RimWorld

RimWorld

Vanilla Factions Expanded - Insectoids 2
1,815 Comments
Traktor z Tesco 1 hour ago 
Thanks for answer. It is not quest, I just realised there is hive to close to my base and decided to destroy it. Went there killed main boss it said I can reform caravan and I did. Than it stayed on the map and show it is to re-enter it in one day. Next time I will try to burn all hives to the ground.
ThcGM 1 hour ago 
You are supposed to destroy all the hives but idfk why it bugs out. You can just open dev mode to finish the quest directly if you really wish to
Traktor z Tesco 2 hours ago 
How to destroy a hive base on the map. I killed boss but seems that it not enough. Do I have to do more than once or I have to manually destroy all hive buildings?
ThcGM 2 hours ago 
Idk about following but it def pisses me off that everyone prioritizes killing the insects over your colonists
Tincan7895 10 hours ago 
While I overall like and enjoy the changes/additions this mod brings, the one things I do not like and would change would be that hive insects could follow you off map.

Maybe add some items or such that give your colonists points (Kind of like Mechanoid Bandwith) so that a limited number of hive units can follow them around without getting disconnected? Just a thought, idk how it would be done.

But otherwise, pretty fun. They're great if you wanna build up a solid turtle base. Not so much if you wanna exterminate your enemies with a swarm of giant insects.

Solid 8.5/10 from me.
ThcGM Jun 13 @ 2:25am 
is there a way to brute force finish those insect hive outposts because i burned everyone there already and the mission doesn't want to end
Oskar Potocki  [author] Jun 12 @ 2:40pm 
Tbh I think my tits might be the biggest. Now let me proceed and jiggle them.
Droider Jun 12 @ 9:52am 
did just witness a de-authorization
Sarg Bjornson  [author] Jun 12 @ 8:26am 
Ok Betarius
ThcGM Jun 12 @ 8:13am 
I love Sarg
Alpharius Jun 12 @ 8:05am 
okay aside from sarg being a dickhead, being rude was not my intention. sorry if it came off that way. ((apart from you sarg I'm not sorry to you fuck you I hate you))
been a long time fan of both VE and the alpha mods, and am excited to see what you goobers do next.
also, for the record, I have the largest tits here.
ThcGM Jun 12 @ 8:04am 
space aids
Sarg Bjornson  [author] Jun 12 @ 7:52am 
NO, MY tits are bigger!
Oskar Potocki  [author] Jun 12 @ 7:41am 
@Alpharius
Oh no, the screenshot showing a hole in the ground and a new insect type has nuked a DLC-sized insectoid expansion.

Calm down. We don't need doom and gloom. I worked on the new DLC and I knew about it for over a year now. Trust us to update the mod as soon as we can, but don't act entitled because we then respond with rudeness. Rightfully so.
Montu Jun 12 @ 4:23am 
“Let them cook” - Sheriff Woody Pride, the toy cowboy
Sarg Bjornson  [author] Jun 12 @ 3:55am 
My tits are bigger!
ThcGM Jun 12 @ 3:54am 
girls stop fighting!
Sarg Bjornson  [author] Jun 11 @ 10:21pm 
Again, you are talking without knowing. Let us do our "job"
Alpharius Jun 11 @ 5:25pm 
what's your problem, sarg? just saying that odyssey kinda fucked with insectoids 2 a little bit
I know you guys are hard at work with the VE series and you have your own side projects going on, especially with deadlife just being released
I was however expressing sadness that it is going to take presumably several months for insectoids 2 to come back since there's new insectoid content
Montu Jun 11 @ 3:33pm 
I hope there will be integration with Odyssey, two ideas I have:

Insectoid ship parts/floors/doors so we can play as a traveling insector/insectoid hive

Nuchadus insectoids appearing/integrating in the lava fields new biome.

Thanks again for this mod, it's by far my favorite Rimworld mod.
Sarg Bjornson  [author] Jun 11 @ 2:24pm 
Frrrrrp, frrrrpppp

