RimWorld

RimWorld

Adaptive Ideology Storage
182 Comments
vin  [author] 1 hour ago 
@Carbonated
Yeah, it's a limitation of the textures I derive my assets from :(, Mo didn't design a West texture only a north
CarbonatedWood 2 hours ago 
also uhh... are Chunk A/B and Freight A/B not rotatable by design? was expecting them to behave the same way as shipping containers.
Fralee Jul 25 @ 12:49pm 
can you add 'mechinoid slag chunk' to the industrial dumpster(slag)
it should belong on that bin but the option is not there
Lhyris Jul 25 @ 7:10am 
Found a texture layering bug with the LockerBank, as well as a bug in its naming, and its description: https://imgur.com/a/rimworld-adaptive-ideology-storage-lockerbank-bugs-KvqzYXl
vin  [author] Jul 22 @ 4:12am 
PSA: Update your game to the unstable branch to fix the gravship rotation bug!
bradson Jul 20 @ 6:17am 
@Brobbert McFlorpganar rimworld's unstable branch, selectable through the betas menu on properties, has that bug fixed. It happens on vanilla shelves when editing those to be 2x2 and unrotatable too, without mods. Also gets reported in comments daily on practically every single storage mod
Brobbert McFlorpganar Jul 20 @ 3:43am 
I am experiencing issues where all the storage units will move a tile to the right when I use my gravship, and it just punted a hole thru my ship.
Knight.Chaos Jul 19 @ 8:46am 
Book shelf similar to 2 tier shelf but gives 100% reading buff or large book case
vin  [author] Jul 16 @ 8:42pm 
@BEIJIXIONGGGGGGGGGGGGGGGG
For context, this is currently a vanilla rimworld bug effecting all mods. It can be replicated on vanilla shelves if their properties are changed. Its been reported to lundeon and all we can do is await a fix.
BEIJIXIONGGGGGGGGGGGGGGGG Jul 16 @ 1:10pm 
@houhoushou
same situation
vin  [author] Jul 16 @ 6:52am 
@Jixxor
This mod quite literally makes objects only available from the ideology DLC usable as storage items. Although the content is fully independent in technicality, the assets are derived from base Rimworld and is listed as a requirement as per their content use policy.
Jixxor Jul 16 @ 6:50am 
Why am I too stupid to understand the description. Can anyone ELI5 what this Storage mod has to do with Ideology DLC?
huohuoshou Jul 13 @ 8:22pm 
感谢作者反馈,如果您修复了这个错误问题,请你@我通知我,好让我的存档可以继续下去,谢谢你

@vin

Thank you for your feedback. If you fix this bug, please @ me to let me know so that my archive can continue. Thank you
vin  [author] Jul 13 @ 2:12pm 
@huohuoshou
known problem
huohuoshou Jul 13 @ 8:29am 
作者你好,我在使用该MOD时将仓库放在飞船上,但飞船前往下一个目的地时,发现仓库会发生错位,导致仓库被破坏,希望能够解决这个问题。

@vin

Hello, author. When I use this MOD, I put the warehouse on the spaceship, but when the spaceship goes to the next destination, I find that the warehouse will be dislocated and destroyed. I hope to solve this problem.
vin  [author] Jul 11 @ 11:54am 
PSA: all storage mods using ASF have a soft incompatibility with Odyssey resulting in disappearing storage graphics, give it time to get addressed.
Savage Servant Jul 9 @ 1:48pm 
@vin Thanks, I've read the comments but I didn't know that Steam could be late with updating the mods, hence I was confused. The mods you make are very cool the same :)
Brumes Wolf Jul 7 @ 4:09pm 
Seems to be back how it used to be, thanks!
vin  [author] Jul 7 @ 7:33am 
@Brumes Wolf
I just checked, steam didnt take my edit for whatever reason, reuploaded it. Check now.
bradson Jul 7 @ 6:57am 
@Ronik the rimworld discord server has a troubleshooting channel where this kinda issues can be figured out, looking through the full modlist. This mod alone definitely isn't gonna be causing errors in hauling AI, it's only adding passive buildings
Ronik Jul 7 @ 6:46am 
good afternoon, I get the error "pawn started 10 jobs in one tick " have users of this mod had similar errors and how to fix them
Brumes Wolf Jul 7 @ 3:37am 
The containers are still the wrong size, while I said 2x5 before it seems the size was 3x5 before these changes, while it is 2x5 now
vin  [author] Jul 6 @ 7:08am 
@Savage Servant
Hey savage read the comments below, I accidentally left in a personal change that I do in my own saves. Slipped past when I was updating the mod. Its already fixed, update the mod through steam. (Steam can be a bitch about this, sometimes deleting the mod in your workshop folder and resubscribing works best).

