Arma 3
60 ratings
KJW's Tracking
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Data Type: Mod
File Size
Posted
Updated
728.930 KB
Apr 18 @ 12:22am
Apr 29 @ 12:58am
5 Change Notes ( view )

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KJW's Tracking

Description
A relatively simple mod which shows the paths taken by units based on once you have found a suitable piece of litter from them. Github repository is found in my discord.

Discord: https://www.discord.gg/yHr4hJPPdG
Twitter: https://twitter.com/spicybagpipes
Github Repositories are accessible through my Discord; PRs are welcome!
41 Comments
KJW  [author] Jun 17 @ 9:33am 
yo ucan set it to 0.00001 manually i think
Rae Jun 17 @ 4:58am 
Love the mod. would like if there's a possibility of making the % box one digit longer i.e from 0.0001% to 0.00001%. Appreciate the work you do!
KJW  [author] May 11 @ 1:40am 
no, that's intentional. patrol routes are very obvious
Sullivan May 10 @ 4:52pm 
Is it possible to get a setting for them to delete after a certain period? A unit patrolling the same route for a while develops a bit of a yellow brick road effect
KJW  [author] May 6 @ 2:16pm 
you are able to do that yourself with very simple code
MyBaconNotYours May 6 @ 10:42am 
@Hannibal @KJW Please! This would be so prime for more rural and Jungle environments. I could even see a compat with Immersion Cigs to leave butts around
Hannibal Apr 30 @ 10:18pm 
Is it possible to add like footprints, maybe bent branches and such? Its too easy to follow the bad guys with an item with a bright yellow circle on it. Would make it more challenging. Great idea, your other mods are also really amazing. Cheers.
KJW  [author] Apr 28 @ 3:58pm 
maxsteps is a variable
T-Dog Apr 28 @ 2:04am 
@KJW where do i find "kjw_tracking_core_maxSteps"? in Addon Options I only have "kjw_tracking_core_Chance" and "kjw_tracking_core_doPlayers". Pls help :D
KJW  [author] Apr 23 @ 5:30pm 
usp