RimWorld

RimWorld

1,465 ratings
Search and Destroy (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
178.367 KB
Apr 25, 2024 @ 5:33pm
Aug 24 @ 6:47am
26 Change Notes ( view )

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Search and Destroy (Continued)

Description
Continued Version
I took over this mod to update it to 1.5, but the original dev never came back. So will be keeping this updated indefinitely.

Original mod page
Github[github.com]

Tired of pawns lounging about during the heat of the battle after their first kill? Or got an easy raid and don't want to micromanage everything? Toggle Search and Destroy to let the AI take control over your pawns while you sit back and enjoy the slaughter, and intervene at any time just in case they screw up.

Can be added to existing saves and should be compatible with any mod (let me know if it's not).

Features
- Activate Search and Destroy so drafted pawns look for and attack enemies automatically.
- Give manual orders while a pawn is in Search and Destroy mode at any time. You'll feel never like you're not in control!
- Depends on the vanilla AI (also used by NPCs), which is well tested and works for many situations. Of course it isn't perfect but it should help reducing micromanagement, especially during easy fights.
- Two separate buttons for melee and ranged pawns. Having two buttons allows you to select a group of pawn, and activate search and destroy only for for instance melee pawns (you'll see, this is very convenient).
- Search and destroy is deactivated when a pawn is undrafted to prevent unexpected situations when you draft a pawn at a later moment.

Preview


Permissions
Feel free to add the mods to modpacks or to use the code or icons for other projects. Do however not release exact copies of my project, or exact copies with minor adjustments without my consent.

Languages
- English
- Japanese (by Proxyer)
- Simplified Chinese (by LingLuo)
- Traditional Chinese (by Biscuit)
- German (by RoffeIchen)
- Spanish (by 53N4)
- Korean (by orange mushroom)
- Russian (by BALERA)

Credits
- Pardeike a.k.a. Brrainz for creating Harmony on which this mod relies so much..
- The translators for making this mod accessible for a larger audience and doing a great job.
- Anyone else providing feedback and support!

Contributing
- Translations are very welcome. You can make a pull request on github if you want to add in translations, or you can PM me.
506 Comments
Huge Alpaca 54 minutes ago 
you are my savior
Meme Goddess  [author] Oct 7 @ 11:54am 
Hmmm ok, I'll have to look into it. I think I might have seen the issue before, but could never narrow it down, nice to know it's CE
w_ather Oct 7 @ 11:00am 
Yeah, it gives lags with CE
Iceobeasty Oct 3 @ 6:28am 
im getting lag with CE
Meme Goddess  [author] Sep 26 @ 5:54am 
@Rassmond ~ Ah yes, it's a mod conflict that I haven't been able to narrow down. Can you give me your mod list? Exported with RimSort via rentry ^.^

@BB7 ~ I haven't actually checked, and out of the country right now so am unable to. If you take a look at RimWorld's key rebinding, there might be an option in there. If it doesn't have it, I'll add it when I get home ^.^
Rassmond Sep 25 @ 6:34pm 
Looks like issue with chasing fleeing pawns with pawns with melee weapon square by square and not hitting still stands
BB7 Sep 24 @ 7:53am 
is there a way to edit the keybinds of this mod?
Geojak Sep 19 @ 9:54am 
Can i add you on discord? I'll try replicating on the weekend, if possible I would like to sent you a safe file then.
I am geojak on discord too
Meme Goddess  [author] Sep 19 @ 5:39am 
@Geojak ~ I'm unable to replicate that bug. Does the bug still happen with just this mod installed?
Meme Goddess  [author] Sep 18 @ 4:44am 
@The_Munkeh ~ It's possible they have a custom thinktree, I'll need to patch it

@Geojak ~ Appreciate you finding that, I'll take a look at it ^.^