Project Zomboid

Project Zomboid

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[B42] Bandits Creator
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File Size
Posted
Updated
7.284 MB
Apr 23, 2025 @ 1:19pm
Aug 21 @ 9:31am
16 Change Notes ( view )

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[B42] Bandits Creator

Description
Bandit creator
Bandit Creator is an extension of the Bandits mod, allowing you to fully customize Bandits and their Clans. Want to decide how your future killer looks? Now you can!

Accessible from main screen menu or in game using debug mode in single player.

Compatibile with B42 version for single and multiplayer.

Customization Options
Here's what you can modify:
  • Outfit – Clothing, jewelry and accessories for each body part.
  • Physical appearance – skin tone, hair / beard style and color, makeup.
  • Attributes:
    • Health,
    • Sight (affects weapon accuracy),
    • Endurance (determines when they need to stop to catch their breath)
    • Strength (affects melee combat, shoves, and barricade damage)
  • Weapons – melee, primary, and secondary weapons, plus ammo count.
  • Bag type – the contents are auto-generated based on their expertise.
  • Bandit special skills (expertise)
  • Clan spawn settings: Define AI behavior, spawn location, time frame, and group size.

Problems
  • After the game starts, some assets are loading in parallel for a short while. As a result if you open the Bandit Creator, it is possible that some of the clothing may be missing. Simply reload the creator again.
  • Sometimes the creator may load longer than expected and freeze the game for 5-15 seconds. Just be patient
  • Be mindful about screen resolution and font size. Creator adapts to resolution to a degree, but if the resolution is very low and font size is very big, you will experience problems.

Bandit Expertise
Each bandit can have up to three unique skills, called expertises. Some are not yet implemented and are marked accordingly:
  • Assassin – Only approaches if unseen; can kill with one stab; silent. (Not implemented)
  • Breaker – Breaks barricades/doors quickly; carries extra tools.
  • Electrician – Sabotages generators and electrical devices; carries tools.
  • Cook – Steals or sabotages crops; carries food.
  • Goblin – Performs mischievous (but non-lethal) actions in your base. (Not implemented)
  • Infected – Can bite the player like a zombie, with the same consequences.
  • Mechanic – Sabotages cars and steals fuel; carries tools and a gas can.
  • Medic – Heals themselves or allies; carries medical gear. (Not implemented)
  • Recon – Moves faster than others.
  • Thief – Specializes in stealing from the player.
  • Repairman – Carries useful tools and supplies.
  • Tracker – Tracks the player more easily; carries maps.
  • Trapper – Plants bear traps. (Not implemented)
  • Traitor – May pretend to be a friend. (Not implemented)
  • Sacrificer – Explodes on death. (Not implemented)
  • Zombiemaster – Attracts zombies to the player. (Not implemented)

Mod integrations
The mod comes with several pre-built clans and bandits using vanilla items. However, it also supports external mods that add new weapons and clothing. Just enable the mods, and Bandit Creator will let you use those items.
Note: If you disable those mods later, affected bandits will spawn without their gear. Your configurations will remain intact unless you re-save them.

Here is a nice set of mod integrations.

How creations are stored
The configuration files of bandit creations (and their clans) consist of two text files (bandits.txt and clans.txt) that are saved on your local computer.

There are two different storage place types for these files, and you must decide which one to use for every individual bandit profile you create. Understanding this is crucial and while this may look complicated at first, it gives the necessary flexibility.

Local storage
This is a single storage that exists outside of mod folders. Every bandit created in local storage will not be impacted by future mod updates. This is the best storage for players who want to:
  • create their bandits for single player games
  • server admins who want to decide how bandits will look like for every players on that server.
Local files reside in /Zomboid/Lua/bandits folder.

If you are not a modder you may stop reading here.

