RimWorld
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Medieval Overhaul - Adaptive Storage Graphic Patch
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Mod, 1.5, 1.6
檔案大小
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更新時間
9.721 MB
2024 年 6 月 1 日 下午 11:01
8 月 19 日 下午 9:22
14 項更新註記 (檢視)

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Medieval Overhaul - Adaptive Storage Graphic Patch

描述
Medieval Overhaul - Adaptive Storage Graphic Patch
更改了MO裡面所有空存儲單元,讓其能根據裡面存儲物品不同更改貼圖。
完美適配
Dutchman的 Adaptive Storage Patch - Medieval Overhaul [//],DevDesigner的 ↁ House Sanguin [//],SirLalaPyon的 Medieval Overhaul: House Roxmont [//].
由於MO處於develop階段,如果MO更新了本MOD修改的容器的部分就會導致紅字如果出現本MOD相關問題請留言。
完全相容Evil Eye Guy的 Medieval Overhaul: Adaptive Storage 並推薦兩者全部使用
86 則留言
Thale 8 月 21 日 下午 6:20 
Thanks for the update. Appreciate it.
JJ 8 月 15 日 上午 5:03 
plz
Iirly 7 月 23 日 下午 11:15 
Real life comes first. Thanks for giving a heads up though.
岚间风歆  [作者] 7 月 23 日 下午 11:05 
I'm very sorry that due to my real-life work, this MOD has not been updated for a long time. After I finish this stage of work, I will update this MOD as soon as possible. It is expected to be updated by the end of this month.
Игор 7 月 21 日 上午 9:56 
We should pray for God, if we want update...
snrnsrkdp 7 月 13 日 下午 11:37 
Hi, After the July 13th update of Medieval Overhaul, all textures in your patch are broken.
Could you please update the texture paths or add compatibility with the new MO structure?
Vanyor 7 月 13 日 上午 9:43 
Hello, thanks for the mod. I think the Jul 13 update in the main mod (Medieval Overhaul) broke the mod. A lot of textures are missing.
darknesswei 4 月 26 日 下午 12:23 
和Medieval Overhaul: Adaptive Storage是二选一吗?
Amroth 4 月 1 日 上午 4:48 
@ShadowDW

The errors are caused by Medieval Overhaul itself, most likely. They are in active development and constantly change things that break submods.

Ferny also has to constantly keep patching his mods because MO keeps spawning new errors. But according to him, these errors are mostly harmless and can be ignored. Not sure about this mod, but I'm willing to keep it.

Even if the author updates, MO team will likely just break it again anyway.
ShadowDW 3 月 29 日 下午 12:25 
the "DankPyon" errors did go away for a bit but yep, now they are back. Something happened to restart the errors popping on game start-up.

Still playable though, and with no issues (although the <Metal> Golems have stopped spawning as well ...), so at least its not game-breaking (aside from the Golem thing).