Project Zomboid

Project Zomboid

Wolf Extraction Quest
725 Comments
Didclaun Aug 25 @ 6:36am 
hello! i want to use this mod in a dedicated server but i can't find the sandbox settings in the Zomboid_SandboxVars.lua, where can i find it to configure it? Remember its not my own server, its a rented one
Kowalski Aug 20 @ 4:19pm 
@WolfShine thank you so much! I've read FAQ and now I know how to work with multiplayer settings.

For @All: How to work with B41 multiplayer settings - 1) Set fixed extraction point from the list (NOT RANDOM). 2) Every player has to find his own map pieces. So if you set 2 antennas, every player has to build 2 antennas. If you share antenna location map with your friend he'll see a blank map. 3) At the extraction point you activate event by your own, but "your zombies" and "your friend's zombies" see both of you.

P.S. Correct me if I'm wrong. I'm in the middle of co-op survival with my friend and this is just my understanding after reading FAQ.
05 32 Aug 18 @ 4:30am 
hi i jus install the mod fo B42 an i cant find the mod in the modlist or in the option before starting the game, any idea ?
WolfShine  [author] Aug 16 @ 1:10am 
@Kowalski The multiplayer issues for the B41 were fixed years ago. Zomboid's B42 doesn't have multiplayer at all. For the rest, please read the FAQ.

@BILXOR See the pictures on the mod page and read the FAQ, please.
BILXOR Aug 15 @ 6:24pm 
I keep finding these yellow map fragments, and I have a US Army walkie talkie, what am I supposed to do now??
Kowalski Aug 11 @ 7:09pm 
Hi @WolfShine. Is there any stable version for b42/41 multiplayer? I want to play with my friends. We started b41 with random spawns, so I have my extraction point in Rosewood and my friend has his in Louisville. Can we somehow sync our extraction points and zombie visibility and etc.? It works great in single player, but I know there where issues for mp.
WolfShine  [author] Aug 9 @ 2:28am 
@TEMPEST:

Hi! Thank you for your kind words about the mod. Currently, you can extend the time by adding a waiting period for the activation of the signal. In the future, I may consider revisiting the sandbox values to allow for even longer durations.

@BakerBochMod:

Hi! Thank you for your appreciation. There isn't much utility in adding a delete/reset progress feature, as the progress is tied to the character. This approach helps maintain a more cohesive and engaging gameplay experience.
TEMPEST Aug 5 @ 10:35am 
Hi. Thank you for this mod; it's one of my all-time favourites. I was wondering if, next time you update, would you please allow longer times than 180 days? I'd really like to 'roleplay' that my survivor is in contact over the radio, but needs to hold out for a lot longer time before the rescuers are able to reach them. Thank you.
WolfShine  [author] Jul 25 @ 11:58pm 
Update on the pending download issue, citing another user:
"The issue with mods that updated within the month of july has been fixed, There was a temporary patch at the time, but essentially you just gotta update (or just rebuild) your pzserver folder that was generated by steamcmd. not an issue with the mods or their updates, it was an issue with and old workshop API that zomboid was still using and was no longer supported by steam"
Also: https://www.reddit.com/r/projectzomboid/comments/1lyw5ww/psa_for_all_server_owners_who_is_facing_steam_mod/
Carmac Jul 23 @ 6:15am 
Tried a fresh new server, but still the same issue. :(
nightmare_frog Jul 22 @ 12:03pm 
I play on multiplayer server (b41) hosted on my pc with a friend. After the last update of this mod, my game runs correctly, but if he joins, it gets very laggy for him and his game crashes. I tried deactivating the mod and reinstalling it, but the issue remains. Before that it always worked without a problem. A server without this mod runs without a problem. Any idea what the problem could be from the last update?
Reditz86 Jul 21 @ 4:39pm 
@Carmac Same thing on my end. It still errors with a download pending fail. I’m on a Linux based server so have tried the same fixes and no luck.
Carmac Jul 21 @ 1:08pm 
I tried both links, tried manually wiping all mod files from the server, allow them to re-download, but continue to see the same error in the server logs(DownloadPending -> Fail ID=2987772693). Not sure what to do here.
Any progress @Reditz86?
WolfShine  [author] Jul 21 @ 1:54am 
WolfShine  [author] Jul 21 @ 1:34am 
Guys i'll try to push a dummy update, let's see if it resolves itself automatically
Reditz86 Jul 20 @ 10:52pm 
Same issue as Carmac and Jinon. Also tried your suggested link Wolf. Unfortunately, it didn't work for me.

@Carmac any luck on your end?
WolfShine  [author] Jul 20 @ 9:09am 
@Carmac Is not my field but you can try this: https://steamcommunity.com/app/108600/discussions/6/3784750482960866912/
Carmac Jul 20 @ 9:01am 
@WolfShine There's no issue subbing to the mod client side(steam decks), the server itself is not downloading the mod. Just wondering if you've seen anything like this before, thanks.

Tried for the 3rd time just now:
LOG : General , 1753027103562> 297,768,174> Workshop: download 4215904/4216976 ID=2987772693
LOG : General , 1753027103633> 297,768,245> Workshop: onItemNotDownloaded itemID=2987772693 result=2
LOG : General , 1753027103633> 297,768,245> Workshop: item state DownloadPending -> Fail ID=2987772693
WolfShine  [author] Jul 20 @ 6:09am 
@Carmac probably is a Steam bug in the download of the updated version, try unsubscribe and subscribe again.