Mod storage
This storage ties every bandit creation to a specific mod and puts its configuration files in that mod. You should only tie your creations to a mod that you own. Just like I tied default bandit creations to Bandits mod. If you edit this creations your changes will get overwritten when I update the mod on Steam. So the only situation when you would chose this storage is when you are the mod author who controls the updates. For example:
  • You created a weapon or clothing mod and you also want to create some bandits using them. This way if someone uses Bandits and your mod they will get some new fresh bandits using items from your mod.
  • You want to create an integration mod that only defines the bandits and sets the dependency to both Bandits mod and the mod providing with the clothing / weaponry.
Files reside in /<modid>/common/bandits folder. You will be able to save to a mod only if if these folders exist in the mod folder and bandits.txt and clans.txt empty files are created in there.

Configuration files from mods and local storage are loaded simultaneously and merged in memory. Local is loaded last. The merging process allows you even to have bandits from the same clan defined in different storages. So you don't need to make clans, you can just expand what there already is.

IMPORTANT: For dedicated servers, you can transfer your bandits to the remote server using the "Bandit Sync" option from context menu if you connect with debug mode.

If you like my work, be sure to give it a LIKE and

[ko-fi.com]

Credits
Ravense - art

Workshop ID: 3469292499
Mod ID: BanditsCreator
Popular Discussions View All (40)
4
Sep 7 @ 7:12pm
Spawn-Rate to much
Huda
13
1
Sep 6 @ 2:05pm
PINNED: FAQ - Bandit Creator and Multiplayer
Safe D Man
12
Sep 4 @ 11:45pm
Bandit Creator no longer showing in MP server
Neilfeilheim
739 Comments
16 hours ago 
My bandits mod (Creator runs fine, but theres no discussion area on the main one, so here i am) is busted. No matter if i make a new game or use my old saves, neither one works. In the mod section, it just says ERRORS-BANDITS in all red. I have no idea even where to begin to start to fix this. This one and the main one are the only mods I have installed, and I'm running the game on a macbook. Any and all help would be VERY appreicitated, thanks!
Sep 9 @ 7:43am 
like if i set up a bandit clan to wanderer as explained in the thing that they spawn far away from the player but with assault and friendly disabled do they still attack me when i meet them by chance if they spawn? as i want it to have a chance encounter feel rather than getting constantly harrased with assault on every time i try to sleep
Sep 9 @ 7:34am 
can you explain what every "spawn ai" option does? the ones on bandit creator menu
Sep 8 @ 9:48pm 
Is it normal that bandits spawn around from 7 to 12 people per team?
And why they become naked after death?
All of them have 2 duffel bags or military backpacks, they never reload their primary weapon such as 30-30 repeater although they have ammo boxes for it.
Sep 8 @ 9:01am 
nice mod, it would be nice if you could use hairstyles from others mods, like spongie's hair and aky's hair, but still pretty awesome, thank you for the mod
Sep 7 @ 3:16pm 
Suggestion so a few bandits have personality traits - if enemy player not visible - :
1. The alcoholic which targets crates and containers for drinking alcohol until passing out.
2. The burglar who steals jewelry, guns, medicine and tools then flees the area.
3. The drug addict which targets bathrooms and containers stealing/using drugs then fleeing.
4. The gluttony brute who has health due to size but targets kitchens and containers for food.
5. The sniper which moves to a second or third floor window or roof to strike targets below until out of ammunition, then goes searching containers and police stations for guns and ammo.
6. The mechanic targets vehicles and tries stealing them and driving to Louisville city.
7. The psycho butcher targets animals for slicing into meat then leaves with the meat.

BIG Thanks for providing the Bandits and Bandits Creator mods!!
Sep 7 @ 5:39am 
is it Compatible with Gael GunStore?
Sep 7 @ 4:28am 
I'm having an issue where some zomboids are spawning with a certain type of bandit's loot table
Sep 7 @ 1:49am 
how to stop hostile assault cuz that is annoying as hell?
Sep 6 @ 5:39pm 
@DaniAngione what??? what mods are you running that sounds hellish and errie as can be