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You have a mod that changes the way objects draw over world buildings.Not an issue with this mod.
https://imgur.com/a/dgfBfh8
This mod only adds simple pngs and xmls. The proper place to report this is to the framework coder bbradson under his mod Adaptive Storage Framework. This mod does work with PUAH, I'd recommend a minimal modlist before doing a report.
see below!
(thanks NauKi, good work dude)
I just added a few hours ago the option to allow to paint any storage building in my Adaptive storage - global settings mod
add the def to your filters in the xml, I don't have rimworld installed and dont have the time to update rn
it should belong on that bin but the option is not there since its melted at the furnace/smelter
I'd recommend one of the other ASF mods they make the big cargo containers paintable
Yup, a storage settings mod was released on the workshop.
oh and just wanna add that ive been a massive fan of your storage mods and i absolutely love just how close to vanilla some of them looks!! keep up the good work mod man <3
Yeah, it's a limitation of the textures I derive my assets from :(, Mo didn't design a West texture only a north
For context, this is currently a vanilla rimworld bug effecting all mods. It can be replicated on vanilla shelves if their properties are changed. Its been reported to lundeon and all we can do is await a fix.
same situation
This mod quite literally makes objects only available from the ideology DLC usable as storage items. Although the content is fully independent in technicality, the assets are derived from base Rimworld and is listed as a requirement as per their content use policy.
@vin
Thank you for your feedback. If you fix this bug, please @ me to let me know so that my archive can continue. Thank you
known problem
@vin
Hello, author. When I use this MOD, I put the warehouse on the spaceship, but when the spaceship goes to the next destination, I find that the warehouse will be dislocated and destroyed. I hope to solve this problem.
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3519963835
I just checked, steam didnt take my edit for whatever reason, reuploaded it. Check now.
Hey savage read the comments below, I accidentally left in a personal change that I do in my own saves. Slipped past when I was updating the mod. Its already fixed, update the mod through steam. (Steam can be a bitch about this, sometimes deleting the mod in your workshop folder and resubscribing works best).
FYI I also added a version with updated sharp textures! Give that a go when you get a chance, it looks nice.
Edit: It's nice that they're smaller in size but wouldn't it be better to add another container that is smaller than exploding 9 tons of uranium that doesn't fit now?
Anyway, cheers, great mod I just needed to figure out that they're still smaller :)
Fixed.
I don't understand that, could be corruption in the download. I'll check this afternoon when I get back from work. Try deleting those dds files and regenerating them with ToDDS (run it on your main workshop folder, might as well) and make sure you're using performance first off GitHub and not graphics settings off steam.
examples
"DDS ERROR at 'C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3301337278\Textures\Barrel\Barrel_D_north.png': Invalid DDS file"
DDS ERROR at 'C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3301337278\Textures\Canister\Canister_C_UI.png': Invalid DDS file