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Baumilha Insectoids Vehicles
   
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Mod, 1.5
File Size
Posted
Updated
10.776 MB
Sep 4, 2024 @ 6:06pm
Sep 21, 2024 @ 12:51pm
8 Change Notes ( view )

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Baumilha Insectoids Vehicles

In 1 collection by yan lucas
Baumilha Expanded Series
3 items
Description
This mods adds Rideable bug vehicles, based on the genelines from the Vanilla expanded Insectoids 2
to make them you'll need 40 insect jelly, 10 royal jelly and a pherocore from either hive



credit to all the mods in the depedencie, without them i could not have done that in more ways than just bein dependencies, in fact you should wishlist/buy cursed crew now

planned features before 1.0
- substitute placeholder sprites
- better flavourtext on the descriptions
- make the bugs vehicles not require engine start(they already consume very little fuel so that shouldn't be a issue)
- fix the bug where the vehicle dosent understand what is a filfh_jelly

Possible Planned Expansions( in no particular order )

-integrating with vehicle update so you can put a tox rifle on your bug vehicles
-some kind of intermediary stage when the vehicle is building that look like a egg
-hive garage doors
- Black hive and Isopod vehicle


mod suggestions
- Vanilla Races expanded insectors + any mod that expand the insectors geneline potential
- Reel insector faction : will add more oportunities to get the pherocores
- [UEM] Floors N Stuff - Insect Jelly: to make your bug garage prettier
- Biome caves: perfect place to start a hive
- Oops all bugparts : make your hive warriors stand out from the competition
- Infinite SynthReactors : for infinite insect jelly
if there is a mod that make the pherocore craftable its also on that list, i do plan on one but it will take a while
32 Comments
CrackaJack Apr 16 @ 3:34pm 
{LINK REMOVED}
CrackaJack Apr 16 @ 3:33pm 
retextured the tank for now, not sure if the link will stay:
CrackaJack Apr 16 @ 6:04am 
this currently uses a megaspider texture, correct? i cant resist i´ll try and retexture this, if it turns out good i´ll pass them to you @yan lucas
yan lucas  [author] Feb 8 @ 8:19am 
The error about filth jelly is prob related to the other issue, as ive try to make the vehicles leak jellyblood instead of chemfuel
KahirDragoon Feb 7 @ 8:31am 
Also throwing another error:
Could not resolve cross-reference: No Verse.ThingDef named Filth_Jelly found to give to Vehicles.CompProperties_FueledTravel Vehicles.CompProperties_FueledTravel

I could find a definition for Filth_Jelly in any of the dependencies. Maybe it got removed?
KahirDragoon Jan 16 @ 5:08am 
Cool idea. But your mod is throwing an xml error.
Nothing major but the dependencies in the about file each need to be but inside a <li> tags not just one <li> tag around all of them.
yan lucas  [author] Sep 23, 2024 @ 3:52pm 
images yaiiii
ItsJeromeme Sep 17, 2024 @ 9:53am 
That's huge! I can't wait to see how it comes out!
yan lucas  [author] Sep 16, 2024 @ 11:32am 
pics would look nice but the sprites i have is work in progress, ill say ill add the remaining hives, them a artpass, them add pics to steam page and them do black hive and the op isobugs
ill be checking out on makin them ai driven, maybe even making some ui and stuff to change turn vehicle on/off to hybernate/awake
Flockerkill Sep 15, 2024 @ 10:00pm 
@[The] Force
you can do that in the vehicle framework settings for that vehicle
change the control type to "AI Driven"