RimWorld

RimWorld

Vanilla Factions Expanded - Insectoids 2
2,104 Comments
𝖍𝖆𝖒𝖒𝖞 12 hours ago 
hey, in the description of the [infested ship chunks] it says that they can be "deconstructed to yield useful steel and components" yet they can only be removed by attacking them now, and only give 10 insect jelly and a couple of steel slag when destroyed. i'd really like to not have to manually attack over 200 chunks every now and then just for 10 jelly :)
Sarg Bjornson  [author] Sep 28 @ 11:02pm 
We don't do multiplayer, sorry
Olympus304 Sep 28 @ 6:07pm 
hey the story teller for this mod (han horde mode) doesnt function properly when using multiplayer mod, the timer in the upper right stops counting down and the bugs dont invade the player colony. im gonna post this on the multiplayer mods forum as well but wanted to let both parties know
FellaCereal Sep 28 @ 6:29am 
hiya, small question. does biotech itself gives some sort of extra stuff to the mod or do i have to get the insector xenotype mod?
Sarg Bjornson  [author] Sep 28 @ 3:17am 
Let her grow
bishop149 Sep 28 @ 3:01am 
I made an Empress by implanting a Sorne core and she isn't producing royal jelly, which is irritating because its the whole reason I made her. Thought I might have to wait until she'd spawned all her followers but full compliment now and still no Jelly,
Doctor Sex Sep 27 @ 1:20pm 
i think insects really need auto defend button or sum, like find & destroy for mechanoids. Because its quite hard to manage horde of bugs
tanukistars115 Sep 27 @ 10:28am 
Hey! For some reason, when an insect attached to a hive dies, the hive doesn't register that it died and begin to gestate a new one, and i do not know why.
Barsik_The_CaT Sep 27 @ 7:07am 
Hello.
Are there any plans for better Odyssey compatibility? Currently it's impossible to build anything other than an artificial basic hive on a gravship since the creep does not spread on the gravship substructure.
It does, however, spread though space (the tiles of 'nothing' in the orbit) and travels along with your gravship.
Also, the 'Hive area' does not carry over when moving the gravship.
femoral2 Sep 27 @ 4:20am 
Please improve Megascarab min comfortable temperature resistance, now it is 0C and they die in every winter
Inhuman Thoughts Sep 26 @ 6:51pm 
is there a way to change the medicine policy for the insectoids from nests? my doctors keep running into the fray trying to heal the bugs and this has nearly gotten them and their more valuable patients killed.
Agent Beardo Sep 26 @ 4:38pm 
Just happened to me, got an event where entities (I opened an ancient danger and closed it right away to see what's up and it was some flesh beasts trapped inside) are leaving and one of my basic hives decided it's bugs are now tamed colony animals who can't mine or haul and it started making two more. I'm just wondering if this has happened to anyone else?
✚ Mariel ✚ Sep 24 @ 8:22am 
Can I take my insectoids out of the colony to help me fight or raid? I don't see an option when forming caravan
ggfirst Sep 24 @ 3:51am 
Q: What about Plasma Weapons?
A: Those will arrive in Vanilla Quests Expanded - Plasma Forge


;0
kaideg77 Sep 22 @ 1:17am 
I think the addiction mechanics around Royal Insect Jelly are incorrect

Safe does interval for adults: Always safe
Min tolerance to addict: 0%
New Addiction chance: 5%

If 0% tolerance has to be met to addict, and there's a 5% chance how can the safe dose interval say always safe? Am i missing something?
ThcGM Sep 20 @ 10:47am 
How do you make insectoids stay loyal to the hive after going into deep and deeper caves?
Sarg Bjornson  [author] Sep 19 @ 10:11am 
What about them?
V∆ŁĶẎŘĒΞ Sep 19 @ 10:06am 
I love you guys, how about the Black Hive boss? And the Hive Bugs?
Bazookabunz Sep 16 @ 6:40pm 
Hello everyone,

I wanted my hunting insects to hunt automatically. I created a patch that allows them to do that instead of the vanilla style. Made it for myself but everyone is free to use as I can see many other people have had the same issue of them wandering around.

https://steamcommunity.com/sharedfiles/filedetails/?id=3569525992
Sarg Bjornson  [author] Sep 16 @ 9:49am 
You don't remove ANY mods from a running save, or that save is fucked. This is elementary knowledge when modding this game
欧阳修 Sep 16 @ 9:23am 
这mod内容是不少,但是没法中途移除,而且说实话用处真不多,我玩了这么久了从来没有用过里面的东西和科技,毕竟机械体省心省力mod还多,今天说反正不用删了算了,存档还进不去了
建议慎重选择

This mod has quite a lot of content, but it **can’t be removed mid-playthrough**. To be honest, it’s not very useful either. I’ve played for a long time and have never used any of its content or technologies. After all, there are plenty of mods for mechanoids that are more convenient and low-effort. Today, I thought I’d delete it since I never use it anyway—turns out I can’t even load my save file now.

