RimWorld

RimWorld

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Adaptive Ideology Storage
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Mod, 1.4, 1.5, 1.6
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42.258 MB
1. srp. 2024 v 23.52
7. čvc. v 7.32
Poznámky ke změnám (16) – zobrazit
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Adaptive Ideology Storage

V 2 kolekcích od uživatele vin
Vin's Workshop
10 položek
Ancient's Modlist
25 položek
Popis

This mod patches re-implements objects in Ideology to use the Adaptive Storage Framework so you can use them as build able storage objects and includes spiffied up versions of their textures made by me in case dilapidated aint your vibe!




Why should I consider using the Adaptive Storage Framework?
The adaptive storage framework uses vanilla systems to make storage work lowering overhead on your game, along side optimizations to the rendering of stored items, and a range of cool features like graphics that update as you store items.

I'd greatly recommend you check out a great performance mod made by the talented creator of ASF bbradson on GitHub!
Performance Fish[github.com]


Is this mod compatible with LWM Deep Storage?
Yes. ASF and this mod are perfectly compatible with LWM's Deep Storage. ASF even allows you to choose systems between the two. However, if you continue to use mods dependent on LWM's Deep Storage then I would recommend you look into LWM's Shallow Storage an updated fork that switches port to the vanilla storage fields improving performance.

Is this mod compatible with the X storage mod?
This mod should be compatible with all other storage mods. If one isn't let me know as it's probably a simple fix regarding the defnames that I have been lazy to update to make sure they're unique.

How do I use the other textures in the screenshots?
To reduce storage tab clutter this mod allows you to rotate objects to switch textures. Look for the handy "Rotate to change appearance" notification in the description of the object to know if you can rotate it.


This mod is a patch of items found in the RimWorld Ideology DLC. A portion of the textures are from Mo's Ancient mining Industry and Ancient Hydroponic farm facilities mods. Please support her! I do not claim ownership to these textures. I have also included the Chemfuel tank from Vanilla Factions Expanded - Ancients in the mod and have configured it to allow the storage of Chemfuel and Deepchem. I am not affiliated with the ASF team. I claim no rights to the contents of this mod meaning you are free to modify it and re-upload it as you please. Please just credit the original authors!
Počet komentářů: 185
vin  [autor] před 19 hodinami 
@Ticket
Yup, a storage settings mod was released on the workshop.
Ticket před 22 hodinami 
Thanks for the mod, these storage containers look awesome! Is there a way to alter the stack storage settings? For instance, the rusted crate currently stores 10 stacks and costs 20 steel, (and has neutral beauty). Compared to the cost of vanilla shelves or even storage items in LWM Adapative Storage, this is noticeably unbalanced.
CarbonatedWood 30. čvc. v 15.16 
aha! and here i was worried i had somehow managed to mess up my mod list again. thanks for clearing it up!
oh and just wanna add that ive been a massive fan of your storage mods and i absolutely love just how close to vanilla some of them looks!! keep up the good work mod man <3
vin  [autor] 29. čvc. v 3.58 
@Carbonated
Yeah, it's a limitation of the textures I derive my assets from :(, Mo didn't design a West texture only a north
CarbonatedWood 29. čvc. v 3.36 
also uhh... are Chunk A/B and Freight A/B not rotatable by design? was expecting them to behave the same way as shipping containers.
Fralee 25. čvc. v 12.49 
can you add 'mechinoid slag chunk' to the industrial dumpster(slag)
it should belong on that bin but the option is not there
Lhyris 25. čvc. v 7.10 
Found a texture layering bug with the LockerBank, as well as a bug in its naming, and its description: https://imgur.com/a/rimworld-adaptive-ideology-storage-lockerbank-bugs-KvqzYXl
vin  [autor] 22. čvc. v 4.12 
PSA: Update your game to the unstable branch to fix the gravship rotation bug!
bradson 20. čvc. v 6.17 
@Brobbert McFlorpganar rimworld's unstable branch, selectable through the betas menu on properties, has that bug fixed. It happens on vanilla shelves when editing those to be 2x2 and unrotatable too, without mods. Also gets reported in comments daily on practically every single storage mod
Brobbert McFlorpganar 20. čvc. v 3.43 
I am experiencing issues where all the storage units will move a tile to the right when I use my gravship, and it just punted a hole thru my ship.