RimWorld

RimWorld

1,097 ratings
Search and Destroy (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.343 MB
Apr 25, 2024 @ 5:33pm
Jun 15 @ 6:59pm
21 Change Notes ( view )

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Search and Destroy (Continued)

Description
Continued Version
I took over this mod to update it to 1.5, but the original dev never came back. So will be keeping this updated indefinitely.

Original mod page
Github[github.com]

Tired of pawns lounging about during the heat of the battle after their first kill? Or got an easy raid and don't want to micromanage everything? Toggle Search and Destroy to let the AI take control over your pawns while you sit back and enjoy the slaughter, and intervene at any time just in case they screw up.

Can be added to existing saves and should be compatible with any mod (let me know if it's not).

Features
- Activate Search and Destroy so drafted pawns look for and attack enemies automatically.
- Give manual orders while a pawn is in Search and Destroy mode at any time. You'll feel never like you're not in control!
- Depends on the vanilla AI (also used by NPCs), which is well tested and works for many situations. Of course it isn't perfect but it should help reducing micromanagement, especially during easy fights.
- Two separate buttons for melee and ranged pawns. Having two buttons allows you to select a group of pawn, and activate search and destroy only for for instance melee pawns (you'll see, this is very convenient).
- Search and destroy is deactivated when a pawn is undrafted to prevent unexpected situations when you draft a pawn at a later moment.

Preview


Permissions
Feel free to add the mods to modpacks or to use the code or icons for other projects. Do however not release exact copies of my project, or exact copies with minor adjustments without my consent.

Languages
- English
- Japanese (by Proxyer)
- Simplified Chinese (by LingLuo)
- Traditional Chinese (by Biscuit)
- German (by RoffeIchen)
- Spanish (by 53N4)
- Korean (by orange mushroom)

Credits
- Pardeike a.k.a. Brrainz for creating Harmony on which this mod relies so much..
- The translators for making this mod accessible for a larger audience and doing a great job.
- Anyone else providing feedback and support!

Contributing
- Translations are very welcome. You can make a pull request on github if you want to add in translations, or you can PM me.
380 Comments
Daevinski 3 hours ago 
It would be possible to incorporate the retexture from UI Button Retexture by Katsudon ? That mod doesn't seem to work with this version, even if I load it after your mod. The last update is from 2023, so maybe if you talk with author they will give an okay.
Meme Goddess  [author] Jun 20 @ 2:57am 
@Dr. Nolegs Thank you so much, I'll take a look at the mod and see if I can replicate the issue over the weekend
Meme Goddess  [author] Jun 20 @ 2:57am 
@TheStrategicRabbit That's super weird, the latest change was only removing the HugsLib requirement. Which was only used for a hook of when the world was loaded. I think I'll need a save file and mod collection to work out what the issue is.

@Etarnax I have a 1.6 build already, just waiting on HugsLib to be updated ^.^ Sadly RunAndGun uses HugsLib a lot more than S&D did, so I probably won't be able to remove it.
TheStrategicRabbit Jun 19 @ 3:34pm 
@Meme Goddess 1.5, and it doesn't activate or give me an error, just a non functioning button
Etarnax Jun 19 @ 1:25pm 
@Meme Goddess Please continue RunAndGun, I'm sure more people than just I are missing it.
Dr. Nolegs Jun 19 @ 12:56pm 
@Meme Goddess I think I found, at least one mod, that causes the (Run face first into Enemy with Ranged Weapon) but it's inconsistent to which I have a theory.


The Mod is Tweaks Galore, specifically, the 'Hunt with Melee Weapon + allow Unarmed' option.
I suffered with the issue for a while, After disabling that option (I had it on while playing with Revia, since their claws are amazing), I noticed the issue no longer occurs.

This may be a false cure, but colonists no longer walk into enemies completely now.
Meme Goddess  [author] Jun 19 @ 3:57am 
Oh, weird. This 1.5 or 1.6? Any errors? Does it activate, or does it stay disabled?
luca Jun 18 @ 7:09pm 
same issue as @TheStrategicRabbit button just doesn't do anything anymore after recent update
TheStrategicRabbit Jun 18 @ 11:36am 
The buttons straight up don't work for me anymore when they used to before. I'm not sure what's causing the conflict as I haven't changed what mods I use.
Meme Goddess  [author] Jun 17 @ 8:35pm 
@Stellar Harbour It's possible I could adopt RunAndGun, I personally don't use it, but I know the original dev of these mods is MIA.

@Renzor Glad you're liking it! Let me know if there's any issues with mod compatibility and I'll see if I can fix it