RimWorld

RimWorld

1,085 ratings
Search and Destroy (Continued)
22
3
2
7
7
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.343 MB
Apr 25, 2024 @ 5:33pm
Jun 15 @ 6:59pm
21 Change Notes ( view )

Subscribe to download
Search and Destroy (Continued)

Description
Continued Version
I took over this mod to update it to 1.5, but the original dev never came back. So will be keeping this updated indefinitely.

Original mod page
Github[github.com]

Tired of pawns lounging about during the heat of the battle after their first kill? Or got an easy raid and don't want to micromanage everything? Toggle Search and Destroy to let the AI take control over your pawns while you sit back and enjoy the slaughter, and intervene at any time just in case they screw up.

Can be added to existing saves and should be compatible with any mod (let me know if it's not).

Features
- Activate Search and Destroy so drafted pawns look for and attack enemies automatically.
- Give manual orders while a pawn is in Search and Destroy mode at any time. You'll feel never like you're not in control!
- Depends on the vanilla AI (also used by NPCs), which is well tested and works for many situations. Of course it isn't perfect but it should help reducing micromanagement, especially during easy fights.
- Two separate buttons for melee and ranged pawns. Having two buttons allows you to select a group of pawn, and activate search and destroy only for for instance melee pawns (you'll see, this is very convenient).
- Search and destroy is deactivated when a pawn is undrafted to prevent unexpected situations when you draft a pawn at a later moment.

Preview


Permissions
Feel free to add the mods to modpacks or to use the code or icons for other projects. Do however not release exact copies of my project, or exact copies with minor adjustments without my consent.

Languages
- English
- Japanese (by Proxyer)
- Simplified Chinese (by LingLuo)
- Traditional Chinese (by Biscuit)
- German (by RoffeIchen)
- Spanish (by 53N4)
- Korean (by orange mushroom)

Credits
- Pardeike a.k.a. Brrainz for creating Harmony on which this mod relies so much..
- The translators for making this mod accessible for a larger audience and doing a great job.
- Anyone else providing feedback and support!

Contributing
- Translations are very welcome. You can make a pull request on github if you want to add in translations, or you can PM me.
370 Comments
Renzor 3 hours ago 
thanks! such a good mod
Stellar Harbour 5 hours ago 
Nice, how about RunAndGun too?
Meme Goddess  [author] 11 hours ago 
@ElectricSkull It's a known issue, I'm assuming it's a mod conflict, haven't been able to narrow down what mod is causing it though
ElectricSkull 15 hours ago 
idk why my pawn go into mele range while wileding guns
Meme Goddess  [author] 17 hours ago 
It should be for both versions ^.^ It was mostly just using it for a hook to load some data from the save after the world was loaded, so nothing should really change.
Dr. Nolegs 17 hours ago 
Just making sure, your most recent update removed the hugslib requirement, is that only for 1.6, or also for 1.5?
Meme Goddess  [author] 18 hours ago 
Early support for 1.6 is released. Unknown if mod support is working, considering basically no mods have been updated yet ^.^
Meme Goddess  [author] 19 hours ago 
@AzoorFox UPDATE SOON!!!!!!!!!!!!! ^.^ I've got a version of it running already, just need to test it
AzoorFox 23 hours ago 
UPDATE WHEN?????????????????
Meme Goddess  [author] Jun 14 @ 7:10am 
@ForestSingleRank I use CE myself, so it's not that. Could be Run&Gun? I've heard it's not very mod compatible in the past. ^.^