@Sonov Belial Thanks for the suggestion but ss mentioned, the drop of fragments is linked to the death of zombies and not to the areas. However it is possible to modify the drop percentage from the sandbox options.
Carmac Jul 20 @ 5:29am 
Same issue as Jinon since the last update. Removing the mod from my dedicated server fixes things. Any idea what happened? From the logs it's seems the mod is failing to download. No issue with other workshop mods.
Jinon Jul 20 @ 2:52am 
After the recent update of the mod, my dedicated server can no longer load it as it used to. Do you have any idea what might be causing the issue?
Sonov Belial Jul 20 @ 2:10am 
Riguardo alla tua penultima risposta suggerirei di aggiungere anche i frammenti in qualche luogo altrimenti in alcune aree ( e se si usa il mod SMUI o SLEO per esempio ) i frammenti sono rarissimi. Inoltre alcune aree spawnano pochissimo personale militare, di polizia, VVFF, etc. Io ad esempio da sei mesi sono nell'area a nord di Muldraugh ( Nord geografico, non di gioco ) ed essendo un area ampiamente rurale in 6 mesi ho trovato solo un unico frammento...oppure avere una ricetta per crearli forse...solo un suggerimento. ;)
soggy Jul 19 @ 1:56pm 
Will the patch work with an ongoing save? Can't find any aluminium in Louisville aswell
WolfShine  [author] Jul 19 @ 10:26am 
Thanks for the report.
Changed the antenna recipe, reduced the number of aluminum sheets from 6 to 2
Manu Jul 18 @ 3:57pm 
@dabbwolf i have the same problem. There was 1 aluminum in Brandenburg... I must find 24 :)
dabbwolf Jul 17 @ 2:22pm 
Hey, great mod, but I've seem to have run into a slight problem and would like to give small feedback.

I'm playing on low loot settings on B42, and I find it extremely problematic to find aluminum foil of all things. Dismantled many cars, radios and other electronic items, and I got most of the materials needed except for the aluminum foil. Maybe the recipe should be tweaked a little bit to allow the use of either? From what I can see, the vanilla recipe for the makeshift radios already does that.

Unless I'm completely retarded and the foil can be crafted via the new crafting system, but I couldn't find a way.
WolfShine  [author] Jul 11 @ 6:37am 
@jackieboy3 Thanks!
Sorry no, it's by design. Fragments are dropped by zombies, with the highest percentage dropping from law enforcement zombies (soldiers, police, firefighters, etc.).
jackieboy3 Jul 11 @ 2:18am 
Awesome work on this mod bro

Is it possible to option to have map fragments antenna parts guaranteed to spawn in key places? So like news station, military bases, police station, etc instead of random zombies
borrowdaledrew Jul 5 @ 8:53am 
@Luke TasRook spoilers!
Luke TasRook Jul 4 @ 9:08am 
So in the end it was all for nothing? RIP my character. Great mod though. Gave me a purpose.
DrunkOnSuccess Jun 30 @ 10:35pm 
For those having trouble with this mod after the 42.10 update, verify your game files.
SugarJade Jun 30 @ 4:31pm 
This is one of the best mods!! I was looking forward to it be updated! Thank you Wolfshine! <3
Cool_D Jun 30 @ 2:16pm 
Akyrohunter I tried this but I still get en error when loading my game. Is this normal?
WolfShine  [author] Jun 30 @ 2:15pm 
Updated for 42.10
Solskinnz Jun 30 @ 1:57pm 
Akyrohunter... ty that worked for now, cheers
Akyrohunter Jun 30 @ 1:44pm 
While the author doesn't update his mod, you can search where you installed the mod. It should look something like this:
C:\.....\STEAM\steamapps\workshop\content\108600\2987772693\mods\Wolf Extraction Quest\42 and open the mod.info file and change the following line: versionMax=42.9.0 to versionMax=42.10.0 and the game will allow you to load this wonderful mod.
Infamous Jun 30 @ 9:31am 
This mod broke with the latest update
jiaxiw1 Jun 30 @ 8:04am 
Ok I thought it was just me but its not, don't worry ya'll I'm sure this will get fixed in no time
DarthHarlock Jun 30 @ 7:47am 
idk how work they said me active ''debugmode'' but i activate and it dosent do anithing :/
Darth Dakkers Jun 30 @ 7:16am 
So this mod loaded fine yesterday into my save game and now it is telling me it is only available in debug mode?
EduBarbaro Jun 29 @ 8:30pm 
Mutio bom, bem dificil escapar hhehkesk
Xr4y Jun 28 @ 11:13pm 
This is how you survived
TheMan Jun 21 @ 3:16pm 
Hi! I love this mod but the extraction map that you draw is broken using "Handmade maps" mod. If its not too much of a hassle please make them compatible :))
SchweppesCan Jun 18 @ 10:28am 
You made me to get to B42
Feeling good?
:3
WolfShine  [author] Jun 17 @ 10:45pm 
@SchweppesCan Thank you! drop of location map fragments is low but some "categories" of zombies (for example those related to the military/police field) have an increased drop. Also you can manage the rate through the "drops location map fragments" option of the sandbox.
@nomade as already said you need a "military walkie talkie"
@mrslash231 both
SchweppesCan Jun 17 @ 3:13pm 
Im proud of you to do this incredible mod
But I have one question
How often zombies drops location map fragments?
I killed around 1000 zombies, but didn't see any of it
nomade Jun 16 @ 3:27am 
@The Chad of Time i have 2 talkie walkie..perhaps this is not the good one ..?
nomade Jun 16 @ 3:26am 
@wolfshine i have TWO talkie walkie...in my inventory perhaps this is not the good talkie ? it seem i have polie talkie walkie...is this the probleme ?
mrslash231 Jun 15 @ 8:02pm 
Does this spawn zombies or just attracts them?, Im a bit confused thanks.
WolfShine  [author] Jun 15 @ 2:12pm 
Sorry man but did you read what is written in the gui? :steamfacepalm:
The last line says clearly: "You need a military walkie talkie in inventory to establish contact." :steammocking: