Project Zomboid

Project Zomboid

Vanilla vehicles animated
1,020 Comments
navaohk 2 hours ago 
will this be updated for 42.13 compatibility? or it already is
bek Dec 10 @ 8:38am 
awesome mod! thanks for that!
Arachni Lobster Dec 8 @ 12:19pm 
I'm on Build 41 btw.
Arachni Lobster Dec 8 @ 12:18pm 
@Hilvon Okay. I was wondering because whenever I have I try to exit a car, it forces my character to shut the door even though I want to get away from a zombie. Idk what mod it could be then.
Hilvon  [author] Dec 7 @ 11:00pm 
@Arachni Lobster No, this mod does not deal with characted animations. But if you want something like that - try adding in Fancy Handwork mod (though I am not sure if it is updated for 42). It adds a bunch of character animations to mundane actions - including reacing for car door/hood/trunk to open or close it.

Though beware! There is a bug with FH regarding vehicle parts. If parts animation is too fast it might get cancelled. And having armor added to the part makis it animate faster causing this bug to surface. There used to be a similar issue just by having windows and lights also attached to animated part, but I think that got ironed out a couple updates ago. But if you armor up the car using SVU you might be getting some issues.
Arachni Lobster Dec 7 @ 8:49am 
Has this mod been updated to where it shows my character physically opening/closing a car door?
JesusChristIsLord Dec 1 @ 10:51am 
Mod is very good, dw sire.
Hilvon  [author] Dec 1 @ 10:13am 
@JesusChristIsLord this is kind of an engine limitation. Or more like this part of engine being undercooked.
Baseically when I figured out how to make removed/rolledown windows to reveal the interior it made sense to enable to property the game offers to show passenger model in the interior. That property also enabled showing animations that trigger when the character exits the vehicle or switches seats.
Unfortunately the animations themselves don't really exist. And as a placeholder the game uses "stand up from chair" animation for exiting the vehicle and "crawl through window" for switching seats.
I am planning to eventually make better animations for those cases... but those are just plans for the future and with the amount of work I already have in the pipeline and the miniscule amount of time I have between my dayjob, family and other mods (primarely PZK Animated) - those plans are not likely to be ralized anytime soon. :(
JesusChristIsLord Nov 30 @ 2:53pm 
Thank you! and happy gaming :steamthumbsup:
Vanyor Nov 30 @ 1:56pm 
@JesusChristIsLord (amen) I had the same issue, the only fix that I know of is enabling the submod that disables the passenger rendering. Just enable it.

Not sure if there is a new fix.

(You can check the author reply on November 1)
JesusChristIsLord Nov 30 @ 11:04am 
Is it Game Engine Limitation?
JesusChristIsLord Nov 30 @ 10:58am 
Is it suppose to be normal when getting out of any vehicle. That the Character stands up inside vehicle which makes the head clip through the roof before getting out? Im using with Standarzied Vehicle Upgrades, Immersive Vehicles, and Vanilla Vehicle Animations.
Hilvon  [author] Nov 24 @ 11:31am 
@creammeeii29 Looks like I messed up some update and accidentally reverted this portion in the mod description.
Drive 90s support is stuck at partial support in build 41 version.
In build 42 - I was asked to postpone integrating animations till the mod author reworks their models... and was just never given the green light to do that. So currently the support is essentially dropped.
I am planning to eventually re-introduce those animations but probably as a separate mod rather than re-introduce it back here. Want to try and keep this only for vanilla vehiclces and reskins of vanilla vehicles only
creammeeii29 Nov 24 @ 12:21am 
It says it’s compatible with the Drive 90s mod, so why don’t the animations work on those cars? They only work on the vanilla ones.
deenpade Nov 22 @ 6:52am 
Yes it works, I tested it
Hilvon  [author] Nov 22 @ 6:13am 
@deenpade - Unfortunately can't say for sure. I have updated the mod to match it a couple times, but there could've been an update to B42 VVE that I am not up to date still.
deenpade Nov 22 @ 12:33am 
is it works with vanilla vechicle enhanced [1.31] port for B42?
c1org Nov 17 @ 9:23am 
@Hilvon спасибо за ответ
Hilvon  [author] Nov 16 @ 10:40pm 
@vexor пожалуйста уточняйте версию игры. Обычно когда речь заходит об этих модах то причина в подписке на Standard Vehicle Upgrades 3: Vanilla который добавляет механику бронирования машин. Если вы им не пользуетесь то и активировать патч совместимости анимацией с броне не нужно.
Второй упомянутый мод решает баг тройной несовместимости Standard Vehicle Upgrades, анимацией и Fancy Handwork. Так что если чем-то из этих трех не пользуетесь то его тоже можно смело игнорировать.
c1org Nov 16 @ 11:06am 
Vanilla Vehicles Animated - Standard Vehicle Upgrades Patch