^That is me talking out of my ass too
Alpharius Jun 11 @ 2:09pm 
the DLC just nuked this, lmao
can't wait to have this updated in the middle of next year, sad to see the mod go
bellwu1688 Jun 11 @ 10:43am 
So will the new insect in dlc that based on the mechanoid boss add in sorne hive?
kintyj1324 Jun 9 @ 5:38pm 
Would you guys ever consider adding mod options to turn some of the events off, like the new hive quest? I keep getting that one and Its rather difficult to do pre-industrial, which is the phase of the game it keeps spamming me with it.
Droider Jun 9 @ 11:14am 
if only we had someone to speak for the trees
InfiQuill Jun 9 @ 9:53am 
DONT TRUST THE TREES.
ThcGM Jun 9 @ 4:19am 
custom what trees? trees that think?
Sarg Bjornson  [author] Jun 9 @ 2:33am 
No mod that adds custom think trees for animals is compatible with Dub's
Atlas Jun 9 @ 2:29am 
So I have a weird issue and I was wondering if anyone else was having this....I built the hive, the megascarabs are hatching and eating just fine, however they are dying of thirst despite there being ready access to water right beside them. Is this just not compatible with Dubs bad hygiene?
adrio94 Jun 8 @ 1:20pm 
Are you able to use both 1 and 2 in the same save? I didn't realize until after a good way in to my current save that the sonic infestation repeller wasn't in version 2.
LansdowneSt Jun 7 @ 4:09pm 
@Bleb
Does that mean changing this setting will allow me to use real ruins with this mod?
Bleb Jun 6 @ 10:30pm 
I realize this may get slightly buried, but anyone experiencing the "Lord of [colony] tried to add [insect] whom it already controls" bug with Real Ruins installed, disabling the periodic upload of your colony to the real ruins servers seems to have fixed the bug for me. Haven't experienced it for about 5 hours of playtime after doing so. Hope this helps, nerds! :praisesun:
Droider Jun 6 @ 8:42pm 
the jelly farms also have a circular radius, so to be the most efficient you want them in a hexagonal pattern
Hundzigre Jun 6 @ 7:29pm 
I noticed how uneven the jelly farm is.
So if you are an OCD freak from layout of the creep radius of the jelly farms always lay them like you read manga.

From right to left and always downwards. Otherwise the 2x2 spacing will turn to 2x3/3x2.
ThcGM Jun 5 @ 7:45am 
if this replaced the original insectoids expanded mod then has the old content simply become obsolete? Considering riot armor is a part of armour expanded what about the guns?
Droider Jun 4 @ 12:22pm 
thats... any game...
The Doom slayer Jun 4 @ 11:12am 
at this point this mod needs some more genlines/insects is its geting repetive kill bugs get ur own bugs kill more bugs get stronk bug and just win
WarKittyKat Jun 4 @ 9:45am 
Found an interesting edge case. If you implant a phermicore into a vampiric pawn, they get stuck in permanent involuntary deathrest with the progression at 0 days left.
Otium Jun 4 @ 3:15am 
Does administering a pherocore turn a colonist into a full Insectoid, or do they keep humanoid form?
Niniisan Of Waterdeep Jun 3 @ 7:22pm 
Hey, I'm playing an insectoid (custom xenotype) hive with this mod, so no geneline, but is there a trait so my insectoids are CONSIDERED insectoids and aren't slowed down by the creep?
Jetstream Sam Jun 2 @ 12:49am 
Can the insectoids 1 be updated? Its also an amazing mod. I love how you can BUY insectoids and make new ones. Unluckily in Insectoids 2 theres no Vat growing insects or trades with them. Thats a bit sad
Boomat Jun 1 @ 4:43pm 
how do i get the royal stuff like the guard queen and varients
IceMaverick May 31 @ 11:07am 
Hello, sorry to bother with a question that's probably been asked a lot (Steam comments are horrible for searching for known issues) but what is the nature of the incompatibility with Real Ruins? Is it a hard-break where the game itself won't function with both installed, or is it a softer-break where one of the two mods doesn't generate as intended?
Saro May 24 @ 5:52pm 
i have both of the insect mods and the insector mod from vanila enhanced, if any one has a fix so i can make a bug kingdom please inform how
Saro May 24 @ 5:50pm 
update on error, it happens so long as there is creep. spawn into world move to area that has creep get sent to main menu with error failed to spawn map. remake new colony, build insector colony, build creep to cover map, reload game, get sent to menu failed to spawn map
Saro May 24 @ 5:32pm 
it seems that the creep for me is what is causing the crash to main menu. just made a run with out being on creep. if i go to creep it crashes if i build long enough with the creep spreading throu the map it crashes. i am only using the vanila enhanced mods from the colection, i have all the insect mod could the insects expanded be conflicting some how or is it the insectors
MangoCobra May 23 @ 9:04pm 
If I destroy a hive, will that remove the infestation on the world map?
Saro May 23 @ 4:34pm 
I have an error
playing the insector race
spawned world 100% size 200% Creep 100% pollution
spawn start is on creep cause I thought it would be funny "Reinforcements"
game immediately returns to main menu claiming failed to spawn map and to check "error logs"
i cant find the log
Brynjar May 20 @ 8:35pm 
I've noticed after a certain point, my megascarabs stop doing things, just wandering.. so no digging, no gathering, etc. Just eating and wandering. Any ideas?
RagingFlower May 20 @ 1:38pm 
I don't think this is a bug, just wanted to drop some feedback on attacking a full hive base. Overall I had a ton of fun and the enemy density felt just right. I went in with a small team of 8 pawns with basic gear and a mechanitor squad and if I didn't have berserk pulse available i'd pretty much be dead, the fight was awesome.

The only bit I didn't like as much was hunting down each hive afterwards. Between the regular hives and the speciality geneline hives I had to blow up 50 of them across a gigantic map while trudging through creep. Considering the hives don't really "matter" after every bug on the map charges you, I feel like it would be better if they were more densely packed in the center, that way there's still no way for you to clear them out without fighting the boss but less time spent on cleanup.