Space Engineers

Space Engineers

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SEDivers - NPC Framework
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Type: Mod
Mod category: NPC
File Size
Posted
Updated
6.219 MB
Apr 10 @ 10:37am
Jul 17 @ 3:22pm
68 Change Notes ( view )

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SEDivers - NPC Framework

In 1 collection by Flatulent_Moth™
SEDivers-Supported Mods
6 items
Description
Ever wanted to have NPCs manage dynamic territory? Ever wanted to be able to tell your ship to remove something? If that's the case, then this framework is for you!

(Huge Thank You to KSH for putting this in the community spotlight)

Check out our getting started guide here: https://steamcommunity.com/sharedfiles/filedetails/?id=3241250852

You can find the mod discord here: https://discord.gg/mJD4We4wE6



What is SEDivers?

SEDivers is a framework mod, (think like Weaponcore or MES) that focuses on giving NPCs territory functionality. While this mod does not do anything itself, other modders can use this mod to expand the functionality of their NPCs.

SEDivers allows players to engage with NPCs in a Galactic War-style format across both planets and space, where NPCs will advance their territory across space, requiring player intervention to hold them back. Space (including planets) will be divided up into sectors, which each are under the control of a single faction (or player control) players can retake sectors by destroying enemy ships and stations, which will stack to an overall capture progress for a sector.

(to view sector ownership type "/map")


Features

- SOS Beacon launchers for calling over players

- Stratagem launchers, which allow you to remotely lock your ship onto targets

- Tile-based Territory system - NPCs are limited to territory they occupy and can be pushed back (you can adjust how big and how many tiles there are in the world config)

- live territory map, allowing you and your allies to coordinate your efforts

- comms jammer beacons (similar to spawn beacons) that disable weapon targeting (they use the text "COMMS JAMMER")



Getting Started

- travel to a central location and use the /fastSetup command. If the game freaks out, that is normal. For advanced starts, see the ingame command list via /sedhelp




Compatibility

- Fully Compatible with Station Framework

- Mostly Compatible with MES (may conflict with MES territory or RivalAI)




For Modders

Check out the following example usage:

https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3218527100
42 Comments
matt 4 hours ago 
Thanks for the response, ill delete the galacticWar.cfg to clear my servers grid squares. As for the squares they're not too bad but its definitely a bit distracting during some big fights when trying to visually track grids. Its not critical by any means though, just a minor thing.

Regardless, the mod is really fantastic so far. Actually having a purpose to engage in PvE is something the game has been lacking (outside of dedicated servers RP or themed servers).
Flatulent_Moth™  [author] 6 hours ago 
I will probably add that in at some point. you can get the same effect by deleting the galacticWar.cfg file in your world storage.

The large grid squares are intentional as they are there to show sector borders to the player. I do not have a good method to turn them off yet
matt Jul 21 @ 3:37pm 
Is there any way a command to clear all tiles could be added? or is that a feature im missing as all tiles on my world are now controlled by reavers, but im unsure how to clear them. Also, im seeing large grid squares near planets which im assuming are "tiles" but they are a bit of an eye sore also. Not sure if they can be turned off either
Flatulent_Moth™  [author] Jul 11 @ 7:28pm 
yes it would, but you would either have to set up a companion mod with a config for SEDivers, or would need to ask the developer to include a config in their mod
BlueStoneCreepr Jul 9 @ 3:03pm 
Would Assertive Acquisitions work with this?
Flatulent_Moth™  [author] Jun 18 @ 10:30pm 
you can manually set up the factions using a combination of the /populate /setcenter and /setstatic commands. For more advanced editing, you can also edit galacticWar.cfg to manually edit values.
Thedarkpickle Jun 14 @ 10:52am 
is there a way to manually set up ai factions and give them territory or is it strictly automatic?
ButtersWillAlwaysLoveYou Jun 8 @ 2:57am 
depending on what else you add , I feel like the " RTS " mod would go great with this
Flatulent_Moth™  [author] Jun 5 @ 3:02pm 
@Come and See

If you want to hide the waypoints, use /quietmode, I just added it
AshGreninja Jun 4 @ 4:35pm 
Dam Moth you Cooked