RimWorld

RimWorld

Adaptive Ideology Storage
198 Comments
At least not knowingly. thx
vin  [author] 4 hours ago 
@Öffentliches Ärgernis
You have a mod that changes the way objects draw over world buildings.Not an issue with this mod.
Öffentliches Ärgernis Aug 25 @ 9:41am 
I think there is something wrong with the alignment of the lockers:
https://imgur.com/a/dgfBfh8
v99 Aug 24 @ 7:13pm 
Yeah my bad should've done that thx
vin  [author] Aug 24 @ 6:28pm 
@v99
This mod only adds simple pngs and xmls. The proper place to report this is to the framework coder bbradson under his mod Adaptive Storage Framework. This mod does work with PUAH, I'd recommend a minimal modlist before doing a report.
v99 Aug 24 @ 6:27pm 
I can do further testing if you would like
v99 Aug 24 @ 6:27pm 
Unfortunately it seems that the containers from this mod doesn't work with Pick Up and Haul, whenever I tried picking up devilstrand (which was then hauled to a fabric container from this mod) the pawns would not pick items into the inventory, but when I deconstructed the containers and uninstalled the mod, they immediately started picking the devilstrand to the inventory when they hauled
NuanKi Aug 23 @ 7:51pm 
Sure, np, btw I love your storage mods
vin  [author] Aug 23 @ 7:07pm 
@Big Cheese
see below!
(thanks NauKi, good work dude)
NuanKi Aug 23 @ 3:35pm 
@Big Cheese
I just added a few hours ago the option to allow to paint any storage building in my Adaptive storage - global settings mod
vin  [author] Aug 17 @ 9:25pm 
@Fralee
add the def to your filters in the xml, I don't have rimworld installed and dont have the time to update rn
Fralee Aug 16 @ 3:58pm 
can you add 'mechinoid slag chunk' to the industrial dumpster(slag)
it should belong on that bin but the option is not there since its melted at the furnace/smelter
vin  [author] Aug 16 @ 2:45pm 
@Big Cheese
I'd recommend one of the other ASF mods they make the big cargo containers paintable
Big Cheese Aug 15 @ 10:06pm 
Do you think you can make the storage containers paintable?
vin  [author] Aug 14 @ 1:13pm 
@Ticket
Yup, a storage settings mod was released on the workshop.
Ticket Aug 14 @ 10:23am 
Thanks for the mod, these storage containers look awesome! Is there a way to alter the stack storage settings? For instance, the rusted crate currently stores 10 stacks and costs 20 steel, (and has neutral beauty). Compared to the cost of vanilla shelves or even storage items in LWM Adapative Storage, this is noticeably unbalanced.
CarbonatedWood Jul 30 @ 3:16pm 
aha! and here i was worried i had somehow managed to mess up my mod list again. thanks for clearing it up!
oh and just wanna add that ive been a massive fan of your storage mods and i absolutely love just how close to vanilla some of them looks!! keep up the good work mod man <3
vin  [author] Jul 29 @ 3:58am 
@Carbonated
Yeah, it's a limitation of the textures I derive my assets from :(, Mo didn't design a West texture only a north
CarbonatedWood Jul 29 @ 3:36am 
also uhh... are Chunk A/B and Freight A/B not rotatable by design? was expecting them to behave the same way as shipping containers.
Lhyris Jul 25 @ 7:10am 
Found a texture layering bug with the LockerBank, as well as a bug in its naming, and its description: https://imgur.com/a/rimworld-adaptive-ideology-storage-lockerbank-bugs-KvqzYXl
vin  [author] Jul 22 @ 4:12am 
PSA: Update your game to the unstable branch to fix the gravship rotation bug!
bradson Jul 20 @ 6:17am 
@Brobbert McFlorpganar rimworld's unstable branch, selectable through the betas menu on properties, has that bug fixed. It happens on vanilla shelves when editing those to be 2x2 and unrotatable too, without mods. Also gets reported in comments daily on practically every single storage mod
Brobbert McFlorpganar Jul 20 @ 3:43am 
I am experiencing issues where all the storage units will move a tile to the right when I use my gravship, and it just punted a hole thru my ship.
Knight.Chaos Jul 19 @ 8:46am 
Book shelf similar to 2 tier shelf but gives 100% reading buff or large book case
vin  [author] Jul 16 @ 8:42pm 
@BEIJIXIONGGGGGGGGGGGGGGGG
For context, this is currently a vanilla rimworld bug effecting all mods. It can be replicated on vanilla shelves if their properties are changed. Its been reported to lundeon and all we can do is await a fix.
BEIJIXIONGGGGGGGGGGGGGGGG Jul 16 @ 1:10pm 
@houhoushou
same situation
vin  [author] Jul 16 @ 6:52am 
@Jixxor
This mod quite literally makes objects only available from the ideology DLC usable as storage items. Although the content is fully independent in technicality, the assets are derived from base Rimworld and is listed as a requirement as per their content use policy.
Jixxor Jul 16 @ 6:50am 
Why am I too stupid to understand the description. Can anyone ELI5 what this Storage mod has to do with Ideology DLC?
huohuoshou Jul 13 @ 8:22pm 
感谢作者反馈,如果您修复了这个错误问题,请你@我通知我,好让我的存档可以继续下去,谢谢你

