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I'll try and fix some of the issues with the mod as soon as finals end in a week or two
1.5% or even 1% aiming and cooldown speed per level would be a lot more reasonable while still being strong enough that i'd always pick it on a combat pawn.
I noticed a problem with the Enforcer expertise in my game:
The changes don't work, exept for the name and the description.
It still adds critical hit chance per level (Piercing).
I added the mod midgame, but removed all expertises first.