10:11am 
(I use a translator) A fresh update removed FBR, only zombies remained underground, but thanks for the agents, I'm playing Zomboid again)
BILXOR Sep 5 @ 6:40am 
Is there a fix coming for these infinite cop and FBI zombies
FREISPIEL Sep 5 @ 12:20am 
Also will disable the Mod, same Problems with they FBI Agents and also what clown_emporer sad
FREISPIEL Sep 4 @ 2:05pm 
I have Cases that Zombies will Freeze or will seen as a round Dot on the Ground. When diabeling the Mod, it will work normally. Has anyone else also this Penomen ?
the living dead Sep 3 @ 10:43pm 
Ya the FBI is everywhere and they taught the zombies how to hide underground too. I have been playing with this mod on the same save for like 6 months now and just loaded it up today and every zombie sitting down is like a pile of textures and half of Kentucky has a badge and two pistols, pls fix <3
Le_Danonien Sep 3 @ 5:01pm 
theres 80% fbi agents, love the mod but its unplayable
Anarsim Sep 3 @ 11:49am 
Anyone have an issue with endless house parties spawning in your house? They spawn, shut off all the lights and start looting. When you kill them all they immediately respawn and do the same thing again. Playing this in Camden County when this happened, haven't had that happen any other spawn before, modded or vanilla
Tiny Muffy Sep 3 @ 11:34am 
+1 for infinite FBI. I turned to mod off, loaded a game, drove around Ashenwood, not 1 FBI in sight. Added the mod back onto that save and they started spawning again. My partners game isn't having this issue though, it's really odd. For now I'll keep the mod off because oh boy this is annoying.
clown_emperor Sep 3 @ 8:30am 
lmao how does zombie spawn underground and only the head is up? some of them even doing a T-pose when die lol
Dester Sep 2 @ 12:12pm 
bug with lots of zombies of the same type: Roughly about 1 out of 4 zombies have a badge, ankle holster, magazine shoulder holster, two types of handguns and a tactical walkie talkie. And usually they're wearing dark clothing or a white shirt.

I don't have any weapon mods or clothing mods installed and the only mod involving enemies or zombies is the bandits mod.
Amato Sep 2 @ 8:15am 
any solutions for FBI agents popping up on the map
ErdemErdogdu Sep 2 @ 7:24am 
and guys have a bug ? the friendly bandits cannot sit the my car why ?
ErdemErdogdu Sep 2 @ 7:23am 
Bro Please add some commands from friendly teamer bandits (Stay Here) (Keep Watch) (Stop Following) (Wait In The Car) (Loot The Area) (Loot The Some Houses) Please Bro I Really Need This Commands :( :spiffo: @slayer
Corveus Sep 1 @ 5:47pm 
How do you delete a custom clan that youve made?
Blastmetal Sep 1 @ 4:25am 
Found a friendly couple wearing wedding clothing and wielding revolvers, Bonnie and Clyde :D

Is there a way to make them do tasks or are they just a resource drain??
I am unsure how to proceed and what to do, do i kill them and take their things or do i invite them and can they be of use somehow ??
Joy Boy Sep 1 @ 3:53am 
Mass FBI agents dropping pistol and magnums like candy
No_Mad Aug 31 @ 8:18pm 
Hi ppl, i need some help.
The problem im experiencing is that all the added mods ( like Relationships, extra options, etc) they are showing red on my mod menu and i cant use them, Day One and Week One works but not the rest. it says that i need Bandits! (it is souposed to be this one for B42 isn´t?) what am i missing or how do i fix this?