Stellaris
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WP's Planet View (3.14)
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Etiquetas: GUI, Interface
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294.903 MB
18 JUL 2024 a las 6:51 p. m.
19 FEB a las 1:28 p. m.
12 notas sobre cambios ( ver )

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WP's Planet View (3.14)

En 1 colección creada por WP 🥔
🥔Load Order For My Mods & Compatibility
7 artículos
Descripción
Introduction:
This is my planet viewer mod. It has an emphasis on art / flavour and storytelling. I haven't been satisfied with the planet viewer since the removal of tiles, where considerable flavour was traded off for a rather charmless approach. So I made this!



Major Features:

Full-Scale Vanilla Icons/Assets:
- A lot of great artwork made by Paradox gets shrunk below it's true resoltuion in the Vanilla UI.
- In this mod that has been undone and you'll see everything at their highest quality level, such as tiles, leaders, buildings, district art. All sorts.

Side-View Art:
- Displays a new view of the environment on the surface of your planets.
- Leveraged significantly in my "New Worlds" planet variety mod.

Better Buildings View:
- Construct buildings on the actual planet once more, instead of floating in empty UI.
- Cleaned up buildings and removed the resource icons baked into them.



Designation Emblems:
- 80 New animated designation emblems to show off your colony types.
- One for every type supported by Vanilla (unique on ring-worlds, habitats, primitives, etc.)



Reworked Population Screen:
- I've expanded the screen to get much more space to view your populations.
- With a strata open the UI actually looks a lot like the old tile UI.

New Army Screen:
- I love armies and this screen was a real pet project for me.
- Forces now do battle on art for your actual planets environment.
- Restructured layout (modelled on the classic pre 2.2 style with orbit and the atmosphere fields.)
- Bigger, clearer army icons at the same resolution as those seen in the console edition.
- New strength/rarity animations on icons.

Visible Stars & Coloured Lights:
- See the local star (including binary and trinary) in the sky above your cities.
- Planets are now bathed in a light that matches the local star.
- For eg. the big scary class-M systems will cast worlds in red light.
- Some stars cast white light, some blue, some purple, you get the picture.
- Affects ALL planets, not just colonies (for example molten worlds have different colours based on the system they're in.)



Dynamic Class Text:
- Planet class text now changes if your colony is a moon or not, as well as the weather.
- For e.g you can find a "Jungle Moon" or an "Arid Moon" or an "Ocean Moon".

Weather Effects:
- There are several weather effects: Rainy, Stormy, Snowy, Blizzard, Dusty, Foggy.
- Once you have researched the vanilla "Weather Control Systems" technology you can customise the weather of your worlds.
- Affecting the weather of the world will update it's class name (Tundra Fog World, Ocean Storm World, etc)
- This is purely cosmetic, has no affect or interaction with game-play/habitability rules (yes, even if you make it rain on a desert.)

Ecology View:
- Planets now have a wilderness view - showing dominant ecological activity happening on the surface.
- Examples include "Titanic Life", "Migrating Forests", the existence of pre-sapient life, as well as high devastation or terra-forming habitat loss.
- Includes support for my other mod Dangerous Wildlife Expanded (For example "Raptor Worlds" or "Mammoth Worlds"). Alien Pets Expanded will have more (when it releases).



Colony Age:
- You can now see how old a colony is.
- Planets now gain titles based on how long people have been living there, from "Young Worlds" to "Ancient" and something special for Fallen Empires.
- Advanced Empires gain potentially hundreds of years of a head start on you. Get the sense of being a newcomer in an already developed galaxy!

My Recommendations:
  • New Worlds, an expansion to this mod made by me! The two projects were built at the same time as each-other, for each-other. And to toot my own horn here, "New Worlds" is very very good.
  • UI Overhaul Dynamic for an excellent UI clean up. It's fully compatible, just load my mod below (after) it.
  • Grab a building icons mod! Buildings are awesome. There are lots to choose from.
  • Chinese translation
  • Italian translation
  • Russian translation
  • DarkUI Submod!
  • Check the discussion thread below for more building slots!!!!

