Space Engineers

Space Engineers

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OmniCorp - OmniTools[Lasers]
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Type: Mod
Mod category: Block, Modpack
Tags: NoScripts
File Size
Posted
Updated
508.224 MB
Apr 10 @ 10:00am
Jun 22 @ 12:36pm
7 Change Notes ( view )

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OmniCorp - OmniTools[Lasers]

In 1 collection by Raidfire
Omni Corp
3 items
Description
Welcome to OmniCorp
Unleash the Power of Innovation with OmniTools



About OmniCorp:
OmniCorp, the beacon of innovation in the vast expanse of space. As a pioneering leader in futuristic technology, OmniCorp specializes in the development of cutting-edge laser-based tools designed to propel humanity into a new era of exploration and discovery. With a legacy spanning generations, OmniCorp remains committed to pushing the boundaries of what is possible, fueling the dreams of adventurers and visionaries across the galaxy.



Introducing OmniTools:


Prepare to revolutionize your operations with OmniTools, the pinnacle of engineering excellence. Crafted with precision and ingenuity, each tool embodies the relentless pursuit of perfection that defines OmniCorp's ethos. From the dynamic versatility of the OmniBeam X-1100 to the unparalleled precision of the OmniAurora X-2200, our lineup of laser-based instruments is poised to redefine the way you work, explore, and create.

The tools uses ToolCore and OmniTools are balanced towards performance for MP server usage. OmniBeam X-1100 has a few settings like what to work on and work color(This i enabled because of grinding aka grind color)


OmniBeam X-1100


Dive into a world of limitless possibilities with the OmniBeam X-1100, the ultimate fusion of welding and grinding technology. Whether you're constructing colossal space stations or salvaging derelict vessels, this versatile tool empowers you to tackle any task with unrivaled efficiency and precision.
Viktors OmniBeam Arm Controller for Autoprinting An ingame script for programmable blocks.
Type: Fixed Tool Weld/Grind (Only Large Grid)
Speed:1(Default/Lowest)
WorkSpeed:2
Range: Line field 180m(Use tool Draw to see)
Power draw: 15MW when welding/10MW when grinding



OmniAurora X-2200


Embark on an odyssey of discovery with the OmniAurora X-2200, the premier laser drill for intrepid explorers. From the icy depths of distant asteroids to the molten cores of alien planets, this advanced drilling apparatus unlocks the secrets of the cosmos, revealing untold riches waiting to be unearthed.
(Large and Small Grid)
Type: Fixed Tool Drill (Large and Small Grid)
Speed: 0.5(Applies to both Large and Small Grid)
WorkRate: 1 (Both)
Radius: (Large Grid: 5 | Small Grid: 4)
Length: (Large Grid: 30 | Small Grid: 2)
(Uses Line Field but applies radius also but only applies to drill types) Use Draw to see Line.



OmniSpecter Ore Mapper X-1500


Illuminate the darkest reaches of space with the OmniSpecter Ore Mapper X-1500, the ultimate tool for resource prospecting. Armed with state-of-the-art scanning technology, this indispensable device empowers miners and prospectors to identify valuable ore deposits with unparalleled accuracy at 600m, ensuring maximum efficiency in resource extraction operations.
(Large and Small Grid)



OmniBeam XT-5000 Its Out


Prepare for the future of laser-based technology with the upcoming release of the OmniBeam XT-5000. This revolutionary turret-based tool boasts unparalleled precision and efficiency, automatically targeting and repairing or salvaging objects with unparalleled speed and accuracy. Stay tuned for more updates on this groundbreaking addition to the OmniTools lineup.
Type: Turret Tool
Speed:2
WorkRate:2
ToolRadius: 400m
ToolRange: 200m
Power Draw: 55MW Active, 25kw Idle

The OmniBeam model lines incorperates functions for what to work and also work color. So make sure use these specially when grinding so you use a grinding color. So you dont grind your own grids by accident when your are dissasembling your own ships close to other ships or bases. Also note that each tool except for the OmniSpecter has an option called Draw this essentially shows you its working area(field) Will mention that its nothing like the BuildAndRepair

Rate it if you like it

OmniTools: Playlist with Development videos from start to finish+script



Server Owner/Staff Info:
For running this on a server i would suggest a limit of 4 for the OmniBeam X-1100 per grid and perhaps 8 per player(4xBase/station and 4 on a ship(Npc hunting and sorts) Or 4x X-1100 on ships and 2-4x XT-5000(stations only). The OmniAurora is 1 per grid type of tool so i would suggest a 1 limit of per grid and player. But its still up to each server how they limit them. I did my best at balancing this towards MP server usage/Nexus.



