Project Zomboid

Project Zomboid

Wolf Extraction Quest
775 Comments
redrad2024 18 hours ago 
just ended playing yhis mod and ITS AWESOME.

My charapter finaly get some rest...
Wayany Nov 13 @ 5:22am 
Très sympa ! un peu galère de trouver la radio mais c'est cool !
USS lexington CV_2 Nov 12 @ 2:54am 
Raven Сreek for B41.78 have been remake in 2025/10/14,this update has moved all blocks to the west and redone many buildings,this module is still compatible with the new version of Raven Сreek?If the answer is no,will this mod for B41.78 be compatible with new Raven Сreek in the future?
TEMPEST Nov 10 @ 8:01am 
Would it be possible to add an extra option to this? That the number of antenna documents needed to be found isn't just 4 x Number of Required Antennas, but more complicated than that. Each Antenna will have 4 documents, 1A, 1B, 1C, 1D, 2A, 2B, 2C, 2D etc... however it's probable that you will often find duplicates, meaning you will have to spend more time looting and killing zombies in order to find the ones you are missing.

Can some of these also be found, not on zombies, but in buildings and desks where they would logically make sense? i.e. Doctors offices, Hospitals, Police and Fire stations, maybe even some other more logically adjacent places - like bait shops and survivor homes where previous NPC's had started collecting them looking for the complete set?

I really think this would add a lot more depth to the challenge, esp if you can increase the time before signal and pickup to longer than the current maximums.

Thanks.
AMAZING PAPERBOY DELIVERS! Nov 9 @ 12:17pm 
Jackieboy spitting facts, the last thing you want to do after sweating super hard on a mod is creating assets for it.
Andre Nov 9 @ 10:26am 
Can´t craft the anthena even with all required items, sorface and skills. It says im missing springs, but i have them
jackieboy3 Nov 8 @ 9:04pm 
mfers who neither create nor contribute to modding community complaining about ai usage :steamfacepalm:
Glark Nov 4 @ 2:40pm 
cry about it
scubamaster69 Nov 2 @ 5:49pm 
ai, ew:steamsad:
tomdust Oct 27 @ 1:44pm 
ai slop
Stefan Oct 16 @ 9:49am 
what a legend, much respect. one of the best mods ever made for PZ IMO! :steamthumbsup::tank:
NecromancerPig Oct 11 @ 1:31am 
....and when the world needed him the most, he updated the mod. What a legend.
Garfield Oct 10 @ 1:10pm 
Incase anyone is wondering, it's safe to add mid-save
HYO_JOON Oct 8 @ 4:38am 
땡큐베리감사
alex.bruno.7878 Oct 3 @ 7:11am 
gracias amigo
5DollarChips Oct 2 @ 7:00pm 
Your the man, Thanks.
RU556 Oct 2 @ 5:49pm 
thank you
muchoz Oct 2 @ 11:19am 
thank you very much :)
Dr. Pebber, MD Oct 2 @ 9:27am 
Thank you!
zer0 Oct 2 @ 4:07am 
thank you! :D
WolfShine  [author] Oct 2 @ 2:29am 
Updated for 42.12
leo_zippo1 Sep 30 @ 4:14pm 
no fix yet?
CHADLIFORNIA Sep 29 @ 8:38pm 
I need my extraction point.
CHADLIFORNIA Sep 29 @ 8:38pm 
PLEASE PLEASE UPDATE THIS MOD!!!
NecromancerPig Sep 29 @ 7:21pm 
Game sucks without Wolf Extraction Quest, pls update
Dester Sep 28 @ 10:30pm 
Please update... this is the only mod (i Know) which provides a way to win.
The Don Sep 28 @ 12:43pm 
@BILXOR thats why everyone else is commenting about update :P
BILXOR Sep 28 @ 8:56am 
The mod is stuck with a red X and red text and I can't activate the mod, even after re-downloading. Anyone else??
. Sep 26 @ 10:27am 
update pleaseeeeeeeeeeeeesssssssssssss
León Sep 26 @ 10:04am 
I shouldn't be asking for an update, but this mod is too good...
simrog Sep 26 @ 6:12am 
Update please :) cant play witout it
goobins Sep 25 @ 1:43pm 
update when?
Veeroos Sep 25 @ 10:19am 
I was about to escape by helicopter, but a new update came out and the mod stopped working... This is how I died xD
Trafalgar Sep 25 @ 8:33am 
Need an update
ERROR Sep 25 @ 7:39am 
must be updated to 42build to new version that just dropped today
:steamthis:
MrBean Sep 24 @ 2:07pm 
that’s exactly why adding an auto-delete save feature to the mod feels so meaningful.
MrBean Sep 21 @ 3:18pm 
@Frebby
MrBean Sep 21 @ 3:17pm 
“Sure, call it ‘slop’ if you like — at least it’s slop with structure, logic, and references to the mod’s own narrative. Better than empty comments with no seasoning at all
MrBean Sep 21 @ 3:17pm 
If the best you can add to the discussion is random buzzwords, you’re not really debating — you’re just heckling from the sidelines.
MrBean Sep 21 @ 3:17pm 
It’s funny to dismiss feedback as ‘trash’ while admitting you don’t even know what the word you’re using means
Frebby Sep 21 @ 11:09am 
still slop no matter how you look at it. frankly i have no damn clue what GOYSLOP means but its stll AI trash.
MrBean Sep 17 @ 6:40pm 
@Scald
Throwing around extremist buzzwords doesn’t make you look smart — it just shows the kind of crowd you’re trying to impress. If your best argument is ‘GOYSLOP,’ then you’ve already lost the point
Scald Sep 17 @ 1:02pm 
AI generated GOYSLOP
MrBean Sep 13 @ 8:45pm 
@misdy
MrBean Sep 13 @ 8:45pm 
I get what you mean, and of course I could just delete the save file manually. But what I’m suggesting is more about immersion: having the save end automatically after a successful extraction makes it feel like part of the mod’s intended narrative, rather than just something I do outside the game. It’s not about convenience, it’s about giving extraction a proper, built-in sense of finality.
misdy Sep 13 @ 8:19pm 
@BakerBochMod just delete the save file urself bro
Reaper Sep 9 @ 5:41pm 
Very cool mod I cleared the entire city just to have an easy time during the escape and waited for the storm to clear but the said i was surround by zombies (Not a single zombie in sight) and that i barely escaped lol it would be nice to have diffrent endings for it
MrBean Aug 28 @ 12:46am 
The most important point is that you already referenced PZ’s iconic line ‘This is how you died…?’ at the end of the story. A built-in deletion/retirement feature would actually reinforce the narrative you’ve written, rather than adding something extra—it perfectly echoes the mod’s own ending.
MrBean Aug 28 @ 12:45am 
Make extraction the true end of a character, rather than leaving them in the save file after escaping.
This would add a stronger sense of ceremony and immersion—since the mod’s story text already says the helicopter crashes and their fate is unknown, letting the survivor truly ‘disappear’ from the save leaves their life or death to the player’s imagination.
MrBean Aug 28 @ 12:45am 
Extraction is supposed to be the ultimate goal, but right now the character still remains in the save file after escaping, which makes the experience feel a bit ‘unfinished.’ Having the save permanently end upon successful extraction would make it clear that ‘successful extraction = the end of that survivor’s story,’ giving the mod a proper and definitive closure