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Bir çeviri sorunu bildirin
The errors are caused by Medieval Overhaul itself, most likely. They are in active development and constantly change things that break submods.
Ferny also has to constantly keep patching his mods because MO keeps spawning new errors. But according to him, these errors are mostly harmless and can be ignored. Not sure about this mod, but I'm willing to keep it.
Even if the author updates, MO team will likely just break it again anyway.
Still playable though, and with no issues (although the <Metal> Golems have stopped spawning as well ...), so at least its not game-breaking (aside from the Golem thing).
Any fix?
<activeMods>
<li>brrainz.harmony</li>
<li>ludeon.rimworld</li>
<li>adaptive.storage.framework</li>
<li>ludeon.rimworld.royalty</li>
<li>ludeon.rimworld.ideology</li>
<li>ludeon.rimworld.biotech</li>
<li>ludeon.rimworld.anomaly</li>
<li>oskarpotocki.vanillafactionsexpanded.core</li>
<li>syrchalis.processor.framework</li>
<li>dankpyon.medieval.overhaul_steam</li>
<li>liuyu.adaptive.mo</li>
</activeMods>