**I recommend choosing this mod carefully.**
TACOTONY Sep 16 @ 4:41am 
How do I know if production of resources happened? I have a titantick and supposedly it gives me 15 chemfuel every three days but I'm not sure if I'm supposed to harvest it like milk or it just poops it out
Sarg Bjornson  [author] Sep 16 @ 1:23am 
You disable it through mod options
Honey Mustard Sep 16 @ 1:20am 
i have dubs hygiene and "animals have thirst" option on. buy my insects wont drink water at all even when i had a pond (made with devmode) and a water trough in their hive zones. how do i fix this pls ty
gpbrent Sep 15 @ 5:29pm 
@Krankus Wrexus ty, found it!
Bazookabunz Sep 14 @ 2:43pm 
Ive seen a few comments saying people's megaspiders havent been actively hunting and have been wandering around the hive. Mine is doing the same and wont hunt unless I physically draft them to do so. Is this how it's supposed to be? Are they only allowed within designated area around the hive itself? I was under the impression that they would do it automatically similar to megascarabs mining/hauling?
Krankus Wrexus Sep 14 @ 8:33am 
A guy earlier in the comments linked it
Krankus Wrexus Sep 14 @ 8:32am 
@gpbrent I think there is a mod for that already
gpbrent Sep 14 @ 5:38am 
Would you consider adding an airtight insectoid wall, and maybe a door, so I can build a hideous flying bughive?
Alniyat Sep 13 @ 8:18pm 
...thornblade maggots might be abit overtuned, or I had an incredible mod interaction. they spawned in and ran into my colony and sniped everyone in about 45 seconds.
Zastaver Sep 12 @ 7:37pm 
this mod got any compatablity with psycasts extended and the herald black hive?
✚ Mariel ✚ Sep 12 @ 1:18pm 
I made a basic hive, but then when a raider with a pistol showed up my scarabs just walked around letting him shoot at them til they died. Why don't my insects fight?
Sarg Bjornson  [author] Sep 12 @ 7:54am 
All our mods are on GitHub, you can see the changes there
Montu Sep 12 @ 7:51am 
Is there a place to view patch notes? I see there was an update on 9/9 but I wonder what changed/got fixed
The_Illusive_Man22 Sep 12 @ 5:39am 
Add the Bile Titan, the Dragon Roach, the Hive Lord, and the Burrowing Bugs
Cinek Sep 11 @ 12:22pm 
Time to play helldivers.
Krankus Wrexus Sep 4 @ 3:03pm 
@joyrider it is a optional feature if you do not research or build it there is no effect
joyrider Sep 3 @ 10:13pm 
cool mod but i'd want a version without all this complicated "build your own hive" thing
Jonneyfive Sep 3 @ 10:25am 
I assume this breaks the game if removed mid save? Has anyone tested?
Rocky Sep 2 @ 9:02pm 
Hi, just wonder if any more new insects will be added to this mod in the future, loves having the insectoids as a hive enemies in my grimworld 40k mod save before tyranids gets introduced.
Nightmare Aug 30 @ 4:04pm 
Nevermind...it produced royal jelly 2 days later...i think the first time around my pawn must've eaten it
Nightmare Aug 30 @ 1:39pm 
I tamed the Empress but when i tried to gather resource from animal at 100% royal jelly production i got 0 royal jelly
Kerian Halcyon Aug 30 @ 1:48am 
I legitimately hate asking about old features deprecated since you guys already have enough on your plate, but is there a plan to introduce some of the older Insectoid stuff that got cut out in the first version of the mod such as the Milk Beetles and the psychic animal tamer? I really miss having those around, I've felt like the idea of just raising giant beetles with a big sack of fluid on its back for cheese was peak Rimworld.
Virtuous Aug 29 @ 4:39am 
Can't add the "Hive" Faction Mid Playthrough by using the Button in the VEF Mod Options, Error:

An error occurred when trying to spawn faction Insect:
Object reference not set to an instance of an object

The Full Debug Log is apparently to long to copy into steam comments
Vanok | lowfn Aug 28 @ 3:37pm 
I was wondering if this is intended behavior or not. I've noticed that every now and then, my insectoids will disconnect from a hive and simply act as tamed insectoids aimlessly wandering around the map instead of performing any tasks. When I click the hive, it indeed shows that there are no longer any insectoids connected to it and is currently breeding new ones.

I have this hive inside o an ancient stockpile, so maybe that's causing the issue if it's not intended?
FrAnK Aug 28 @ 1:03pm 
how can we have royal jelly produced by the insectoids?
A Good Boy Aug 27 @ 4:33pm 
what makes the mod recognise if my custom xenotype is a bug? I built my own custom insector like race but im unsure if they will be hindered or not on creep?
A Good Boy Aug 25 @ 9:52pm 
will creep spread through walls or can i contain it to a room? also they wont construct it for some reason even though in have the resources
bograngles Aug 25 @ 2:30pm 
Hello, I used the tame psycast from VPE on the patriarch and tamed it. It now produces burrows every few days that spawn one of the royal insect castes of it's own volition. While I know Sarg has stated that the patriarch cannot be tamed, when tamed and drafted it says it loses its abilities due to no longer having connection to a wild hive. The royal insects spawned from these tame burrows are lobotomized and struggle to eat and sleep.I feel as though this could be turned into a potentially interesting mechanic, and a tame patriarch could have its own retinue of royal bugs like the empress has with her being a mobile hive, with some form of downside (like the royal caste needing to eat royal jelly instead of standard jelly) and potentially a way to upgrade sorne hives into royal hives.