Vanilla Vehicles Animated: Don't Activate! - ApocalypticallySlowDoors
у меня эти моды выводят ошибку и не включаются
骨灰扬-诺-郝京耶夫 Nov 16 @ 6:57am 
@Hilvon
Alright, but I think it doesn't matter. It looks great for vanilla vehicles
Hilvon  [author] Nov 16 @ 5:24am 
@骨灰扬-诺-郝京耶夫
Technically - no. Due to a bug that slipped through hasty release of the latest version one of the nascars is not animated. The one with numbers 34 on the side IIRC.
It would be fixrd in future versions, but at this moment the bug is still there waiting till I have enough time to make a new update between my jobs and other mods.

But other than that - as far as I know all B42 and B41 vanilla vehicles are animated.
Hilvon  [author] Nov 16 @ 5:22am 
@vexor Не совсем понимаю про анимации шкафов. Этот мод он и есть только про машины. Анимации шкафчиков это скорее всего
https://steamcommunity.com/sharedfiles/filedetails/?id=3465040406
Но подсказать почему он мог перестать работать - это я к сожалению не смогу
c1org Nov 16 @ 5:15am 
у меня почему то перестали работать анимации шкафов и тд кроме машин что делать подскажите:steamsalty:
骨灰扬-诺-郝京耶夫 Nov 16 @ 2:20am 
Include all b42 vehicles?
turkler Nov 12 @ 9:30pm 
awesome mod, thank you!
Hilvon  [author] Nov 10 @ 9:48am 
@Rainoa Not by itself, but there is a mor that adds the missing peice to the multiplayer code allowing animated vehicles to sync their open/closed state of doors.

https://steamcommunity.com/sharedfiles/filedetails/?id=2959512313
Rainoa Nov 10 @ 8:18am 
does this sync with MP?
FranGamerGo Nov 7 @ 1:17pm 
@Hilvon The FR BETA is great, but you can't place armor on the SVU2 or SVU3. Anyway, your work is incredible.
Hilvon  [author] Nov 7 @ 11:05am 
@Apathy Thank you for enjoying the mod.
But let's keep the conversations pleasant for everyone involved.
Hilvon  [author] Nov 7 @ 11:03am 
@FrenGamer<3 if you are interested in Filibuster Rymes vehicles being animated you might be interested in this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3315561157
Apathy Nov 7 @ 10:55am 
Thank you Hilvon for making a great mod for VANILLA VEHICLES
Apathy Nov 7 @ 10:53am 
There is no way you are that ♥♥♥♥♥♥♥ stupid.
FranGamerGo Nov 7 @ 8:42am 
This would be great if it also worked with Filibuster Rymes.
Hilvon  [author] Nov 6 @ 10:57am 
@Middle eastern Scoutmain I believe Dash 350 is part of PZK Animated mod so the report is on the wrong mod.
But yes, there are a bunch of vehicles - including Utility pickups and a bunch of Vans that I haven't animated yet. They are getting animations... eventually. However if having a mix of animated and nonanimated vehicles bothers you - PZK Animated comes with an optional submod that refences the table of animated vehicles and prevents spawning of PZK vehicles that arte not on the list. It can be added mid-save safely, but would not touch vehicles that were already spawned.
Middle eastern Scoutmain Nov 6 @ 6:06am 
i think a car named dash 350 (only i seen the police variant of state trooper) utility has no animation
Hilvon  [author] Nov 4 @ 2:51am 
@belewitte In theory - anything is possible. But in practice that would require overriding some Vanilla code - and that is the path to getting a mod break when the code you were overriding changes... So even if I was to add something like this that would be a (yet another) submod rather than something in the main mod.
belewitte Nov 3 @ 5:05pm 
yo, mod is cool! is there any way i can leave a door open when i get out from car? it would be cool if i get out of a car and run leaving the door open
Vanyor Oct 31 @ 10:40pm 
@Hilvon np! Thanks for the info anyway. It's not that big of a deal since I don't look around a lot anyway, it's almost unnoticeable. Thanks for the mod and your hard work!
Hilvon  [author] Oct 31 @ 10:14pm 
@Vanyor this passenger disabled is a separate submod that comes with this workshop item. You can add it or remove it from a save safely.

