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Yes. I wasn't able to keep up with Drive 90s updates. So there is only partial compatability in build 41 and in build 42 I am not sure I ever checked if it does work.
I am planning to give it a check in the next update that is currently in the works (though the main focus of the update would be to bring VVE compatability to 42).
But I am waiting for the Drive 90s author to give me a green light to take models since he is working on updating some of them and we want to avoid awkward problem with animations reverting some of that work.
Thank you for reporting it. Though I would appreciate if bug reports related to PZK VLC and their Animated versions would be submitted to correct mod page:
https://steamcommunity.com/sharedfiles/filedetails/?id=3331128480
I will have a look at that issue likely next Saturday on stream. Probably something got messed up with UVs during model separation/composition.
https://imgur.com/a/qRU2Av0
In terms of 6 seater vans - that is a known thing. And if you look at how VVE compatability is set up - there is an alternative FBX file in VVE subfolder that does not put a hole where the door would be missing.
Also please note that puckupVan vehicle and their fire and police variants in VVE have rear (or middle) doors. Once again - there is alternative FBX in VVE subfolder to account for that.
Technically I have done the models for Nyala and Cherry Wagon wrecks. But those are currently disabled in both 42 and 41 version.
I am planning to make animation for all wrecks eventually. But that is a low priority task.
I am also investigating if it is possible to have wrecks be more usable - to be able to access doors and other potentially sarvageable parts, rather than just hood and trunk. But that would probably end up being a separate mod.
Yeah. That is the bane of my existance. In some cases this animation being "waaaaay too fast" glitches it out and results in animation not playing at all.
To my best knowledge at this point this happens to all parts that have other parts linked to them. Like a window to a door. Or in case of this van door - window and two lights. And potentially 2 armor peices with SVU. And potentially a spare wheel with PZK.
I tried all the ideas I could. The one that seems to work best - and the one I am adding into next VVA update is just making animation clips longer for those specific parts. But a complete fix would probably require me to dig into java... And hopefully convince TIS to put the fixed code into game itself.
Also I am sorry in advance, fixing it might take a while. I am in the process of implementing a bunch of changes to allow foe Vanilla Vihicle Enhancer compatability in 42 and can't push an update till that part is done.
I believe I was able to pinpoint another source of the issue - basically if multiple parts are using the same bone for animation, when interpolating bone position the game accidentally interpolates it individually for each part involved. So van rear doors that have doors, rear windows, and rear lights - totally 4 parts using same bones - makes it too fast.
I might have an idea how to fix it, but no guarantee this will actually work. But here is hoping...
In the meantime - you can use slow doors submod. Or go into mod files, find appropriate media/scripts/VVA_utility_scripts.txt file. Open it in plin text. Find "RearDoorVersion" template and set animation rate to 1. or even less than 1.
I am also considering splitting Drive90s animations into their own submod... just for people who might want to play without vanilla cars, but with Drive90s...
That is actually not a car my mod does something about. You can bood up a game with no mods, use debug to spawn this car and it will still have animations. There are 3 such vehicles in total. None of them is registerred in any spawn table and is only obtainable via debug mode. So I am not really keen on fixing them.
VVE passenger van missing doors is a know issue I have dealt with before and should be able to deal with again. Basically vanilla 6 seater vans have sliding doors on both sides. VVE overrides vehicle script and (correctly IMO) only mentions right side sliding door. And since my animated models expect there to be a door - you get a hole where it would have been. An alternative hull model that does not feature a hole for that door is all it would take to fix it. Well... Maybe some tinkering with window setup too.
Chevalier V20 indeed is from mod apparently.
Also neither "Martin" nor "Chevalier V20" sound familiar as vanilla Vehicles. If you are using other mods - especially Vanilla Vehicle Enhancer - please also specify it.
And if the answer to the above questions is indeed pointing to build 42 Enhancer use - that would be a known issue. Restoring full compatability with VVE is in the work pipeline, but is not yet done.
For example "Martin" his door is out of place.
+ Chevalier V20 missing doors.
MB more...
Also there is an optional submod that should be rolling back passenger rendering.
I'll hang tight and keep an eye out. Thanks again for your work!
Switching between versions to do the testing is taking some time. I would prefer to know if I need to do that beforehand.
Also I assume the errors you mention are on load rather than linked to some action, right?
But yes. I am fully expecting at some point to have this mod be obsolete by base game including animated vehicles.