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ERR: A trader is calling from nearby. [Threat] are hunting him! He is asking you to signal them and draw them towards [map_definite] so he can escape. If you send the signal, [askerEnemies] will activate a site nearby to harass you. [Site/allSitePartsDescriptions] This site will remain until you go destroy it.
I pray to not regret having this enabled.
Not sure WHY exactly it is making an error about a missing texture? Strange hahah cheers
1. get strong melee pawn
2. download Smartspeed and search & destroy
3. After clearing the enemies your pawn will find every difficult to find hive and break them automatically.
I have had hives spawn in mountains before so beware
The ship chunk event is frustrating, one because the sheer number or larvas/lesser insects causing lag. But in addition to that, the entire map gets littered with ship chunks, with absolutely zero way to easily/automatically get rid of them.
Your option is to literally manually draft and move around pawns to break every single one, and for some reason we can't set it to deconstruct so your pawns could slowly clear up the mess of ship chunks on the map.
My current map has over 200 ship chunks chilling on it. I'm not sure if it was your intention to have every infested ship chunk event end in a tedious venture of manually clicking to kill cocoons and ship chunks to break.
Is there a way to prevent friendly silverfish from auto-activating the ability or it's intended for both friendly and enemy silverfish to be walking dangerzones? Bro defended the colony from deserter ambush, at the cost of my colony
It feels like this whole concept would work better as a player-initiated 'war' that grants rewards (such as bug tech), but which can be avoided indefinitely until the player is prepared to shift their whole colony into fighting-abroad mode. Like how you choose when to activate the Monolith or begin the Deserters campaign in VFE Deserters.
The Emerging Hive quest feels like it's dipping back into the Mechanoids Expanded Total War concept, where quests appear on the world map requiring fairly immediate combat caravans to prevent a long-term boost in danger. However, I find this whole idea to be rather frustrating to play against. Forcing the player to leave their base undefended to go fight abroad is really punishing, and the base game pulls its punches on these sorts of missions to compensate. If you look at vanilla quests that demand a combat caravan, it's stuff like the sleeping 'mech clusters' (that are rarely a threat as they tend to stay asleep and can be avoided) or the 'pirates with a smoke spewer' which is rarely more than a few guys. The Emerging Hives, however, are typically entire raids worth of bugs.
A lot of bugs actually.
Please send help!
Im getting flooded with useless bugs that affect my performance pretty significantly.
The storyteller broke for me when I was moving bases, abandoning my original and I do not seem to have a way to reset it.
Reached 400 days on that save and I'm fairly certain that is impossible to happen statistically unless something is broken on it