Arma 3
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Turret Enhanced Plus (Marbit Edit)
   
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Data Type: Mod
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546.986 KB
Apr 4, 2024 @ 7:34am
May 13, 2024 @ 10:13am
4 Change Notes ( view )

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Turret Enhanced Plus (Marbit Edit)

Description
A few QOL improvements to the user when operating the TGP and conducting ISR. Thank you to the chaddington Fat Lurch for the original mod Turret Enhanced.

A quick summary of additions:
  • Mark with Text - Enter in custom text to place on the map without leaving the sensor.

  • Custom Marker Settings - Four presets in game options for you to define the color, icon, and label of your markers. Label 1 is pre-number text, and Label 2 is post label text. Enabling custom dialog will prompt the user to enter a text when marking.

  • Custom keybinds for Grid Slew/Markers - Set your keybinds in the vanilla settings menu. It supports direct joystick inputs.

  • Marker Hints/Chat - When placing a marker, it will let you know in chat, hint and the journal. Some servers disable the chat, so it is nice to know what your last marker number is when making that call on the radio without having to open the map.

  • Degraded marking system for DARTER/BLACK HORNET - Any targets past 1250 from your person (not the drone) will have an inaccuracy to balance larger ISR system on aircraft; the further, the more inaccurate. Complex marking is not available for the BLUFOR variants.

The marker counter is now local per client, meaning, client chooses initial starting number to count on in the settings, and it ignores other player's markers.The previous global was nice, but it would often reset back to 0. You can also set your starting number. Thanks you Waterguard.

The red, blue, black, green text in the addaction will not change words/color. If you change the default red, to pink, when you scroll wheel, it will still display Mark (Red) but it function like normal and mark as pink. Hints/chat will not show what color marker you've marked.

Fixed altitude hold that will allow the UAV to hold MSL instead of AGL when set using "set altitude".

10 Comments
Frost_99 Apr 13 @ 6:10am 
the Mavic 3 Improved mod badly needs a compat for this
ProrafiLeader Mar 27 @ 5:58am 
could you make it compatible with the "Mavic 3 - Improved" mod
largo5005 Feb 15 @ 5:06pm 
Hi. When I load a saved game, the elevation and azimuth does not shows anymore in turret optics. The rest of the mod seems to work fine thought. Anyone know how to solve that ?
[S.C.] Raptoid Nov 9, 2024 @ 3:45pm 
Why is complex marking not available for blufor darter? Can we maybe get a CBA option to enable it for them for servers and whatnot?
Chizzles812 Oct 16, 2024 @ 8:24am 
It seems like the "Change altitude" option in the Darter is no longer available. I could not find an option in configure addons. Am I missing it or was it removed?
Shided | trade.tf Sep 15, 2024 @ 2:34pm 
Any chance to make the GUI not appear on vehicles that would not support it (For example the HUEY from RHSGREF)

Perhaps a way to black list vehicles from having the GUI?
Kaiser_ATF Aug 24, 2024 @ 6:37am 
Can you make version with ACE self-interaction menu instead vanilla actions menu?
Mr. Remember Aug 21, 2024 @ 7:00pm 
This has a lot of great additions! Is there any way to allow for the SPS Black Hornet to have the same mechanics as the regular drones? I know there is a setting to turn on or off the single marker feature, but it would be great to have the option for the full suite of features. Thanks!
HBAOplus Aug 17, 2024 @ 11:58pm 
Hi, in DCO Vehicle.FSM mod, it says Turret Enhanced will outright crash the FSM.
https://steamcommunity.com/sharedfiles/filedetails/?id=2760263165&tscn=1723933540
So does your Turret Enhanced Plus version already solved this issue?
guacamole Apr 4, 2024 @ 11:36am 
sending carrots and cabbage