RimWorld

RimWorld

304 ratings
Compressed Raid 1.5 [abandoned]
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.442 MB
Apr 20, 2024 @ 7:04am
Apr 21, 2024 @ 2:35am
2 Change Notes ( view )

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Compressed Raid 1.5 [abandoned]

Description
Compressed Raid recompiled for 1.5.

I will not be providing any bugfixes or support for this mod.

If anyone wishes to continue development, please refer to the links below.

original mod by ryouta can be found here;
URL: https://steamcommunity.com/sharedfiles/filedetails/?id=2377478084

The recomp was made source files uploaded by twista, available here;
URl: https://github.com/twstagg/Compressed-Raid

The 1.5 updated source files, available here;
URL: https://github.com/Vokaerian/Compressed-Raid-VK1.5

Known issues:
  • Anomaly DLC
The mod has no anomaly specific functions so dlc events such as shambler hordes are not subject to compression.
  • VFE Deserters
Important pawns during mansion raid missions can get removed by compression making the mission impossible to complete.
Expect similar problems with other mod-missions that require saving/interacting with spesific pawns.
  • Vanilla Psycasts Expanded
Incompatible, prevents hostile pawns from spawning with psycasts.

Original description:




Update notes
2022-10-24 Updated.(The latest version is now 1.4)

RimWorld version 1.4 is now supported.

About this mod

This mod reduces the number of raiders in a single raid and enhances the raiders in proportion to the reduced number.
It meets the need of "I don't want to lose the fun of incremental difficulty, but I don't want to freeze my computer with too many raiders."
By default, the maximum number of raiders is 100, and the enhancement factor is modest.
If you feel that this is not enough, you can make more detailed settings in the mod settings.
And by the way, "Mechanoid cluster" is not supported.

Explanation of MOD setting items

This section has been moved to the following thread because the text became too long and exceeded the character limit.
https://steamcommunity.com/workshop/filedetails/discussion/2377478084/3150808675345497554/
I will add it here in the future.

Setting Tips

If you use this mod with default settings, it may cause raiders too strong to deal with, depending on your environment.
If this happens, you will need to review your settings, but the amount of spoon feeding will vary depending on your environment.
If you encounter such a situation, we suggest that you set the Common enhancement factor to a small value such as 0.1 to make the degree of reinforcement milder, and then gradually increase the setting while observing the situation.
To mod developers
The Add Drug Effects feature added in 1.2.7 will automatically include drugs added by other mods in the lottery table if they are useful in combat.
However, if the mod creator decides to exclude your mod's drugs, or if they want to enforce a set operation with negative effect regardless of the mod settings, they can patch it that way.
Please check the below thread for details.
https://steamcommunity.com/workshop/filedetails/discussion/2377478084/3150808675346056933/
Special Thanks
- Contribution to translation.
English translation : Google, DeepL
69 Comments
Vokaerian  [author] Sep 26 @ 2:24am 
@kingrevolucion12 Easily doable by setting your desired max number of raiders and then lowering the enhancement values to 0.
If you need more info about the mod settings, see above under "Explanation of MOD setting items".
kingrevolucion12 Sep 25 @ 9:28pm 
I want to lower the number of enemies in a raid but I don't want to make them strong, I want them to arrive normally, I'm playing a survival and apocalyptic game, with extended combat, and I don't want an exaggerated number of people to come, my three settlers can't face them with anything.
Vokaerian  [author] May 29 @ 2:06am 
@Ionfrigate12345 Thanks for picking up the mod, greatly appreciated!
Ionfrigate12345 May 4 @ 10:52am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3475786927

I made a continued version with the following change:

1. Add Chinese Simplified and French translations

2. Add new mod options allowing to apply compressed raid stats to pre-spawn enemy pawns when a map is generated (attacking enemy settlement, for example).

Enemy pawns pre-spawn during map generation are not really "compressed" since they are not generated by storytellers, so you will still face the same number of enemies. Only stats power up are added to them. The stats magnitude is calculated separately, based on the current storyteller threat point of the RICHEST PLAYER SETTLEMENT (SOS2 spaceship included). Adjustable in mod config.

I haven't tested myself, but this addition may be useful especially if you want to make some late game scenario less boring, such as settlement attack or SOS2 ship boarding fight.
Vartarhoz Apr 26 @ 11:18am 
Pretty sure @Mlie can handle this one easily.
Boo! A Madea Halloween Apr 24 @ 1:19pm 
bumping to see if anyone is carrying on the torch
(≡◉‿‿◉≡) Apr 9 @ 6:30am 
For those people who are having problems with shamblers. Just deactivate them with Vanilla Events mod.
Fibre🌹 Apr 2 @ 10:26pm 
Worked great at the start but now when I get raided, I only get 12-15 raiders coming in on my 2M wealth colony regardless if I remove or change the settings. Pretty much ruined my raid experience, guessing the only way to fix it is to start a new game.

Be warned for anyone else
望月 Mar 26 @ 7:06am 
当我的财富值超过500w之后,压缩袭击200个单位满级强化,巨坑开启后的血肉兽和虚空扰动来的吞噬兽不会正常生成
Darkiee Mar 13 @ 7:21am 
someone ping me for the alternative