FYI I also added a version with updated sharp textures! Give that a go when you get a chance, it looks nice.
Savage Servant Jul 6 @ 7:05am 
Why the size of Container C dropped from 180 to 144 yesterday and to 120 today? What's going on?
Edit: It's nice that they're smaller in size but wouldn't it be better to add another container that is smaller than exploding 9 tons of uranium that doesn't fit now?
Anyway, cheers, great mod I just needed to figure out that they're still smaller :)
Brumes Wolf Jul 5 @ 4:58pm 
Lol, thanks mate
vin  [author] Jul 5 @ 2:42pm 
@Brumes Wolf
Fixed.
vin  [author] Jul 5 @ 2:40pm 
Oh sorry I will revert that my bad. I had accidentally left in a personal change. I do that in my own saves to hug items closer to the container.
Brumes Wolf Jul 5 @ 4:49am 
Was it intended to change the size of the shipping container to be 2x4 instead of 2x5? I was very confused by all my stuff was on the floor all of a sudden.
vin  [author] Jul 4 @ 8:57pm 
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VelxraTV Jul 4 @ 8:56pm 
I tried redownloading the mod and even manually deleted the mod folder. But still a long string of DDS error. I'm not sure what would be causing this.
vin  [author] Jul 4 @ 5:22am 
@VelxrsTV
I don't understand that, could be corruption in the download. I'll check this afternoon when I get back from work. Try deleting those dds files and regenerating them with ToDDS (run it on your main workshop folder, might as well) and make sure you're using performance first off GitHub and not graphics settings off steam.
VelxraTV Jul 4 @ 4:14am 
Getting a bunch of invalid DDS errors says rimpy in 1.5

examples
"DDS ERROR at 'C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3301337278\Textures\Barrel\Barrel_D_north.png': Invalid DDS file"
DDS ERROR at 'C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3301337278\Textures\Canister\Canister_C_UI.png': Invalid DDS file
† Bayonetta † Jul 2 @ 3:04pm 
@vin well i've been using cargo pods to supply my working camp, but having them get it like this, in package would be awesome.
vin  [author] Jul 2 @ 2:48pm 
@† Bayonetta †
Such a cool idea, but no. I would absolutely love that though. Would make mining camps loads easier. So far I have just been loading cargo trucks with steel and uranium and doing shipping via road.
† Bayonetta † Jul 2 @ 12:33pm 
Can you load this onto cargo pod, or use it as some sort of drop system to further camp or other colony?
vin  [author] Jul 2 @ 1:08am 
Did some house keeping to fix some minor bugs, and the chunk freight container not updating colors. I also added four new storage objects + a variant, with more planned to come soon in the coming week or two aimed at more minor storage as opposed to bulk storage.
vin  [author] Jun 29 @ 8:55am 
@Lukster18
Yeah absolutely, you can modify the number from 6 to a higher number in the ThingDef.xml for the pallet. If you don't like going through the XML you can use rimmsqol to edit it in game.
Lukster18 Jun 29 @ 2:03am 
Is it possible to change how many 'stacks' a storage item has for instance wooden pallet A has 6 possible stacks?
vin  [author] Jun 28 @ 4:10pm 
@Peter Kitsuné
This mod only uses pre-made textures made by Mo. I only made existing texture ASF compatible. I'd also want that but I don't have any skill at making textures unfortunately.
Peter Kitsuné Jun 28 @ 4:08pm 
There seems to not be a storage container designed for silver, gold, or jade? May I suggest giving them special textures on the shipping container too?
vin  [author] Jun 22 @ 9:14pm 
@Beef
Ah this happened because I updated the defname to fix an error. Rebuild them and you'll be fine, sorry if it was annoying but updating the name was necessary.
Beef Jun 22 @ 9:02am 
I'm still getting the locker errors, I tried deleting and re-subbing but all of it is still gone, but building them works fine. I also noticed they are still there because when checking the bills in the workstations, the lockers that I named still appear on the "haul to best stockpile" option
vin  [author] Jun 21 @ 1:11pm 
@Discomelon
If you read the comment two down from yours I said its not incompatible. ASF works with PUAH.
Discomelon Jun 21 @ 10:07am 
So wait, is this mod compatible with PUAH or no?
vin  [author] Jun 21 @ 8:54am 
@Frilled For Your Pleasure***
Glad to hear it, sorry for being slow with that update. I was pretty lazy in getting it out.
vin  [author] Jun 21 @ 8:53am 
@Йепппа!
I use PUAH, its not incompatible. Check your modlist.
bradson Jun 19 @ 8:42am 
The mod doesn't contain any custom code that could lead to a conflict with something like pick up and haul. If you're suspecting a conflict with something, just test the mods in isolation with only dependencies to see how it goes
is this mod not compatible with pick up and haul..?