Thanks:
Thanks to the members of the Stellaris modding den for their support and listening to my ramblings in the gui channel this past month.
In particular thank you to Orrie who play-tested the mod a little and gave me compatibility advice.
Discusiones populares Ver todo (4)
5
2 ABR a las 12:01 a. m.
Building Slot mods
Stepover34
4
1 AGO 2024 a las 10:59 a. m.
The Future / Cut Content
WP 🥔
4
2
11 MAR a las 4:17 p. m.
Compatibility / Technical / Known Issues
WP 🥔
516 comentarios
pipo.p 10 MAY a las 8:47 p. m. 
Hello! a suggestion/request for the eco-dominance trait: examine all planetary modifiers in game, because some of them look like valid candidates (not just Titanic Lifeforms).
Zeizei Pumpum 6 MAY a las 7:31 p. m. 
One of the best original work I see in a long time, pls take ur time for the update
also maybe more add-ons will be nice or more variety
harlech 6 MAY a las 5:06 p. m. 
Please update for 4.x to unbork Paradox's hot garbage planet UI.
Servant of CTan 6 MAY a las 7:15 a. m. 
For the blockers, which would pertain more to your other mods, it would be really cool to have events tied to clearing each type where the hivemind gets to make a choice on how to deal with said obstacles. Will it approach them with more gentle subversion or a violent absorption of problem areas?

Not sure how difficult such a thing would be, or if its out of the scope of your mods entirely but it would be really cool to see.
Servant of CTan 6 MAY a las 7:15 a. m. 
Hey! Really enjoy your mods and the immersion they bring to the game and I am looking forward to using them in my 4.0 games.

One feature request I would like to see (if you haven't already started working on it) would be for the "Wilderness Origin" hivemind to get specific interactions, both with the blockers as well as the UI and the custom fluff text associated with it.

I think it would be really cool to see a visual change of the UI elements to signify the amalgamated intelligence's take over of the world it is terraforming. Maybe as the colony advances in tier the UI will grow more and more 'leafy'/plant-like to signify the ongoing assimilation of the local biosphere.
Joker 6 MAY a las 7:04 a. m. 
Thanks for the update WP! As far as suggestions, if possible, I would like to see the planetary features brought back to a popout button so we can see them all with one click. As it stands in the new UI you can see like 2-3 features at any time and have to scroll up/down for the rest. It's truly dreadful.

1 click popout > doomscrolling until the sun burns out. In fact I think the entire extra planet tab that was added was a mistake. Do we really need to cycle through THREE tabs to deal with planetary development? Two was sketchy enough as is in 3.14, three is obviously just a result of their stubborness in not updating to a modern UI that is not so tiny they have to keep tabbing out new ones just so all the content can fit.
WP 🥔  [autor] 6 MAY a las 3:55 a. m. 
Just FYI Now would also be an EXCELLENT time for you guys to give me any feature or improvement requests!
WP 🥔  [autor] 5 MAY a las 5:19 p. m. 
Thanks for the compliments guys.

Just to let you all know my general game-plan:
I likely will make a sequel "Planet View 2" edition of this mod for 4.x. But it won't be for a while because:

1. 4.0 is in a very broken state right now, I expect at least a month of two of PDX hotfixes and other updates. I don't want to work on the sequel only have things about the UI break again because of the turbulence.
2. It's just gonna be a lot of work, this original edition of the mod took a couple of months all on it's own.

Also I'd just like to say that this mod, exactly as is, working perfectly with 3.14, will always be here. So people that don't want to play with 4.x mechanics always can. I'm going to release the sequel on a new workshop page. It'll have it's own screenshots, etc. You can "follow" me as an author to know for sure when it releases.

Thanks, all!
Mental Midget 5 MAY a las 1:19 p. m. 
Have to make do with Planetary Diversity's planet view mod... It doesn't hold a candle to this :steamsad:
Tanake 5 MAY a las 11:37 a. m. 
Absolutely love this mod and it's sub-mods, can't play without them anymore. Hope we get 4.0 update eventually :3 Keep up the great work <3