Project Zomboid

Project Zomboid

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Wolf Extraction Quest
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File Size
Posted
Updated
8.861 MB
Jun 11, 2023 @ 2:39am
May 10 @ 12:48am
18 Change Notes ( view )

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Wolf Extraction Quest

Description
Updated to B42
B42 update is finally here! This wouldn't have been possible without your incredible support. A huge, heartfelt thank you to everyone who supported me in any way – whether through donations, kind words, or noiseless patience. You were my motivation, and I couldn't have done it without you!

Please consider to support my work , this mod is my passion project, and I want it to be a source of fun for you.
Your future support is what will make it possible for me to dedicate the time and effort to make these improvements happen:
1) Fix existing bugs & keep the mod up-to-date with future game versions
2) Add depth and variety to the extraction quest with a brand NEW EXPANSION MOD (already in alpha stage now).

A configurable endgame quest/mission/challenge.

You stare at the map in your hands, tracing the lines with your finger... the dying man had pressed it into your palm, his last gift to you.
He had whispered about an extraction point, where a helicopter would come to save you. But you needed a military walkie talkie to call the pilot.
You feel a pang of sadness, knowing that the man who gave you the map would never see you make it to safety... but you steel yourself for the dangerous journey ahead.
You fold the map carefully and tuck it into your pocket, ready to begin.

You got a map and an extraction point.
You have to find a military walkie talkie to call the helicopter.
Now you have a mission.
A hope.
A reason not to give up.

You can:
  • Set the maximum number of days to reach the extraction point (or disable it)
  • Select the extraction zone (6 points in Louisville, 2 in Muldraugh, 1 in March Ridge, 1 in Rosewood currently) or pick it randomly.
  • Select also the extraction zone in modded maps (antenna needed): 1 in Raven Creek currently
  • Set the duration of the final extraction event... more hours, more zombies! (You know what happens when a helicopter flies over you, right?!)
  • Set the number of days to wait before the radio signal needed to call the helicopter becomes active (or disable it)
  • Choose how many repeater antennas (advanced antenna item) you must build (and activate in repeater mode) in various places of the map to get enough radio signal strength (or disable it)
  • Set the multiplier to the chance of finding mod related items in the loot of zombie bodies
  • Choose if you must stay near the extraction point during the entire duration of the extraction event (Confined Mode)
  • Choose the final extraction event difficulty multiplier (see notes)
  • Already start with the item needed for the extraction (military walkie talkie)
  • Choose if the quest will NOT be active at the beginning and can only be started after building/using the antenna (Extended Quest Mode)
  • Contact the headquarter using the antenna to request a new extracion zone


Last Changelog
Full Changelog in "Changelog" Top Tab or Pinned Discussion topic
10/05/2025
  • [B42] Added new extraction point: Louisville Bruiser
  • [B42] Modified difficulty scaling to better handle higher multipliers
  • [B42] Optimized extraction points and final event handling
  • [B42] Fixed a bug with the "Louisville Orio Offices" extraction point

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Your encouragement means a lot! A kind word or constructive feedback is always welcome.
If you'd like to show further support, consider buying me a coffee.

[ko-fi.com]
[www.paypal.com]

Please rate with a thumbs up if you like the creation....Thank you!!

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This mod is not allowed in modpacks.
Please do not redistribute, re-use or fork the source code of this mod without prior authorization.
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Workshop ID: 2987772693
Mod ID: 2987772693/WolfExtractionQuest
Popular Discussions View All (35)
2
May 24 @ 4:48am
New quest objectives
Stage
17
1
Oct 24, 2024 @ 8:41pm
Multiplayer Bugs and a Suggestion
Percinator
2
Mar 5 @ 2:57pm
Extended Quest Mode
Hentaikun
682 Comments
SchweppesCan Jun 18 @ 10:28am 
You made me to get to B42
Feeling good?
:3
WolfShine  [author] Jun 17 @ 10:45pm 
@SchweppesCan Thank you! drop of location map fragments is low but some "categories" of zombies (for example those related to the military/police field) have an increased drop. Also you can manage the rate through the "drops location map fragments" option of the sandbox.
@nomade as already said you need a "military walkie talkie"
@mrslash231 both
SchweppesCan Jun 17 @ 3:13pm 
Im proud of you to do this incredible mod
But I have one question
How often zombies drops location map fragments?
I killed around 1000 zombies, but didn't see any of it
nomade Jun 16 @ 3:27am 
@The Chad of Time i have 2 talkie walkie..perhaps this is not the good one ..?
nomade Jun 16 @ 3:26am 
@wolfshine i have TWO talkie walkie...in my inventory perhaps this is not the good talkie ? it seem i have polie talkie walkie...is this the probleme ?
mrslash231 Jun 15 @ 8:02pm 
Does this spawn zombies or just attracts them?, Im a bit confused thanks.
WolfShine  [author] Jun 15 @ 2:12pm 
Sorry man but did you read what is written in the gui? :steamfacepalm:
The last line says clearly: "You need a military walkie talkie in inventory to establish contact." :steammocking:
The Chad of Time Jun 15 @ 1:26pm 
B42 :mhneigh:

I tried resizing the extraction tracker window too but nothing additional appeared.
WolfShine  [author] Jun 15 @ 12:39pm 
@The Chad of Time @nomade Have you tried enlarging the extraction tracker window? There is a chance that due to the font size the button is not visible.
If that is not the case, post a screenshot of when you are near the antenna
Also, b41 or b42?