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cant enter vehicle
thats all i found using debug mode to spawn in vehicles
i just checked the driver's seats' animations so wasnt thorough
love your work i hope u can get quick fixes for these vehicles
can't play zomboid without your mod
cheers
spawns with no windows
not sure if thats a mod problem or vanilla problem
Base.StepVan_SmartKut
can't enter vehicle
Base.Trailer_Horsebox, Base.Trailer_Livestock
no animation when opening trunk
Base.PickUpVanLightsPolice seem to always spawn with exactly the same textures
not sure if thats how it is in vanilla as well
animations seem to work fine tho
Base.ModernCar_Martin animates but textures are wonky
Base.RaceCar34 does not animate (other racecars are fine)
ill post more if i find em im only about halfway through
But if there were new vehicles introduced (like more versions of commecrial vans or racing cars) those would not be animated till their IDs are added to the mod.
Though beware! There is a bug with FH regarding vehicle parts. If parts animation is too fast it might get cancelled. And having armor added to the part makis it animate faster causing this bug to surface. There used to be a similar issue just by having windows and lights also attached to animated part, but I think that got ironed out a couple updates ago. But if you armor up the car using SVU you might be getting some issues.
Baseically when I figured out how to make removed/rolledown windows to reveal the interior it made sense to enable to property the game offers to show passenger model in the interior. That property also enabled showing animations that trigger when the character exits the vehicle or switches seats.
Unfortunately the animations themselves don't really exist. And as a placeholder the game uses "stand up from chair" animation for exiting the vehicle and "crawl through window" for switching seats.
I am planning to eventually make better animations for those cases... but those are just plans for the future and with the amount of work I already have in the pipeline and the miniscule amount of time I have between my dayjob, family and other mods (primarely PZK Animated) - those plans are not likely to be ralized anytime soon. :(
Not sure if there is a new fix.
(You can check the author reply on November 1)
Drive 90s support is stuck at partial support in build 41 version.
In build 42 - I was asked to postpone integrating animations till the mod author reworks their models... and was just never given the green light to do that. So currently the support is essentially dropped.
I am planning to eventually re-introduce those animations but probably as a separate mod rather than re-introduce it back here. Want to try and keep this only for vanilla vehiclces and reskins of vanilla vehicles only
Второй упомянутый мод решает баг тройной несовместимости Standard Vehicle Upgrades, анимацией и Fancy Handwork. Так что если чем-то из этих трех не пользуетесь то его тоже можно смело игнорировать.
Vanilla Vehicles Animated: Don't Activate! - ApocalypticallySlowDoors
у меня эти моды выводят ошибку и не включаются
Alright, but I think it doesn't matter. It looks great for vanilla vehicles
Technically - no. Due to a bug that slipped through hasty release of the latest version one of the nascars is not animated. The one with numbers 34 on the side IIRC.
It would be fixrd in future versions, but at this moment the bug is still there waiting till I have enough time to make a new update between my jobs and other mods.
But other than that - as far as I know all B42 and B41 vanilla vehicles are animated.
https://steamcommunity.com/sharedfiles/filedetails/?id=3465040406
Но подсказать почему он мог перестать работать - это я к сожалению не смогу
https://steamcommunity.com/sharedfiles/filedetails/?id=2959512313
But let's keep the conversations pleasant for everyone involved.
https://steamcommunity.com/sharedfiles/filedetails/?id=3315561157
But yes, there are a bunch of vehicles - including Utility pickups and a bunch of Vans that I haven't animated yet. They are getting animations... eventually. However if having a mix of animated and nonanimated vehicles bothers you - PZK Animated comes with an optional submod that refences the table of animated vehicles and prevents spawning of PZK vehicles that arte not on the list. It can be added mid-save safely, but would not touch vehicles that were already spawned.
Unfortunately I have been receiving some reports that some mod conflicts appear to prevent it from working. And in the limited time I have to work on mods I wasn't able to pinpoint and fix this conflict.
(b42) I've encountered a bug that when I open my van window (Franklin Valuline), and peek outside my character stands up and clip through the roof.
I looked online for a fix and found your comment from a year ago:
"hilvon1984 1y ago
Vanilla Vehicle Animated de here.
The "fix" in question is just disabling passenger rendering and only applies to Vanilla cars."
I tried to find this option. Where should I look? Or any fix in your end? Thanks for the mod!
El mod debería ser compatible con el multijugador, pero también necesitarán el mod "Sync Vehicle Animations" para ver cuando otros jugadores abren las puertas.
En cuanto a los coches de Filibuster Rhyme, este mod no modifica los coches añadidos por Filibuster; solo los coches del juego base tienen animaciones. Existe una versión beta de Filibuster Rhyme's Animation que añade animaciones a sus coches, pero desconozco si funciona correctamente en multijugador. Sin embargo, este mod y el de Filibuster no deberían interferir entre sí, que yo sepa.