RimWorld

RimWorld

Vanilla Factions Expanded - Insectoids 2
2,060 Comments
Virtuous 1 hour ago 
Can't add the "Hive" Faction Mid Playthrough by using the Button in the VEF Mod Options, Error:

An error occurred when trying to spawn faction Insect:
Object reference not set to an instance of an object

The Full Debug Log is apparently to long to copy into steam comments
Vanok | lowfn 14 hours ago 
I was wondering if this is intended behavior or not. I've noticed that every now and then, my insectoids will disconnect from a hive and simply act as tamed insectoids aimlessly wandering around the map instead of performing any tasks. When I click the hive, it indeed shows that there are no longer any insectoids connected to it and is currently breeding new ones.

I have this hive inside o an ancient stockpile, so maybe that's causing the issue if it's not intended?
FrAnK 17 hours ago 
how can we have royal jelly produced by the insectoids?
A Good Boy Aug 27 @ 4:33pm 
what makes the mod recognise if my custom xenotype is a bug? I built my own custom insector like race but im unsure if they will be hindered or not on creep?
A Good Boy Aug 25 @ 9:52pm 
will creep spread through walls or can i contain it to a room? also they wont construct it for some reason even though in have the resources
bograngles Aug 25 @ 2:30pm 
Hello, I used the tame psycast from VPE on the patriarch and tamed it. It now produces burrows every few days that spawn one of the royal insect castes of it's own volition. While I know Sarg has stated that the patriarch cannot be tamed, when tamed and drafted it says it loses its abilities due to no longer having connection to a wild hive. The royal insects spawned from these tame burrows are lobotomized and struggle to eat and sleep.I feel as though this could be turned into a potentially interesting mechanic, and a tame patriarch could have its own retinue of royal bugs like the empress has with her being a mobile hive, with some form of downside (like the royal caste needing to eat royal jelly instead of standard jelly) and potentially a way to upgrade sorne hives into royal hives.
A Good Boy Aug 25 @ 1:05am 
can you experience all the content and gameplay without the story teller? does she only affect difficulty which is what the description seems too say?
Sarg Bjornson  [author] Aug 24 @ 10:50pm 
You can't tame the Patriarch
Cartoon Aug 24 @ 10:59am 
Good afternoon, I’m playing RimWorld with the Vanilla Expanded Insectoids 2 mod and I’d like to report a bug. When I domesticated the Patriarch, it didn’t allow me to use its abilities — that part is fine. However, I couldn’t help but notice that the Patriarch passively and over time uses its abilities on its own. The Royal Insects already come domesticated, so I’m kind of taking advantage of this to get free insect meat…
Schlagschinken Aug 23 @ 1:20pm 
after thinking about it i came to find this. in case anyone else is interested in making a hiveship
https://steamcommunity.com/sharedfiles/filedetails/?id=3546561745&searchtext=insectoids
Schlagschinken Aug 23 @ 12:50pm 
is there any plans to update so Creep can grow over gravship substructures?
really wanna play as a hiveship
Mage of Fables Aug 20 @ 3:57pm 
Is this compatible with the Odyssey DLC?
Lord Marshall Karis Venner Aug 19 @ 3:55pm 
idunno if im doing it wrong but man does it seem like my insectoids just eat so much jelly vs how much i can make? anyone have tips i would greatly appreciate them
Jfluffy Aug 19 @ 12:22pm 
I love the behavior of the hunter insects so much, autonomously going after animals and bringing it back the corpse to the hive was such a cool idea.
SmolSpearrow Aug 19 @ 7:34am 
After destroying all hives in the hive quest Rimworld will still flag the quest as incomplete, also not being able to stop these just leads to loads of insect hives everywhere kind of breaking the game, gotta be real, its an excellent idea but its executed very poorly
Solpel Aug 19 @ 4:07am 
just had a hard crash to desktop when one of my megaspiders decided to hunt a Zebra from Vanilla animals expanded, as soon as he took a swing it would hard crash. Once I discovered the cause(took a few restarts to narrow it down) I was able to avoid just by having another nearby pawn just hunt the Zebra instead.
Solpel Aug 19 @ 4:03am 
NanoDesu if you have Vanilla expanded events mod you'll then see an option under that to reduce the frequency of most events, including ones from this
Zef Aug 19 @ 3:43am 
How do you get enough insect jelly without cheating (dev god mode) or editing your scenario when using this together with the Insector race mod (also by Vanilla Expanded)?

The insectors need insect jelly (even though i haven't seem them die or have negative modifiers when running out of it, the hives that spawn the bugs and (some) insect jelly require 120 jelly, and the jelly farms need like 80 to build.

In that scenario you spawn with 6 insector pawns but they require way more insect jelly upkeep then what you need to start building the production buildings after researching the basic hivetech technology.

I guess taking on another hive could work to get the needed materials but this isn't realistic when you're just starting out in the insector scenario.
NanoDesu Aug 18 @ 11:04pm 
Is there a setting to reduce the frequency of infested chip chunks somewhere?
Suckeychicken Aug 18 @ 8:38pm 
@Eros hell yeah mean, thanks a bunch!
Toyota AE86 Aug 18 @ 6:18pm 
Is anyone having issues where you can't fly a gravship to insectoid hive quest locations? Trying to do so only gives you a "Tile is occupied" message.
Snudrid Aug 17 @ 9:32am 
Insectors (other mod) with hiveglands can build too.
Droider Aug 17 @ 7:00am 
build the basic hive first. only bugs can build them.
Brother Pigeon Aug 16 @ 5:04pm 
My pawns wont build the hive structures?
Torkkar Aug 14 @ 7:23pm 
So my own question is this How do I get my Hunter class insectoids to actually HUNT!? all they do is wander round the hive and I can draft them I can designate targets to be hunted but the hunters do nothing, what am I missing here?
Torkkar Aug 14 @ 7:19pm 
Simply the bosses spawned from Gestation are indeed fully tamed
Eros Aug 14 @ 1:08pm 
Hello!