@vin

Thank you for your feedback. If you fix this bug, please @ me to let me know so that my archive can continue. Thank you
vin  [author] Jul 13 @ 2:12pm 
@huohuoshou
known problem
huohuoshou Jul 13 @ 8:29am 
作者你好,我在使用该MOD时将仓库放在飞船上,但飞船前往下一个目的地时,发现仓库会发生错位,导致仓库被破坏,希望能够解决这个问题。

@vin

Hello, author. When I use this MOD, I put the warehouse on the spaceship, but when the spaceship goes to the next destination, I find that the warehouse will be dislocated and destroyed. I hope to solve this problem.
vin  [author] Jul 11 @ 11:54am 
PSA: all storage mods using ASF have a soft incompatibility with Odyssey resulting in disappearing storage graphics, give it time to get addressed.
Savage Servant Jul 9 @ 1:48pm 
@vin Thanks, I've read the comments but I didn't know that Steam could be late with updating the mods, hence I was confused. The mods you make are very cool the same :)
Brumes Wolf Jul 7 @ 4:09pm 
Seems to be back how it used to be, thanks!
vin  [author] Jul 7 @ 7:33am 
@Brumes Wolf
I just checked, steam didnt take my edit for whatever reason, reuploaded it. Check now.
bradson Jul 7 @ 6:57am 
@Ronik the rimworld discord server has a troubleshooting channel where this kinda issues can be figured out, looking through the full modlist. This mod alone definitely isn't gonna be causing errors in hauling AI, it's only adding passive buildings
Ronik Jul 7 @ 6:46am 
good afternoon, I get the error "pawn started 10 jobs in one tick " have users of this mod had similar errors and how to fix them
Brumes Wolf Jul 7 @ 3:37am 
The containers are still the wrong size, while I said 2x5 before it seems the size was 3x5 before these changes, while it is 2x5 now
vin  [author] Jul 6 @ 7:08am 
@Savage Servant
Hey savage read the comments below, I accidentally left in a personal change that I do in my own saves. Slipped past when I was updating the mod. Its already fixed, update the mod through steam. (Steam can be a bitch about this, sometimes deleting the mod in your workshop folder and resubscribing works best).

FYI I also added a version with updated sharp textures! Give that a go when you get a chance, it looks nice.
Savage Servant Jul 6 @ 7:05am 
Why the size of Container C dropped from 180 to 144 yesterday and to 120 today? What's going on?
Edit: It's nice that they're smaller in size but wouldn't it be better to add another container that is smaller than exploding 9 tons of uranium that doesn't fit now?
Anyway, cheers, great mod I just needed to figure out that they're still smaller :)
Brumes Wolf Jul 5 @ 4:58pm 
Lol, thanks mate
vin  [author] Jul 5 @ 2:42pm 
@Brumes Wolf
Fixed.
vin  [author] Jul 5 @ 2:40pm 
Oh sorry I will revert that my bad. I had accidentally left in a personal change. I do that in my own saves to hug items closer to the container.
Brumes Wolf Jul 5 @ 4:49am 
Was it intended to change the size of the shipping container to be 2x4 instead of 2x5? I was very confused by all my stuff was on the floor all of a sudden.
vin  [author] Jul 4 @ 8:57pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
VelxraTV Jul 4 @ 8:56pm 
I tried redownloading the mod and even manually deleted the mod folder. But still a long string of DDS error. I'm not sure what would be causing this.
vin  [author] Jul 4 @ 5:22am 
@VelxrsTV
I don't understand that, could be corruption in the download. I'll check this afternoon when I get back from work. Try deleting those dds files and regenerating them with ToDDS (run it on your main workshop folder, might as well) and make sure you're using performance first off GitHub and not graphics settings off steam.
VelxraTV Jul 4 @ 4:14am 
Getting a bunch of invalid DDS errors says rimpy in 1.5

examples
"DDS ERROR at 'C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3301337278\Textures\Barrel\Barrel_D_north.png': Invalid DDS file"
DDS ERROR at 'C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3301337278\Textures\Canister\Canister_C_UI.png': Invalid DDS file
† Bayonetta † Jul 2 @ 3:04pm 
@vin well i've been using cargo pods to supply my working camp, but having them get it like this, in package would be awesome.