Unfortunately I have been receiving some reports that some mod conflicts appear to prevent it from working. And in the limited time I have to work on mods I wasn't able to pinpoint and fix this conflict.
Vanyor Oct 31 @ 12:25pm 
Hello, thanks for the mod!

(b42) I've encountered a bug that when I open my van window (Franklin Valuline), and peek outside my character stands up and clip through the roof.

I looked online for a fix and found your comment from a year ago:
"hilvon1984 1y ago
Vanilla Vehicle Animated de here.

The "fix" in question is just disabling passenger rendering and only applies to Vanilla cars."

I tried to find this option. Where should I look? Or any fix in your end? Thanks for the mod!
Hilvon  [author] Oct 30 @ 12:08pm 
@FranGamer<3 Usé Google Translate, así que disculpen si el texto suena raro.

El mod debería ser compatible con el multijugador, pero también necesitarán el mod "Sync Vehicle Animations" para ver cuando otros jugadores abren las puertas.

En cuanto a los coches de Filibuster Rhyme, este mod no modifica los coches añadidos por Filibuster; solo los coches del juego base tienen animaciones. Existe una versión beta de Filibuster Rhyme's Animation que añade animaciones a sus coches, pero desconozco si funciona correctamente en multijugador. Sin embargo, este mod y el de Filibuster no deberían interferir entre sí, que yo sepa.
Hilvon  [author] Oct 30 @ 12:08pm 
@Mentally Di(Sable)d I believe this is mentioned in mod description - you can use the mod in Multiplayer, but by default you would only see animations when you are the one opening the door. To see doors open when other people do that you would have to add "Sync vehicle animations" mod too. And even with it you would only sync end states of animations rather than transitions.
FranGamerGo Oct 29 @ 3:01pm 
Este mod no es compatible con FR en MP? (Servidor online) He probado de todo pero no cumple con las animaciones, si elimino FR entonces sí sirve?
Mrs.snow Oct 29 @ 2:01pm 
Does this mod work for multiplayer? I know the mod doesn't have the tag multiplayer but thought I'd ask just in case:hp_nikki:
Hilvon  [author] Oct 22 @ 11:40am 
@KuDounle - this mod - no.
But in the description of that mod FAQ section you can find a link to an in-progress mod that does.
KuDouble Oct 22 @ 11:26am 
does this work with pzk vlc?
phxntom1213 Oct 17 @ 6:27pm 
Только что прочел новый пост от разрабов, там было про улучшение ванильных машин, они зачем то наняли Филбастера чтобы он занялся их улучшениями (при этом они прямо сказали что в 42 билде их можно не ждать). Хз чем им вот этот мод не угодил, тут всё уже улучшено и доведено до ума.
Hilvon  [author] Oct 15 @ 10:03pm 
@HouseTime - you would add workshop Id once into the "Workshop" list. And then add Mod Ids to the mods list.

And to save yourself a lot of headache I highly recommend getting "Mod Manager: Server" mod. It pulls the server mods configuration into a not strictly obvious place (main menu->mods->server button at the bottom->pick server from drop down list) but then you det basically same experience enabling mods as in single player, while mod manager sorts out dependencies and workshop items for you.