I created a patch that allows the creep to grow over gravship tiles, for an insectoid Odyssey playthrough, while the official integration is still in development.

I made it for my own game, but posting in case anyone else is interested in using it.

https://steamcommunity.com/sharedfiles/filedetails/?id=3548943656
Sm̷ĭ̷̗l̵̓e̸ÿ̷ Aug 14 @ 11:38am 
Will the bosses that are created from chestbursting a player’s pawn automatically tame? *Specifically if im using non-insectoid pawns,* will i have to hostile tame each and every one of the thirty teramantises i want for my swarm?
Jabberwocky887 Aug 13 @ 4:41pm 
Love the mod! Feature request though. Odyssey added the ability to have walls be diagonal on the ship. I've seem that functionality in other mods for other walls. Could we get that for hive walls? square buildings just seems odd for a hive.
Molay Aug 13 @ 10:54am 
@demonk might have to use dev mode to remove fog of war. Odds are a nest spawned inside a mountain somewhere and isn't visible. Happened to me before.
Anker Aug 13 @ 10:37am 
Confirmed: It uses the milk code. You must have a tamed empress of adult age before you start getting royal jelly.
Anker Aug 13 @ 9:44am 
Animals can be milked when they're of the Adult stage, but I don't know if dropping royal jelly uses the milking code or not.
Anker Aug 13 @ 9:37am 
I've had my queen for 51 days, now, but I don't have any royal jelly. And my food policy prohibits it, and nobody's starving to override it. Do empresses need to be a certain age before they start producing it?
Sarg Bjornson  [author] Aug 13 @ 8:57am 
Almost as if you couldn't remove mods from saves!
CrazyOatmeal Aug 13 @ 8:45am 
UI becomes deep fried and unresponsive when attempting to remove this mod from load order. As I suspect this is causing another game breaking bug, save is now bricked. Classic Oskar
Demonk Aug 12 @ 2:22pm 
I get the mission to destroy the hive: all insectoids and nests.

I did destroy all, searched the map with z for any destructible objects --- and mission doesn't want to end. What should I do / search for ?
Anker Aug 12 @ 12:17pm 
Had the chance to do some devmode testing. Thumper raids indeed only generate meat and chitin.
Anker Aug 12 @ 9:54am 
Don't have the time to jump into debug save right now and check myself, but you can't get starting insect jelly from a thumper raid, can you? Caravanning around to an infested tile to try to harvest enough jelly is super time consuming. And it can be hard to keep your colonists from eating it anyway...
Unorthodox_fox Aug 12 @ 8:33am 
while making a insect based colony i relized something that is odd, colonist dislike insect structers, you can make them like creep but theres no way to make nest, glow pods, ect pawns dislike how they look even tho its a insect loving colony
Ralathar44 Aug 11 @ 3:01pm 
@Grawlichs yeah, i noticed that too, while an insect colony generally isnt worth it building....a small protected one just to print out a stack of static pods is well worth it.

Sustainable power that isn't gated by components or steel, is consistent, has no real location requirement, takes up almost no space, and is unaffected by any events other than solar flare is pretty strong. And with how close you can stack the jelly farms you can get a ton of them really fast.

Prolly the single strongest thing you can do with your hive unless you're using some ludicrously powerful power generation mods. And doesn't require any summoning or cores. Just enough insect jelly to get the first hive, creep, and jelly farm.
Grawlichs Aug 11 @ 2:43pm 
Just noticed that in my current run, staticpods don't cost royal jelly, only 40 normal jelly. Not sure if this was an intentional balance change or a bug, but I figured I'd let someone know.
Punished Hole Aug 10 @ 6:22pm 
Playing a Mechanitor colony with a nearby hive and the idea occurred to me to send my toxic waste to the bugs as a way to get rid of it. Would be interesting if this was a way to juice up a hive for higher risk and higher reward as right now it seems to just have default faction base behavior
G-Fiti Aug 10 @ 3:48pm 
Quick question, what is the intended use for the Burrow wall? I don't see it mentioned in there mod description or change log. It seems very similar to the Hive wall. Just taking more work and beeing less flamable I suppose. But they look kinda special since they don't connect with other walls.
Pawsitive Aug 10 @ 9:15am 
Is it possible to wipe out the insectoids completely?
Z.E.R.T. Aug 9 @ 2:28pm 
normal that my map dont have any faction hive ??
G-Fiti Aug 9 @ 11:27am 
Suggestion: It would be nice to have something like a no-creep zone where Creepers will aboid spreading creep too. So you can grow your creep around your farms/fertile soil more easily. Alternatively a more fertile sort of creep would be also cool.
Ginger Aug 9 @ 10:48am 
any plans for making creep work on gravship substructure? I wanna build a bug ship but it seems like creep isnt growing on it
G-Fiti Aug 9 @ 10:33am 
Suggestion: Choosing Insect wings plus a cosmetic wing set (Alpha Genes) should be made possible. The cosmetic wings then act like functional wing. This would allow you to have different sorts of functioning wings.
Sarg Bjornson  [author] Aug 8 @ 1:43pm 
@Ralathar44: I was going to read your feedback, but since you decided to be an ass, let me just get rid of it
VerdantVulpine Aug 8 @ 10:47am 
Cartoon, how did you make the patch?