Arma 3
226 ratings
Sweet markers system
Data Type: Mod
Mod Type: Mechanics
File Size
0.132 MB
Apr 10, 2015 @ 3:51am
Sep 19, 2015 @ 11:18am
8 Change Notes ( view )

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Sweet markers system

Feel free to use, copy and modify this mod as you want.

Sweet markers system v.2.1:

1) Client-server logic has been rewritten, and the addon is now working faster.
2) Versions for Arma 2 and Arma 3 with the same functionality. (CBA:CO required for ArmA 2 version).
3) Compatible with ACE/AGM/etc except the several hotkeys on map. (If you have any trouble like black lines, just delete the Maptools pbo)
4) Logging system: now you'll always know who was drawing markers on your map.
5) Ability to draw ellipses. (2000 m. in radius max).
6) Ability to change line thickness. (100 m. max).
7) Ability to change marker position after drawing.
8) Only marker's owner is able to change direction and position of the marker.
9) Vanilla flags, ranks and location markers have been removed from the list of available markers. (Only A3).
10) Ability to place marker on the nearest road.
11) Path finder was disabled (Path finder is disabled now until I deal with some performance issues).
12) In order to function properly, the addon needs to be present both on the server and on all clients.
New hotkeys:
Shift + Alt + hold LMB — draw ellipse.
Ctrl + Alt + hold LMB — draw lines (Thickness: Ctrl -, Alt +).
Shift + Ctrl - put marker on the nearest road.
Download latest version (2.1):

This system fully changes the BIS's marker system.


1) Simple and easy-to-use interface, which is also fully customizable.
2) All changes are saved in your profile.
3) All interface elements are clickable and have hotkeys if needed.
4) Easy change of type, colour, direction, size and channel of the marker.
5) Ability to quickly place markers without opening/closing interface.
6) Ability to save markers placed on the map and load them in other missions.
7) Ability to enable/disable some functions of this add-on in map maker settings.
8) English and Russian languages.
9) Tested with more than 150 players on Weekly Open Games.

Steam Workshop -
Armaholic -
withSIX - -

Arrows Up-Down - change marker icon
Shift + Arrows Up-Down - change marker color
Shift + Arrows Left-Right - change channel
Shift + mouse wheel - change markers size
Ctrl + N, G or T - select text mode
Ctrl + Enter - place marker without closing display
Ctrl + Click on map - quick marker placement
Alt on marker + hold LMB - change marker direction
Ctrl + Alt - draw the straight lines
You can change marker settings by clicking on the neccessary color or the icon above. Doubleclick the main marker (icon) to show additional marker selection options.

To change settings press "gear" icon
You can configure the marker slots in the main settings.
You can configure the interface parts and load the saved markers in advanced settings. This function is limited to squad leaders only by default. Loading limit: 750 markers at a time. Saving is available to all. Saving too many markers to you profile is unadvised (>1000) and can lead to glitches and crashes. In this cases, use the Fast Load option.

Popular Discussions View All (1)
Jun 9, 2021 @ 4:00pm
The signing key does not contain a link to the workshop.
< >
[Kole] Jul 31 @ 3:28pm 
If i get it good, you can't EDIT marker which you put on map ? you can only move it on map and remove it after u put it
sweet  [author] Nov 27, 2021 @ 6:22am 
Feel free to use and modify this mod as you want.
Atlas-6 Sep 21, 2021 @ 5:31am 
Hello sweet , can i use this mod to create "personal markers" that dont disturb other players markings? i mean... to be only seen by me!

Sometimes while driving i find a very "sweet" (pun with your name intended) spot for sniping/watching a tower in KOTH that i want remember later...

In case is not I guess that is a good idea to make a mod of it! :cozybethesda: if no one already did...
at least i'm searching and searching for a mod like that but i could not find...
nwise2446 May 4, 2021 @ 10:27am 
I agree, I'm using a high command module and it places a marker every time I place a waypoint. super annoying, but i love the mod.
Roytulin Mar 23, 2021 @ 2:15pm 
This can really use getting the Ctrl + LMB keybind removed.
ilias Jan 25, 2021 @ 10:22am 
To load markers trough script use:

waitUntil { sleep 0.05; alive player and !isNil "swt_markers_channel" };

swt_markers_channel = "Group channel"; //not sure that it has effect on loading . onLoad_RscDisplayChannel_display_h
[controlNull] call swt_markers_fnc_load_markers; //without the Control, it doesn't disable it, so does allow to load multiple times
ilias Jan 22, 2021 @ 4:21pm 
And ability to edit the placed marker's text is also missing .
ilias Jan 22, 2021 @ 2:48pm 
Can you please make it work from Zeus interface too ?
ΚΘÄ© Mar 29, 2020 @ 11:30pm 
I like that your friend on Steam has a Varg avatar @ 1:35 lol.
tendigma Feb 21, 2020 @ 1:33pm 
Can this function client-sided? As in server keying for it and players who would like to use it loading it + CBA_A3 (also keyed)