RimWorld

RimWorld

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Big and Small - More Xenotypes
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Mod, 1.4, 1.5
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895.499 KB
Apr 10 @ 1:09pm
Apr 28 @ 9:03am
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Big and Small - More Xenotypes

In 1 collection by RedMattis
Red's Workshop Mods
26 items
Description
Mimics, Spider people, and probably more xenotypes to come.

Because I felt like suddenly sticking spider-people and stuff in Big and Small Races might traumatize people more than intended (and break the Norse-theme).

This can be considered the "...and more!" mod of xenotypes. As of writing it is just 4 xenotypes, though a 5th was developed and then chucked into the Big & Small Races mod (Trolls).

It is recommended to use Humanoid Alien Races (HAR) with this mod, since this e.g. permits the spiders to have 8 legs game mechanically.

Xenotypes
Mimic

These friendly fellas like to brutally murder people, feast on their flesh, and then if there is something left they will wear it as a skin. Fortunately closer examination reveals their inhuman anatomy. Most variants around are believed to have been created as thieves and assassins.

Mimics have the unusual ability to take the physical form of a dead body, adding all of its genes as xenogenes. They can at any time either integrate them into their genome permanently, otherwise they will lose the genes when they stop mimicking their victim.

If HAR is used they will have a special body setup.



Weaver

Despite the innocent-sounding name the weavers are vicious and unlike what you'd expect from a web-making spider they are more known for running down their victims or pouncing on them from above.

While they are infamously murderous they are despite rumors not actually any no more cannibalistic than baseline humans. They also produce a large amount of silk that is of a quality comparable to Synthread.


Weavers produce fairly large amounts of Synthread, and if kept under control a handful of them can easily supply an entire colony. While some might have a tendency verging on murderously insane they are also quite capable fighters.

With HAR active they will get a proper spider-body with all the legs you'd expect.

Devilspider

Devilspiders produce silk comparable to devilstrand. They are believed to be bioengineered on an Urbworld by a corporation displaying the rare trait of relative sanity by making effort into making their spider xenotype not be impulsively murderous.

Despite the fearsome name they are better known for their tendency to bury themselves in pillows and blankets as well knitting toques and scarves for anyone who will wear them.


Devilspiders are highly valuable as colonists, being mild-tempered, sturdy, and able to produce small amounts of devilstrand. While not inclined to fight they are highly lethal when so required.

With HAR active they will get a proper spider-body with all the legs you'd expect.

Abomination [1.5 Only]

Ew. Who let this thing out?

Abominations are walking, talking, living cancers with a mess of malformed arms and a slug-like tail instead of legs. Most monstrosities like this are likely escaped failed experiments from some manner of lab, and some have despite everything has retained some semblance of mind.


They possess the unsettling ability to steal a highly random number of genes from corpses they devour. If they are pleased about the genes they can integrate them permanently, otherwise they can choose to purge their xenogenes at any time.

Their initial set of genes are absolutely awful, and they are forced to use their gene-eating ability to survive.

With HAR active they will get a frightening set of limbs.

Factions
The mod does not yet have any factions of its own. The xenotypes can be found randomly or they can be encountered from the Viper faction or Yokai union

Compatibility
Some optional cosmetic genes require Rimworld Anomaly.

Mod Discord
[discord.gg][ko-fi.com]
Popular Discussions View All (1)
2
May 10 @ 10:21pm
Error with Weavers and Death
FiauraTheTankGirl
53 Comments
Bee Breeder 14 hours ago 
Looks cool, tho the synthread spiders and especially the mimic seem extremely OP. Prolly doesn't work with body mods either.
RedMattis  [author] May 15 @ 3:06am 
@MadMage
They used to work in 1.4. Then in 1.5 stuff changed gene drawing so I had to reexport all the textures. Then Rimworld changed something again at some point, so it is slightly off for some body types again.

I'll probably get around to tweaking it yet again eventually, it is just that it is quite a time-consuming hassle.
Latex Santa May 14 @ 1:15pm 
@RedMattis
Yeah this is gonna be very... interesting.
The Mimics are gonna basically allow me to make my own Warhammer 40K Callidus assassins.
Plus, all the others who do not submit to MAH AUTHORITAH are obviously heretics, therefore too heretical (and dangerous) to be allowed to live.
MadMage May 14 @ 11:10am 
So, at the risk of sounding... ungrateful for your work here. Uhm, I would really like to use the Lamia and snake bodies, but they don't line up to pawn bodies properly even when using your own body texture mod. It's only slightly off from the front but when turned to the side the torso doesn't line up at all and clothing textures pop through the bottom into the thorax region.

I've found this to be an issue with basically any mod that adds any kind of added texture to pawns and I've long wondered why it was so difficult to line these things up...
INikolas May 12 @ 2:35pm 
archite genes icon of mimic looks like reference to "parasyte: the maxim"
RedMattis  [author] May 11 @ 8:20am 
@FiauraTheTankGirl
The xenotypes don't really have anything special on-death attached to them.

People have been seeing issues with immortal pawns even on vanilla runs though, so it could be a vanilla bug. Or just an unrelated mod doing something spooky to a pawn. The log you posted has errors on methods patched by a ton of mods, so it really could be anything.

Either way, provide the full game log if you want me to look at it. :)

@Ryn
Thanks. I'm glad you like them. :)

@Litestop
It requires the Big and Small Genes/Framework.
FiauraTheTankGirl May 9 @ 3:30pm 
Having an issue with these creatures:
THey don't actually die.
It keeps having an issue switching from alive and death states and creating a corpse for them.
I posted in the DIscussions the exact error, it is fine with the rest of the Big/Small races but Naga, Weavers, and Mimics appear to be having an issue.

I'm using the 1.4 version of these mods for reference.
Ryn Apr 22 @ 12:17am 
I absolutely adore your mods! Thank you so much for making them. They are now a staple of my mod list.
b0nes Apr 20 @ 4:02pm 
Awesome! Seems to have worked! Thank you <3
Litestop Apr 20 @ 8:00am 
Does this mod have any pre-requisite mods?