Project Zomboid

Project Zomboid

2,878 ratings
Vanilla vehicles animated
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File Size
Posted
Updated
97.882 MB
Jul 4, 2024 @ 6:52am
Feb 16 @ 3:24am
24 Change Notes ( view )

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Vanilla vehicles animated

Description
Added animations to opening doors/trunks/hoods to vanilla vehicles.

Build 42 compatability
This mod should work with both build 41 and build 42.

If mod that were supported in build 41 get updated to build 42 - they should retain compatability. Especially ones adding more skins to vanilla vehicles (like Donny's Company Cars). Mods that introdiced more vehilce models (like Drive 90s) - might experience issues with interior and engine block textures. This also applies to Vanilla Vehicles Enhancer.

Standard Vehicles Upgrades compatability

Support mod creator
If you want to see this mod updated and expanded further - please consider supporting me on Boosty[boosty.to]
Being able to pay my bills withoug sacrificing a huge chunk of my life would mean more cool stuff I can make for this game.

Mod Compatibilities:

Small Town First Reponders - vehicles based on vanilla designs should be animated.

Snake's modpack - pimp up my ride - vehicles linked to animations.

Drive 90s - Added animations for vehicles.

Vanilla Vehicle Enhancer - Added alternative models to all vehicles affected by VVE. If you spot animated parts shape not matching the outlines on the texture - please let me know so I can fix it.

Standard Vehicle Upgrades - Compatability patch now covers SVU2 and SVU3. It requires neither as dependency and uses lua to figure out which one is active.

More immersive vehicles - Compatible, and highly recommended.

Sync vehicle animations - Compatible. Though based on some reports only final states are properly synchronised, whle transition animations remain local.

Fancy Handwork - Should work fine with base mod. Adding armor to doors speeds up animations for some reason - optional submod slows down animations even more to compensate. Unfortunatelly it also make unarmored door REALLY slow.

FAQ:
Q: Is the mod "old save safe"?
A: It should be. It does not change game data. Only models used to present this data to the player. However with VanillaVehiclesEnhancer enabled sports car "trunk" was remodelled to only be rear window frame. And a dependency was added so trunk can only be removed if the rear window is removed. If you had rear window installed but trunk missing before you enable the mod, the rear window can become visually glitched. But that still should fix itself if you get all parts installed correclty. Other than that - feel free to add or remove it midgame or mid-server.

Q: Why didn't developers handle this themselves?
A: They basically did. The interiors and "Engine block pictures" are taken from original vanilla vehicle models and textures. All I had to do was to separate one mesh with submeshes into separate meshes, add 2 keyframe animations and write a boatload of definition files to link it all together. My guess is the developers stumpled upon the problem of syncing animations across MP and decided to can the animations for now. Thankfully now we have a "Sync vehicle animations" mod to adress it. And since developers have their hands full with Build42, I helped them take this last step.

Q: There is that vanilla-like vehicle mod that might need animations too. Can you add animations to it?
A: I'd be glad to. But I am just one person and with vanilla cars I got really lucky that geometry was already set up. Processing more models that don't have doors already represented in geometry and don't have interior might take significantly longer. But feel free to start a discussion with links to mods you want me to look into.

Q: Is this mod compatable with Filibuster Rhyme's Used Cars?
A: It causes no promlems when being used alongside FR cars, but does not add animations to them. If you want to have Filibuster Rhyme's cars animated - search workshop for beta version of animated FR cars.

Q: Is PZK: VLC supported
A: Not in this mod. There are a lot of new models to be reworked. However I am making another mod specifically for PZK.. It is currently unlisted, and might not be the most bug free (though if I know of some issues I tent to postpone in progress updates till I fix them). Also if you want to help me develop it faster - please consider supporting me on Boosty.

Want to see mods being made?
Follow my Twitch[www.twitch.tv]
I plan to stream 9am till 1pm GMT every saturday. Though time might be subject to change if the audience from a different timezone is gathered.

Workshop ID: 3281755175
Mod ID: VanillaVehiclesAnimated
Mod ID: VanillaVehiclesAnimated_SVU
Mod ID: VVA_cullseats
Mod ID: VVA_slowdoors
Popular Discussions View All (17)
115
May 8 @ 6:48pm
PINNED: Bug reports and known bugs
Hilvon
17
Apr 17 @ 5:19pm
PINNED: Supported mods and extra requests.
Hilvon
6
Sep 15, 2024 @ 2:28am
enabling the mod
Triggerhappy
798 Comments
susybebra666 Jun 10 @ 2:09pm 
Drive 90s обновился до б42
drshahramanvariazar Jun 9 @ 7:51am 
@hilvon

thanks
phxntom1213 Jun 8 @ 12:21pm 
ураа, я всем недостающим тачкам анимации добавил. Долго не мог понять почему анимации у StepVan_Smartkut не работали, оказывается там надо с учетом регистра айди писать то есть StepVan_SmartKut
Hilvon  [author] Jun 8 @ 2:08am 
@phxntom1213 Ну... Вообще именно так и надо. Но не каждую машину а каждый тип. Один раз анимировал фургон и можно его анимации применить ко всем фургонам.
phxntom1213 Jun 8 @ 2:03am 
Чтож ты сразу не сказал что добавить анимации так легко, я то думал там в блендер надо лезть чтобы каждую машину анимировать
Swis Jun 7 @ 5:12pm 
Thank you this mod is awesome
Hilvon  [author] Jun 5 @ 1:26pm 
@drshahramanvariazar 4 of them actually. They are unfortunately fell hostage to the Simple Lightbars compatability work in progress. It is easy to hook them into animations, but if I publish an update now, it would contain a lot of broken police cars. :( Hopefully in a couple of weeks I will tie it all up, and finally hook all newly added commercial vans to animations.
If it bothers you too much to wait - here is instruction how to hook them in:

Locate mod folder.
There navigate to "common/media/lua/shared" subfolder
Open "VVA_applyAnimations.lua" in any plain text editor. like notepad.
Find line like "VVA.CloneAnimationProfile("StepVan_Masonry", "StepVan_Cereal")"
Make a copy of such line. Ctrl+C, Ctrl+V are your friends.
Replace "StepVan_Masonry" with vehicle ID of the vehicle you want to be also animated.
drshahramanvariazar Jun 5 @ 1:10pm 
@hilvon


one of the step van (the one is made for wleding/propane stuff ) has no animated doors and stuff
Hilvon  [author] Jun 5 @ 11:45am 
@Agustin, Hello. Using Google translate, so sorry if wording is strange.

Hola. Estoy usando el Traductor de Google. Disculpen si la redacción no es correcta.
En el modo multijugador, necesitas usar el mod "Sincronizar animaciones de vehículos". Incluso usándolo, sincroniza los estados finales de las animaciones, en lugar de los estados en progreso. Desafortunadamente, esto se debe a limitaciones de la implementación actual del motor de juego: el código de red no las tiene en cuenta y fue necesario modificarlas.
Hilvon  [author] Jun 5 @ 11:40am 
@VAPE TEAM CAPTAIN Yeah... There is this that problem on my list of bugs to track down and fix but so far it evades me. Especially because it is hard for me to reproduce it locally. Like on my end those doors do get animated differently. Like they snap open or close super fast for vans specifically and when the problem was primarily reported as tri-mod conflict between my mod, Tsarlib and Fancy Handwork - this was connected to animations breaking so I suspect if I track out why that animations speed is wrong, that would also fix not showing closed sttae correctly... but alas... it is hard to find time to properly investigate it.