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For @All: How to work with B41 multiplayer settings - 1) Set fixed extraction point from the list (NOT RANDOM). 2) Every player has to find his own map pieces. So if you set 2 antennas, every player has to build 2 antennas. If you share antenna location map with your friend he'll see a blank map. 3) At the extraction point you activate event by your own, but "your zombies" and "your friend's zombies" see both of you.
P.S. Correct me if I'm wrong. I'm in the middle of co-op survival with my friend and this is just my understanding after reading FAQ.
@BILXOR See the pictures on the mod page and read the FAQ, please.
Hi! Thank you for your kind words about the mod. Currently, you can extend the time by adding a waiting period for the activation of the signal. In the future, I may consider revisiting the sandbox values to allow for even longer durations.
@BakerBochMod:
Hi! Thank you for your appreciation. There isn't much utility in adding a delete/reset progress feature, as the progress is tied to the character. This approach helps maintain a more cohesive and engaging gameplay experience.
"The issue with mods that updated within the month of july has been fixed, There was a temporary patch at the time, but essentially you just gotta update (or just rebuild) your pzserver folder that was generated by steamcmd. not an issue with the mods or their updates, it was an issue with and old workshop API that zomboid was still using and was no longer supported by steam"
Also: https://www.reddit.com/r/projectzomboid/comments/1lyw5ww/psa_for_all_server_owners_who_is_facing_steam_mod/
Any progress @Reditz86?
Also check : https://steamcommunity.com/app/108600/discussions/0/3198115500363908004
@Carmac any luck on your end?
Tried for the 3rd time just now:
LOG : General , 1753027103562> 297,768,174> Workshop: download 4215904/4216976 ID=2987772693
LOG : General , 1753027103633> 297,768,245> Workshop: onItemNotDownloaded itemID=2987772693 result=2
LOG : General , 1753027103633> 297,768,245> Workshop: item state DownloadPending -> Fail ID=2987772693
@Sonov Belial Thanks for the suggestion but ss mentioned, the drop of fragments is linked to the death of zombies and not to the areas. However it is possible to modify the drop percentage from the sandbox options.
Changed the antenna recipe, reduced the number of aluminum sheets from 6 to 2
I'm playing on low loot settings on B42, and I find it extremely problematic to find aluminum foil of all things. Dismantled many cars, radios and other electronic items, and I got most of the materials needed except for the aluminum foil. Maybe the recipe should be tweaked a little bit to allow the use of either? From what I can see, the vanilla recipe for the makeshift radios already does that.
Unless I'm completely retarded and the foil can be crafted via the new crafting system, but I couldn't find a way.
Sorry no, it's by design. Fragments are dropped by zombies, with the highest percentage dropping from law enforcement zombies (soldiers, police, firefighters, etc.).
Is it possible to option to have map fragments antenna parts guaranteed to spawn in key places? So like news station, military bases, police station, etc instead of random zombies
C:\.....\STEAM\steamapps\workshop\content\108600\2987772693\mods\Wolf Extraction Quest\42 and open the mod.info file and change the following line: versionMax=42.9.0 to versionMax=42.10.0 and the game will allow you to load this wonderful mod.
Feeling good?
:3
@nomade as already said you need a "military walkie talkie"
@mrslash231 both
But I have one question
How often zombies drops location map fragments?
I killed around 1000 zombies, but didn't see any of it
The last line says clearly: "You need a military walkie talkie in inventory to establish contact."