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They used to work in 1.4. Then in 1.5 stuff changed gene drawing so I had to reexport all the textures. Then Rimworld changed something again at some point, so it is slightly off for some body types again.
I'll probably get around to tweaking it yet again eventually, it is just that it is quite a time-consuming hassle.
Yeah this is gonna be very... interesting.
The Mimics are gonna basically allow me to make my own Warhammer 40K Callidus assassins.
Plus, all the others who do not submit to MAH AUTHORITAH are obviously heretics, therefore too heretical (and dangerous) to be allowed to live.
I've found this to be an issue with basically any mod that adds any kind of added texture to pawns and I've long wondered why it was so difficult to line these things up...
The xenotypes don't really have anything special on-death attached to them.
People have been seeing issues with immortal pawns even on vanilla runs though, so it could be a vanilla bug. Or just an unrelated mod doing something spooky to a pawn. The log you posted has errors on methods patched by a ton of mods, so it really could be anything.
Either way, provide the full game log if you want me to look at it. :)
@Ryn
Thanks. I'm glad you like them. :)
@Litestop
It requires the Big and Small Genes/Framework.
THey don't actually die.
It keeps having an issue switching from alive and death states and creating a corpse for them.
I posted in the DIscussions the exact error, it is fine with the rest of the Big/Small races but Naga, Weavers, and Mimics appear to be having an issue.
I'm using the 1.4 version of these mods for reference.