Arma 3
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Contract Savior [Aegis] - [SP/Coop - 4]
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3.058 MB
May 25, 2024 @ 12:39am
Jun 15, 2024 @ 6:36am
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Contract Savior [Aegis] - [SP/Coop - 4]

In 1 collection by Chris P. Bacon
Chris P's Scenario Collection
28 items
Description
DO NOT USE AI ALTERING MODS SUCH AS LAMBS OR VCOM OR SUCH AS IT WOULD CAUSE UNINTENTED AI BEHAVIOUR

"Russian presence in Argana is steadily increasing to support the Scimitar Regiment of the Arganan CSAT amid rising local unrest. However, there are rumors that their presence in Argana means they are conducting tests on a highly secretive project dubbed 'Futura'.

An unnamed client has hired ION Services to rescue a reporter from AAN who allegedly captured highly sensitive media material related to these tests. His plane was shot down by the Russians trying to silence him.

A team of contractors has been dispatched to rescue him."


Overview
A team of ION contractors conduct a search and rescue operation for a captured individual.

Features
  • Play Singleplayer or play COOP up to 4 players
  • Includes Voice Acting (Courtesy of Elevenlabs)
  • 20 Minutes duration
  • Multiplayer revive w/ Medkit or First Aid Kit

Author's notes
Hey everyone, been a while since i released a coop scenario. With my current understandings of scripting now, this one is much much better than the first ones i released.

Spice up your Aegis weapon sounds with JSRS Aegis and JSRS Western Sahara.

Voice acting is created with elevenlab.

Western Sahara CDLC is Mandatory since it is played in their region.

Hope you all enjoy :)

Credits
Nomadd for the Hostage Rescue Script
Aegis Mod Collection dev team for the very awesome mod
Popular Discussions View All (1)
2
May 27, 2024 @ 11:42am
PINNED: Bugs report and feedback
Chris P. Bacon
30 Comments
Nachzehrer Feb 11 @ 10:46am 
What a great mission! I had a lot of fun playing it.
Joshua9797💾 Dec 27, 2024 @ 8:42am 
I see. I think I’ll give KBtell another try.
Thank you.
Creating cutscenes is actually quite simple, but it can be very time-consuming.
Maybe this thread is a simple starting point:
https://forums.bohemia.net/forums/topic/243617-add-shake-effects-to-custom-camera/?do=findComment&comment=3480360
Chris P. Bacon  [author] Dec 27, 2024 @ 8:15am 
@Joshua9797

Heya dude.
I didn't add anything to the soundfile in this mission, so to speak.

All of my scenario uses the KBtell system to handle all radio/direct chatter. It will handle the "filter" if the chat target is faraway and clear speaking voice when nearby (Not in this scenario since it is a different method since it's an Multiplayer mission).

I learned more from the Arma wiki discussing this and a lot of testings:
https://community.bistudio.com/wiki/Conversations

Also your missions are unreal too. The way the cutscene are made, especially. I still haven't figured how to make that haha
Joshua9797💾 Dec 27, 2024 @ 6:11am 
A quick question.
How did you manage to make the radio messages sound so similar to those from the vanilla campaign?
I'm especially curious about the filter you used.
Joshua9797💾 Dec 27, 2024 @ 6:09am 
I don't think I've ever seen a better scripted vanilla Arma rescue mission than this.
The story was incredibly engaging, the location was well-chosen, and the compounds were built with great attention to detail.
fvmoperator Nov 16, 2024 @ 5:03am 
GREAT MISSION!!!
Shakybook Sep 20, 2024 @ 3:41pm 
that was a sick ass mission. Well done. I am going to definitely enjoy the other missions.
JPAB97S | Kiosk Sep 7, 2024 @ 6:34am 
Great fun, especially the ending! 10/10
Komodo Jul 20, 2024 @ 3:26pm 
as usual fun dune bashing in SR
ty
Avant-garde Jul 14, 2024 @ 8:34am 
Enjoyed the mission! Carry script works well! Nice work