The OmniBeam and OmniAurora uses the ModFramework called ToolCore. This means the OmniTools does not have a config for tools or anything. ToolCore might have this in the future but currently it does not.



!! No reuploads as i dont support them. In the near future ModAdjusterV2 will most likely support ToolCore so things
can be adjusted then. I dont really care how this is taken by anyone but if reuploads are found ill just discontinue any support or updates for this mod. I dont have time to F arround. Takes heeps of hours to make this(Prob 150 in this mod alone). So wait for ModAdjusterV2 to allow for changes please.







ToolCore Discord [discord.gg]

Omni Corp Discord [discord.gg]

If you want to support me you can head to my patreon:
OmniCorp Patron [www.patreon.com]
Or
Support Omni Corp Development [paypal.me]

Other ways to support me
Become a subscriber to my youtube channel since i upload modding videos there on projects im doing
Raidfire's Youtube Channel

Teaser images related to this announcement:
https://steamcommunity.com/workshop/filedetails/discussion/3218498375/6690735095227058808/

And yes it has interior you can walk threw. Its a long way from finished but getting there. Considering animations also so its not only a static block. Size: 3x3x4. Better base integration where you can walk through it and above it.

Current Model Progress Update OmniRefinery 15.4.24 TBR(ToBeReleased) ETA: Unknown. Missing Models OmniAssembler and OmniModules.

https://www.youtube.com/embed/IW0-I6E4T38
Popular Discussions View All (4)
5
Apr 13 @ 9:54am
OmniCorp Announcements
Raidfire
3
Apr 12 @ 10:14am
OmniTools Adjustments
Raidfire
1
Apr 14 @ 12:50pm
Bug Reports
Raidfire
62 Comments
Raidfire  [author] Jul 7 @ 11:48am 
Activate turns it on and also the effects(beams). Target Tracking needs to be on also or the animation will be disabled(But having Activate off and Target Tracking on will most likely let it start welding/grinding and there is where the bug is). There is a bug with Activate and Target Tracking in ToolCore that needs to be ironed out. The Author of ToolCore knows this allready so it will be fixed eventually.
The Hobbit Jul 7 @ 8:35am 
You have to set "Activate" to disabled for it to work.

Activate seems to be having the opposite of the intended effect.
Pufferfish 120 Jul 6 @ 4:09am 
Can you make stasis field projektor for combat to industrial use?
stasis field can slow down hight speed space junk and can prevent junk and asteroids to hit stations or large ships second use Is more powerfull version tha can slow down small to large ships up to 50% of speed for small ships up to 75% speed reduction can you make it?
Raidfire  [author] Jun 29 @ 11:24am 
Its a bug with ToolCore when using Activate and Turret Tracking. Its been reported so waiting on a fix for that. Ill confirm with Ash about it.
Darkmatt Jun 29 @ 11:17am 
does anyone have visual bug with turret not moving but they are still building?
Raidfire  [author] Jun 27 @ 11:34am 
Check again. Tracking has to be on also. Or it wont track projection or damaged blocks. And also check other settings in the control panel.
Practice Mode Jun 27 @ 11:32am 
Not working. Once activated, laser effect played for 0.2second and then stop, the status remain as active, but nothing happen
Raidfire  [author] Jun 26 @ 10:16am 
The framework will get better with time. Gotta remember that ToolCore was launched November last year and at that point it didnt have toolturret support. That was implemented like march/april. So its still pretty new. Well for now i belive OmniTools by OmniCorp is complete. Have a few other ideas like OmniProduction, OmniThrusters, OmniUtility&Storage and perhaps OmniWeapons. Its alot so ill see what i get time to do in the future. Ive slightly started with OmniProduction for now. As linked below in the description :)
Raidfire  [author] Jun 26 @ 10:16am 
It shouldnt well. Its essentially assigned as a conveyor sorter and then the mod framework ToolCore does the rest of the magic. As for threathscore it shouldnt generate anymore then a conveyorsorter should tho. I initally designed them for station usage because it has slightly more range then the fixed one has. And i wanted them balanced for server usage where you would use the fixed one on ships to either battle repair friends or grind enemies/npcs. And then the turret version on a station with a 200m range and 400m radius. They essentially work the same as the BuildAndRepair does tho a diffrent framework since BuildAndRepair has its own builtin to the mod while mine uses the ToolCore framework designed by AshLikeSnow.
Efpes Jun 23 @ 8:23am 
Love the new turret, i have immeadietly placed it into a shipyard module of my station and it works lovely for repairs, haven't made anything large yet to stress test it tho
also is it just me, or does it generale a LOT of threatscore for MES?
love the lasers, they are the most balanced regarding component use, power use and effectiveness, they are an upgrade of the welder/grinder, without throwing them out entirely