RimWorld

RimWorld

2,361 ratings
Vanilla Factions Expanded - Insectoids 2
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Mod, 1.5, 1.6
File Size
Posted
Updated
24.612 MB
Aug 14, 2024 @ 7:36am
Sep 9 @ 4:32am
24 Change Notes ( view )

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Vanilla Factions Expanded - Insectoids 2

In 1 collection by Oskar Potocki
Vanilla Expanded
110 items
Description
[www.patreon.com]



See change notes or GitHub for detailed change lists.


A successor to a very popular Vanilla Factions Expanded - Insectoids, VFE-Insectoids 2 builds up on what made the original mod great. Whilst our focus was on changing the scope of the mod to include only Insectoid-related things and mechanics, this new version features several very extensive and new systems that will add a lot of depth to your interactions with the Insectoid hive.

Get ready for the "Vanilla Factions Expanded - Insectoids 2" and experience a proper expansion of the insectoid theme in the game. Here’s what you can look forward to:

- Summon and Battle New Bosses: Get ready to face off against new and formidable insectoid bosses. Research and build thumpers to summon these bosses and test your combat skills!
- Build and Manage Your Hive: Ever wanted to run your own insectoid hive? Now you can! Harvest resources, breed new types of insectoids, and create a bustling hub of activity. Hivetech offers unusual solutions to some of the game’s problems!
- New Structures and Defenses: From unique walls that only your insectoids can build to defensive structures that protect your colony, this mod introduces a variety of innovative constructions to enhance your gameplay.
- Dynamic Combat Challenges: Prepare for unexpected raids and battles. The mod changes how insectoid attacks unfold, making each encounter a unique challenge.
- Engaging Quests and World Events: Participate in new quests and world events that revolve around the insectoid infestation. Whether defending against a swarm or initiating one, there's never a dull moment.
- Research and Innovation: Unlock new technologies and discover the secrets of the insectoids through dedicated research projects, enhancing your gameplay and giving you the edge in survival.








































































































Real Ruins has been confirmed to mess things up

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and art.

Taranchuk, a programmer responsible for the code.

Xrushha, a programmer responsible for the xml.

Sarg Bjornson, a programmer responsible for animal code.

Reel, master of screenshots.

Storyteller artwork by Vitalii.

Visandar The Unliving, an artist responsible for wall textures and concept art for some of the new insects.

Helldivers 2 for inspiration.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add this mod to an ongoing save?
A: Yes! However: You cannot replace Insectoids 1 with Insectoids 2. Insectoids 2 will not work on a save that had Insectoids 1 one it.

Q: Why can’t I swap out Insectoids 1 for Insectoids 2?
A: Because of how extensive the changes are, removing Insectoids 1 from your save will break it. As such, you cannot replace Insectoids 1 with Insectoids 2.

Q: It doesn’t make sense lore-wise that XYZ.
A: Ok, you do you.

Q: Can Insectors walk on creep?
A: Yes.

Q: Is this mod compatible with Combat Extended?
A: We do not handle CE patches. Best ask Combat Extended team on their discord/steam page. Do not ask here.

Q: I can't build any of the insectoid structures!
A: Correct, you need to build a basic hive and let your insects build these structures.
2,145 Comments
Boy Looks Like A Lady Oct 19 @ 11:13am 
only now noticed that creep doesnt seem to be able to generate on gravship floors, wanted to make a flying hive but i guess not
idk if its intended or not
Sir Poopsalot Oct 18 @ 9:20am 
Hey, is there a way to remove the slow from creep for the black empress? She is the only one that is slowed by it. Ive looked in the files but couldn't find the black empress anywhere.
Yeager Oct 18 @ 8:17am 
希望能支持虫子在殖民地以外的地图活动,只能待在殖民地被动防守而无法主动进攻实在是太鸡肋了:steamfacepalm:
it would be great if we could support the insectoids to move outside their nest map. Currently, they can only passively defend and cannot go out to attack, which is really quite useless.:steamfacepalm:
obsidian29 Oct 17 @ 4:50am 
@Rocky it says right up there in the description that no, they cannot be in a caravan. Leaving the map separates them from the hive. It's explained in the image at the head of "Player-built hives."
Pubby Pages (she/it) Oct 16 @ 3:09pm 
Do biotech expanded insect xenotypes count as insectoid for the purposes of creep walk speed?
Willowori Oct 13 @ 1:53pm 
also locusts take 24 days to grow up
Willowori Oct 13 @ 1:30pm 
it would be cool if creep ate corpses and gave insect jelly for doing so
Rocky Oct 12 @ 3:06am 
Anyone know if the insects can be in a caravan?
HuslWusl Oct 10 @ 8:42am 
Hello there, I was wondering: How do I get rid of burned creep? There was an... accident and now my creepers won't spread over the burned creep but I also can't build on it
Sarg Bjornson  [author] Oct 10 @ 7:10am 
Only "Bomb"