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Help us translate Steam
waitUntil { sleep 0.05; alive player and !isNil "swt_markers_channel" };
swt_markers_channel = "Group channel"; //not sure that it has effect on loading . onLoad_RscDisplayChannel_display_h
[controlNull] call swt_markers_fnc_load_markers; //without the Control, it doesn't disable it, so does allow to load multiple times
https://drive.google.com/file/d/1NILpf_vMlNvnHT0nHwj0CsIf8-xhhWVA/view?usp=sharing