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Medieval Overhaul
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Mod, 1.3, 1.4, 1.5
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69.117 MB
4月11日 14時59分
5月28日 9時45分
35 項目の変更履歴 ( 表示 )

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Medieval Overhaul

解説
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction for 1.5 until they are able to upload.



[www.patreon.com]





Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and behold, my first actual mod.



This mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. It adds some features of each game/mod, catered to my preferences.

The main goal of this mod is to prolong and enhance the medieval and tribal experience of rimworld. Making it more enjoyable, especially for medieval peeps like me.



-Unfertilized egg market values are nerfed to the point where they can actually make profit when making meals
-Grass drops hay
-Simple research bench retextured
-Removed unused leathers
-Removed steel, plasteel, and components mineable spawns
-Steel is researched locked
-Edited and moved Longblades, Plate armor, recurve bow, and Greatbow research to Medieval Tab



-This overhaul will be incompatible with any other mod that touches steel, silver and gold defs

-Any mod that retextures the simple research bench, Steel, and Gold. Place this mod below it to override their retexture.
















































Q: Where can I make tannin?
A: Campfire and rustic stove

Q: How get coal?
A: Mineable coal spawns throughout the map. There is also a bill to create charcoal in the furnace.

Q: Does this mod block research ?
A: It does not.

Q: But why?
A: My mod will rely on Remove Industrial Tech or any other external mod for limiting of tech.

Q: Why do we need electricity for the scribe's table ?
A: You need to build a birdpost to generate electricity for the scribe's table.

Q:Is this compatible with VE Medieval?
A:Yes, the onehanded weapons are configured to be useable with their shields.

Q: is this compatible with any animal mods with their leathers?
A: Yes, there is an autopatcher for every modded animal to drop hides.

Q:Why are animals not dropping hides?
A: Report through the discord server

Q: How can I make steel?
A: Research alchemy then steel in order for the recipe to show up at the furnace

Q:Is this CE compatible?
A:Not sure, ask CE




[//]


  • SirLalaPyon - author of Medieval Overhaul
  • Arisher - collaborator, owner of apparel, made the crossbow art
  • Bodiah - staff writer, has written weapons, biomes, armors, and etc.
  • Thog - staff writer, has written weapons, food, thoughts, and etc
  • Hahkethomemah - hired writer, author of 1-2-3 Personalities.
  • Zomuro - hired writer, has written scenarios, descriptions and etc.
  • JangoD'soul - artist, created all of the initial armors and helmets of MO
  • SickBoyWi - Inspiration for Dark Forest Biome
  • OwlChemist - Inspiration for leather production chain, xml patches.
  • Ogliss - C# coder. made the code for animals dropping fat and bones.
  • Taranchuk - Hired C# coder, made trees transparent whenever there is a pawn or item behind tall trees
  • TrahsPanda - hired xml coder, responsible for plants, recipes, food, thoughts and bugfixes.
  • "Cause your stinky code stank" - TrahsPanda 30/07/2021
  • My wonderful testers, without them this would be a hot pile of mess, not that it isnt kek.
  • Gerrymon - Slave outfits
  • Vanilla Framework Expanded
  • Oskar Potocki - created the rimworld art tutorial which got me started making RW art. Inspiration for crossbow art.
  • sulusdacor - Medieval comms inspiration
  • OttersHoldingHands - preview image
  • IcyCheeseCake - made the wonderful griffin texture
  • The wonderful bunch at TittyRick's that kept me company as I worked on the overhaul
  • Korean translation by inbae
  • Chinese translation by snoper
  • Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction for 1.5 until they are able to upload.

Join my discord server for bug reports and faster feedback : Medieval Overhaul Discord[discord.gg]

(CC BY-NC-ND 4.0)
人気スレッド 全て表示 (5)
91
14 時間前
ピン留め: Bug Reports
ViralReaction
1
5月28日 5時50分
How to get Iron ingots?
retrobarbaari
3
5月5日 4時45分
Explorers Bench Removing Hud
SwimTripple d
300 件のコメント
SebSeb 今 
So about "* Added load after for regrowth core and retexture" is the retexture part because of the wood texture thing? Because if so that seems to be very unnecessary for something that is solvable in the mod settings already (You can toggle which textures you want from ReGrowth Retexture)
Kerican 1 時間前 
What exactly is broken between this and Rimdievel? They still work fairly well I just remembered reading in the past that it broke some recipies? What exactly is incomptaible with them?
Honeybell 7 時間前 
For the old Medieval Overhaul I used RImdievel to lock the Tech. But now I can't use it.
Turoknick 11 時間前 
Is it normal for the stove to produce 120 degree heat? My cook keeps getting heat stroke.
Deon ☣ 15 時間前 
> Anyone know a way to Tech lock ?
VE Medieval storyteller also does it.
CrackaJack 16 時間前 
just seen a deathstinger O.D. on hornet honey and die from one bite of it- appearantly they make that stuff for selling only, never get high on your own supply, right?
Teamson 19 時間前 
Thx Deejayus
Deejayus 19 時間前 
Thanks Dutch

@Marcus and @LowFPS

"Remove Industrial Stuff" by Mlie seems to work well, I think I saw someone recommend it in the comments

@Teamson

Seems to work fine with them all enabled, limited features though for me, might be a mod, but Biotech has nothing included. For Royalty I got the Addon mod. Anomaly seems fine
MarcusLeao 21 時間前 
Anyone know a way to Tech lock ?
Teamson 5月28日 5時57分 
Would this work with the dlc or is it just compatible with the update?