Project Zomboid

Project Zomboid

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Qualify to escape
   
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1.976 MB
Aug 19, 2024 @ 5:32am
Oct 10, 2024 @ 2:50am
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Qualify to escape

Description
Thanks to WolfShine for allowing the creation of a sub-mod.
Link to WolfShine's Wolf Extraction Quest : https://steamcommunity.com/sharedfiles/filedetails/?id=2987772693


- Spanish and Korean translations have been added (may be awkward due to GPT translation).
- Three new vanilla locations have been added. (Detailed coordinates are in the discussion section.)
- identified the frame drop issue and have updated the game with a code fix.
(apologize for any inconvenience caused.)
- item categories have been updated. (Literature -> Normal)


1. What is this?

The world no longer cares about distress signals.
If you seek salvation, prove your worth!

Research Journals Vol 1, 2, and 3 have been added to the list of required items for escape,
and they spawn in dangerous locations.
If you want to escape, you'll have to risk your life to find these research journals!"

Additionally, the image and text that appear at the start and exit of the game are changed when the mod is applied


2. How to use?

Place this mod below the Wolf Extraction Quest mod.
If you are using a translation mod for the Wolf Extraction Quest mod,
make sure to position this mod below the translation mod as well.
(If not followed, there may be conflicts with the translation of the required escape items.)
It's recommended to simply place it at the bottom.

You can adjust the spawn quantity for each location in the Sandbox Options (0-10)
Depending on the setup, you might be able to get the required item by visiting just one place, but if you're unlucky, you may need to visit all five locations.
Put your luck to the test!

(I once set the minimum value to 0 and the maximum to 1, and had six instances in a row where nothing spawned.)



3. Do I need to install all the maps?

No, it's not necessary.
This mod spawns items at designated coordinates, so there shouldn't be any issues.
If there's a mod map you're not using, just set the spawn rate to 0 for that location and proceed!



4. "Where is the spawn location?

I'll post the detailed coordinates in the Discussions section!


-------- Research Journal 1 --------

1-1) Bedford Falls Large Education Center Left 1st Floor Garden

1-2) Bedford Falls Military Hospital Security Room

1-3) Valley Station Crossroads Mall 2nd Floor Vacant Space

1-4) Fort Rock Ridge Hospital 1st Floor Operating Room

1-5) Rosewood Prison 1st Floor Garden

1-6) Louisville Eluee Arena, 1st Floor boxing ring



-------- Research Journal 2 --------

2-1) Trelai Stadium Internal Hospital

2-2) Trelai Prison Shower Room

2-3) Raven Creek Prison Shower Room

2-4) Louisville Ohio Shopping mall Rooftop helipad

2-5) Monmouth County Movie Theater

2-6) Louisville Havisham Hotel Suites, 4th Floor Balcony



-------- Research Journal 3 --------

3-1) Louisville St. Peregrin General Hospital Morgu

3-2) Louisville General Hospital Emergency Room

3-3) Coryerdon Hospital Morgue (Left of Giga Mart Shopping mall)

3-4) Raven Creek Research Facility Staircase

3-5) Over the River Military Hospital 1st floor security office

3-6) Mach Ridge knox Military Apartments, 4th Floor Phone Booth



5. How do I check the location during the game?


In-game, location information is not provided separately.
(This is due to my limitations, so it's unavoidable. I apologize for this.)

You'll need to use the 'Change Sandbox Options' mod to check the location mid-game,
If you don't use that mod, you'll have to rely on notes and memory from when you initially set up the sandbox.

You can change the spawn quantity using the 'Change Sandbox Options' mod during the game.
but this only applies to locations you haven't visited yet.
For places you've already explored, changing the quantity will not affect them!



6. MP SUPPORT?
Not tested for multiplayer. But it should be possible
If anyone tests this in multiplayer, I'd appreciate it if you could let me know in the comments!


Workshop ID: 3312248752
Mod ID: Qualifytoescape
Popular Discussions View All (1)
2
Sep 1, 2024 @ 6:41am
Detailed Item Spawn Coordinates
lliliillillilili
38 Comments
AMAZING PAPERBOY DELIVERS! Mar 4 @ 8:40pm 
Works fine in multiplayer, you just need multiple copies of each book.
GUCCI Feb 26 @ 2:41am 
I add new mod map to my game and now I want to add that place to setting. How can I install it
Sanetless Jan 9 @ 10:57am 
Working on a modpack rn, and just curious if there's a way to make all the journals spawn in the Research Facility, KY mod? Basically working on making a HUNK-esque mission where you go to the research facility, grab all the journals, and get to extraction in louisville
Ryu_Heru Dec 21, 2024 @ 11:03pm 
We need a mod for build42!
Lu7 Dec 10, 2024 @ 9:46pm 
Having a compatibility with zRe Vaccine 2.0 ReMod by kERHUS, so that we need to have the vaccine lvl4 to escape would be absolutely perfect !
Elder Dec 6, 2024 @ 1:28am 
hey im new to project zomboid, could you be really cool and tell me what all map mods im supposed to get for this?
lliliillillilili  [author] Oct 30, 2024 @ 10:04pm 
@每天可爱100%
Setting it so that you need to develop the vaccine to escape is difficult, but making it so that you need to possess the vaccine to escape is possible. I also tried to add this feature, but I couldn't proceed because I didn't receive a response regarding the vaccine.
每天可爱100% Oct 29, 2024 @ 4:54am 
I have an idea. Can you make a compatibility for Qualify to escape mod, where you have to develop a vaccine to get out of a helicopter?:steamhappy:
Blackcain Oct 27, 2024 @ 1:01am 
Thanks! I haven't seen the books yet on normal shelves, so hope it worked!
lliliillillilili  [author] Oct 10, 2024 @ 2:52am 
@Blackcain
Thank you for the suggestion. After confirming that changing the category wouldn't cause any issues, I have updated the category to "Normal."