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Maybe add some items or such that give your colonists points (Kind of like Mechanoid Bandwith) so that a limited number of hive units can follow them around without getting disconnected? Just a thought, idk how it would be done.
But otherwise, pretty fun. They're great if you wanna build up a solid turtle base. Not so much if you wanna exterminate your enemies with a swarm of giant insects.
Solid 8.5/10 from me.
been a long time fan of both VE and the alpha mods, and am excited to see what you goobers do next.
also, for the record, I have the largest tits here.
Oh no, the screenshot showing a hole in the ground and a new insect type has nuked a DLC-sized insectoid expansion.
Calm down. We don't need doom and gloom. I worked on the new DLC and I knew about it for over a year now. Trust us to update the mod as soon as we can, but don't act entitled because we then respond with rudeness. Rightfully so.
I know you guys are hard at work with the VE series and you have your own side projects going on, especially with deadlife just being released
I was however expressing sadness that it is going to take presumably several months for insectoids 2 to come back since there's new insectoid content
Insectoid ship parts/floors/doors so we can play as a traveling insector/insectoid hive
Nuchadus insectoids appearing/integrating in the lava fields new biome.
Thanks again for this mod, it's by far my favorite Rimworld mod.
^That is me talking out of my ass too
can't wait to have this updated in the middle of next year, sad to see the mod go
Does that mean changing this setting will allow me to use real ruins with this mod?
So if you are an OCD freak from layout of the creep radius of the jelly farms always lay them like you read manga.
From right to left and always downwards. Otherwise the 2x2 spacing will turn to 2x3/3x2.
playing the insector race
spawned world 100% size 200% Creep 100% pollution
spawn start is on creep cause I thought it would be funny "Reinforcements"
game immediately returns to main menu claiming failed to spawn map and to check "error logs"
i cant find the log
The only bit I didn't like as much was hunting down each hive afterwards. Between the regular hives and the speciality geneline hives I had to blow up 50 of them across a gigantic map while trudging through creep. Considering the hives don't really "matter" after every bug on the map charges you, I feel like it would be better if they were more densely packed in the center, that way there's still no way for you to clear them out without fighting the boss but less time spent on cleanup.