Space Engineers

Space Engineers

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Block Culling
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Type: Mod
Mod category: Script
File Size
Posted
Updated
91.773 KB
May 1 @ 6:19pm
Aug 14 @ 12:46am
16 Change Notes ( view )

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Block Culling

Description
Makes fatblocks with blocks on all sides invisible. Boosts FPS upwards of 3x.
commands:
/bcdebug /bcenable /bcdisable

config file and logs are in:

%APPDATA%/SpaceEngineers/Storage/3237260730.sbm_BlockCulling

Want to complain at Aristeas? https://discord.gg/starcore
Popular Discussions View All (1)
0
2 hours ago
Blocks being culled without being fully covered.
FMHikari
39 Comments
Invalid  [author] Aug 1 @ 6:32pm 
new update, some multithreading stuff for handling the hiding/unhiding of blocks. type /bcdebug to see a log.
Aristeas  [author] Jul 3 @ 11:34am 
Nikodga, it should be in the mod list.
[PTH] Nikodga Jun 25 @ 9:35pm 
Cant find the plugin in the plugin loader's plugin menu
TwinIndifferent Jun 17 @ 8:52am 
Next logical step would be voxel render optimization, grass and trees optimization and physics recalculation for grids. Kinda wasteful to calculate each block when no change for it happend...
Aristeas  [author] May 15 @ 12:04pm 
Yes, this runs purely clientside. It's already listed on Plugin Loader; thanks for the feedback!
Official Zealiux May 13 @ 6:14am 
I'm curious does this run client side only or does it also have a server side component?
If it runs client side it would be awesome to get it as a plugin for the plugin loader. or if it can run purely server side it would be awesome to get it as a torch plugin. but regardless this is awesome
LeeTheFlea May 12 @ 1:32am 
Very nice, small nice improvement. Will try on my server.
Thanks!
Aristeas  [author] May 10 @ 5:40pm 
[@Come and See] No, it shouldn't. If it does, something has gone wrong
titanius anglesmith May 10 @ 4:41pm 
huh wonder why that isnt in the base game
Aristeas  [author] May 10 @ 4:36pm 
@titanius anglesmith It hides blocks that aren't normally visible, which saves on performance.