RimWorld
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Medieval Overhaul
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Mod, 1.3, 1.4, 1.5
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69.117 MB
11 апр в 14:59
28 мая в 9:45
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Medieval Overhaul

Описание
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction for 1.5 until they are able to upload.



[www.patreon.com]





Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and behold, my first actual mod.



This mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. It adds some features of each game/mod, catered to my preferences.

The main goal of this mod is to prolong and enhance the medieval and tribal experience of rimworld. Making it more enjoyable, especially for medieval peeps like me.



-Unfertilized egg market values are nerfed to the point where they can actually make profit when making meals
-Grass drops hay
-Simple research bench retextured
-Removed unused leathers
-Removed steel, plasteel, and components mineable spawns
-Steel is researched locked
-Edited and moved Longblades, Plate armor, recurve bow, and Greatbow research to Medieval Tab



-This overhaul will be incompatible with any other mod that touches steel, silver and gold defs

-Any mod that retextures the simple research bench, Steel, and Gold. Place this mod below it to override their retexture.
















































Q: Where can I make tannin?
A: Campfire and rustic stove

Q: How get coal?
A: Mineable coal spawns throughout the map. There is also a bill to create charcoal in the furnace.

Q: Does this mod block research ?
A: It does not.

Q: But why?
A: My mod will rely on Remove Industrial Tech or any other external mod for limiting of tech.

Q: Why do we need electricity for the scribe's table ?
A: You need to build a birdpost to generate electricity for the scribe's table.

Q:Is this compatible with VE Medieval?
A:Yes, the onehanded weapons are configured to be useable with their shields.

Q: is this compatible with any animal mods with their leathers?
A: Yes, there is an autopatcher for every modded animal to drop hides.

Q:Why are animals not dropping hides?
A: Report through the discord server

Q: How can I make steel?
A: Research alchemy then steel in order for the recipe to show up at the furnace

Q:Is this CE compatible?
A:Not sure, ask CE




[//]


  • SirLalaPyon - author of Medieval Overhaul
  • Arisher - collaborator, owner of apparel, made the crossbow art
  • Bodiah - staff writer, has written weapons, biomes, armors, and etc.
  • Thog - staff writer, has written weapons, food, thoughts, and etc
  • Hahkethomemah - hired writer, author of 1-2-3 Personalities.
  • Zomuro - hired writer, has written scenarios, descriptions and etc.
  • JangoD'soul - artist, created all of the initial armors and helmets of MO
  • SickBoyWi - Inspiration for Dark Forest Biome
  • OwlChemist - Inspiration for leather production chain, xml patches.
  • Ogliss - C# coder. made the code for animals dropping fat and bones.
  • Taranchuk - Hired C# coder, made trees transparent whenever there is a pawn or item behind tall trees
  • TrahsPanda - hired xml coder, responsible for plants, recipes, food, thoughts and bugfixes.
  • "Cause your stinky code stank" - TrahsPanda 30/07/2021
  • My wonderful testers, without them this would be a hot pile of mess, not that it isnt kek.
  • Gerrymon - Slave outfits
  • Vanilla Framework Expanded
  • Oskar Potocki - created the rimworld art tutorial which got me started making RW art. Inspiration for crossbow art.
  • sulusdacor - Medieval comms inspiration
  • OttersHoldingHands - preview image
  • IcyCheeseCake - made the wonderful griffin texture
  • The wonderful bunch at TittyRick's that kept me company as I worked on the overhaul
  • Korean translation by inbae
  • Chinese translation by snoper
  • Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction for 1.5 until they are able to upload.

Join my discord server for bug reports and faster feedback : Medieval Overhaul Discord[discord.gg]

(CC BY-NC-ND 4.0)
Популярные обсуждения Просмотреть все (5)
92
час назад
ЗАКРЕПЛЕНО: Bug Reports
ViralReaction
1
28 мая в 5:50
How to get Iron ingots?
retrobarbaari
3
5 мая в 4:45
Explorers Bench Removing Hud
SwimTripple d
Комментариев: 304
The Dutchman 7 ч. назад 
@Kerican Takes all of 2 seconds to look at previous comments and see why its incompatible. Yet another thing thats been stated multiple times.
The Dutchman 7 ч. назад 
@Deon Yes the same exact storyteller that has been stated multiple times to no longer work in 1.5
(◣_◢)  [создатель] 13 ч. назад 
This is simply not correct. MO:Royalty does not ask for a different mod version of MO.
umbrunoqualquer 15 ч. назад 
There are some mods like "Medieval Overhaul: Royalty" and "Medieval Tailor" that ask for another version of this mod, in these cases if you only have version 1.5 will give error?
SebSeb 17 ч. назад 
So about "* Added load after for regrowth core and retexture" is the retexture part because of the wood texture thing? Because if so that seems to be very unnecessary for something that is solvable in the mod settings already (You can toggle which textures you want from ReGrowth Retexture)
Kerican 18 ч. назад 
What exactly is broken between this and Rimdievel? They still work fairly well I just remembered reading in the past that it broke some recipies? What exactly is incomptaible with them?
Honeybell 29 мая в 0:10 
For the old Medieval Overhaul I used RImdievel to lock the Tech. But now I can't use it.
Turoknick 28 мая в 20:38 
Is it normal for the stove to produce 120 degree heat? My cook keeps getting heat stroke.
Deon ☣ 28 мая в 16:22 
> Anyone know a way to Tech lock ?
VE Medieval storyteller also does it.
CrackaJack 28 мая в 15:42 
just seen a deathstinger O.D. on hornet honey and die from one bite of it- appearantly they make that stuff for selling only, never get high on your own supply, right?