RimWorld
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Medieval Overhaul - Adaptive Storage Graphic Patch
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Mod, 1.5, 1.6
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9.721 MB
1 Thg06, 2024 @ 11:01pm
19 Thg08 @ 9:22pm
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Medieval Overhaul - Adaptive Storage Graphic Patch

Mô tả
Medieval Overhaul - Adaptive Storage Graphic Patch
Changed all empty storage units in the MO so that they can change the texture depending on the items stored in it.
Fully compatible with Dutchman's Adaptive Storage Patch - Medieval Overhaul ,DevDesigner's ↁ House Sanguin and SirLalaPyon's Medieval Overhaul: House Roxmont .
As MO is in the development stage, if MO updates the part of the container modified by this MOD, it will cause red text. If you encounter any issues related to this MOD, please leave a message.
Fully compatible with Evil Eye Guy's Medieval Overhaul: Adaptive Storage and highly recommended to use both.
86 bình luận
Thale 21 Thg08 @ 6:20pm 
Thanks for the update. Appreciate it.
JJ 15 Thg08 @ 5:03am 
plz
Iirly 23 Thg07 @ 11:15pm 
Real life comes first. Thanks for giving a heads up though.
岚间风歆  [tác giả] 23 Thg07 @ 11:05pm 
I'm very sorry that due to my real-life work, this MOD has not been updated for a long time. After I finish this stage of work, I will update this MOD as soon as possible. It is expected to be updated by the end of this month.
Игор 21 Thg07 @ 9:56am 
We should pray for God, if we want update...
snrnsrkdp 13 Thg07 @ 11:37pm 
Hi, After the July 13th update of Medieval Overhaul, all textures in your patch are broken.
Could you please update the texture paths or add compatibility with the new MO structure?
Vanyor 13 Thg07 @ 9:43am 
Hello, thanks for the mod. I think the Jul 13 update in the main mod (Medieval Overhaul) broke the mod. A lot of textures are missing.
darknesswei 26 Thg04 @ 12:23pm 
和Medieval Overhaul: Adaptive Storage是二选一吗?
Amroth 1 Thg04 @ 4:48am 
@ShadowDW

The errors are caused by Medieval Overhaul itself, most likely. They are in active development and constantly change things that break submods.

Ferny also has to constantly keep patching his mods because MO keeps spawning new errors. But according to him, these errors are mostly harmless and can be ignored. Not sure about this mod, but I'm willing to keep it.

Even if the author updates, MO team will likely just break it again anyway.
ShadowDW 29 Thg03 @ 12:25pm 
the "DankPyon" errors did go away for a bit but yep, now they are back. Something happened to restart the errors popping on game start-up.

Still playable though, and with no issues (although the <Metal> Golems have stopped spawning as well ...), so at least its not game-breaking (aside from the Golem thing).