边缘世界 RimWorld

边缘世界 RimWorld

1,467 个评价
Search and Destroy (Continued)
26
4
4
8
4
7
3
3
   
奖励
收藏
已收藏
取消收藏
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
178.367 KB
2024 年 4 月 25 日 下午 5:33
8 月 24 日 上午 6:47
26 项改动说明 ( 查看 )

订阅以下载
Search and Destroy (Continued)

描述
Continued Version
I took over this mod to update it to 1.5, but the original dev never came back. So will be keeping this updated indefinitely.

Original mod page
Github[github.com]

Tired of pawns lounging about during the heat of the battle after their first kill? Or got an easy raid and don't want to micromanage everything? Toggle Search and Destroy to let the AI take control over your pawns while you sit back and enjoy the slaughter, and intervene at any time just in case they screw up.

Can be added to existing saves and should be compatible with any mod (let me know if it's not).

Features
- Activate Search and Destroy so drafted pawns look for and attack enemies automatically.
- Give manual orders while a pawn is in Search and Destroy mode at any time. You'll feel never like you're not in control!
- Depends on the vanilla AI (also used by NPCs), which is well tested and works for many situations. Of course it isn't perfect but it should help reducing micromanagement, especially during easy fights.
- Two separate buttons for melee and ranged pawns. Having two buttons allows you to select a group of pawn, and activate search and destroy only for for instance melee pawns (you'll see, this is very convenient).
- Search and destroy is deactivated when a pawn is undrafted to prevent unexpected situations when you draft a pawn at a later moment.

Preview


Permissions
Feel free to add the mods to modpacks or to use the code or icons for other projects. Do however not release exact copies of my project, or exact copies with minor adjustments without my consent.

Languages
- English
- Japanese (by Proxyer)
- Simplified Chinese (by LingLuo)
- Traditional Chinese (by Biscuit)
- German (by RoffeIchen)
- Spanish (by 53N4)
- Korean (by orange mushroom)
- Russian (by BALERA)

Credits
- Pardeike a.k.a. Brrainz for creating Harmony on which this mod relies so much..
- The translators for making this mod accessible for a larger audience and doing a great job.
- Anyone else providing feedback and support!

Contributing
- Translations are very welcome. You can make a pull request on github if you want to add in translations, or you can PM me.
515 条留言
Meme Goddess  [作者] 9 分钟以前 
@Berrison ~ Oh damn, ok. Well there's not much I can do without a rentry modlist, as otherwise it's a *massive* pain to load someone else's modlist. However the alternative is you create a Steam mod collection and send me a save file, although that'd be lower on my list to get to due to the extra effort to download the mods ^.^ That being said, I'm about to get back from holidays pretty soon and will be burning through my todo list, so now is probably the best time for it
Berrison 5 小时以前 
I'm completely unable to access sites like GitHub or Rentry, even with a VPN. I've set up the latest RimSort and exported the list, but as a non-programmer, I'm stuck on the "next step" when the XML file won't open correctly. The available guides are outdated, and no one in my local community uses this tool.

Frankly, I prefer manual mod sorting and find this process has ruined my enjoyment of the game. The file I shared was exported from RimSort. If it's not what you need, I'll need extremely detailed, step-by-step instructions, as I lack any technical background.

I'm about to become very busy with real life and may not have time for this again soon, so a clear checklist would be greatly appreciated.
Meme Goddess  [作者] 10 小时以前 
@Berrison ~ Can you use RimSort to export it via rentry? It allows me to just paste the link and have it download and enable all the mods automatically ^.^
Berrison 10 月 10 日 上午 9:39 
https://github.com/berrison/mod/blob/main/mod.xml
Not sure if this is what you're looking for...
Meme Goddess  [作者] 10 月 10 日 上午 6:46 
@Berrison ~ Please don't post like 10+ comments of the stacktrace. If you need to post something that big, use a pastebin or something. Or, ideally, Hugslib log share. Also a modlist is really the only thing that would help in this case ^.^
Berrison 10 月 10 日 上午 6:37 
Sorry, I'm not in the habit of using Rimsort, but I'll make a point to try it out in the next couple of days to see if I can get you more info. In the meantime, here's my game error log—maybe you can find some clues in there.
——
make started 10 jobs in one tick. newJob=Goto (Job_904) A = Thing_Gorehulk6115 jobGiver=SearchAndDestroy.JobGiver_GoWithinRangeOfHostile jobList=(Goto (Job_894) A = Thing_Gorehulk6115) (Goto (Job_895) A = Thing_Gorehulk6115) (Goto (Job_896) A = Thing_Gorehulk6115) (Goto (Job_897) A = Thing_Gorehulk6115) (Goto (Job_898) A = Thing_Gorehulk6115) (Goto (Job_899) A = Thing_Gorehulk6115) (Goto (Job_900) A = Thing_Gorehulk6115) (Goto (Job_901) A = Thing_Gorehulk6115) (Goto (Job_902) A = Thing_Gorehulk6115) (Goto (Job_903) A = Thing_Gorehulk6115) (Goto (Job_904) A = Thing_Gorehulk6115)
Meme Goddess  [作者] 10 月 9 日 下午 10:04 
@Berrison ~ That doesn't sound like the intended behaviour. Just to confirm, would this mean that it wouldn't attack raids that are "preparing"? If so, can you give a mod list exported with RimSort via rentry?
Berrison 10 月 9 日 下午 8:17 
Hi there! I've got a bit of feedback about the auto-targeting for melee attacks in your mod.

From what I've noticed recently, it seems like colonists only engage enemies that are already in an aggressive state—meaning, if an enemy isn't actively targeting one of my colonists, my melee units won’t initiate an attack. Instead, they just kind of… follow the enemy around, waiting until the enemy locks onto someone before they start swinging.

Would it be possible to adjust this behavior? It'd feel a lot more natural if our colonists could proactively engage nearby hostiles, even if they aren’t actively attacking at that moment.
不善言辞钟表头 10 月 9 日 下午 6:36 
I think I found a reproducable bug.

1. Take a meele pawn.
2. Cast invisibility on him
3. Toggle search and destroy y meele on
4. Get error pawn started 10 jobs in 1 tick soawn
我的问题跟这个一模一样,不过第四点会在小人杀死了目标之后发生
Huge Alpaca 10 月 9 日 下午 5:11 
you are my savior