Arma 3
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Turret Enhanced
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Data Type: Mod
File Size
Posted
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0.481 MB
Jan 13, 2019 @ 1:25am
Sep 4 @ 2:49pm
30 Change Notes ( view )

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Turret Enhanced

Description
BI Forum: https://forums.bohemia.net/forums/topic/221354-turret-enhanced/?tab=comments#comment-3334460
GitHub: https://github.com/FatLurch/Turret_Enhanced

This mod enhances the capabilities of ISR[en.wikipedia.org] turrets on both vanilla and addon UAVs, Planes & Helicopters.

*Now Requires CBA_A3*

Current features:
-Configurable keybinds for adding markers (NEW 2019-02-03)
-Options dialog via CBA to disable GUI elements (NEW 2019-02-03)
-Measure distance (2D) & heading between two points (NEW 2019-01-30)
-Slew turret to position on map via click (must be zommed in one level so the camera is geolocked)
-Slew turret to typed coordinates (6, 8 or 10 digit grids)
-Grid indicator for where turret is pointing (With 6, 8 or 10 digit grids as of 2019-02-04)
-Add Black, Blue or Red numbered markers on the map where the turret is pointing
-A North marker in the turret view for situational awareness
-Server key included
-Support for most vehicles with a turret that inherits the base UAV, Helicopter or Plane class within ARMA
-Only needs to run client-side (thanks MGZoltan for testing!)
-Turret azimuth and elevation indicators (NEW 2019-11-30)
-Change Altitude for UAVs (NEW 2020-08-26)
-UAV Weapon Status Report (NEW 2020-08-30)
-UAV VMS (Vehicle Management System) reset (i.e. a reset in case the UAV becomes bugged) (NEW 2020-08-30)
-Change Change Loiter Radius for UAVs (NEW 2020-08-30)

Planned Features:
-

Features under consideration:
-10 Digit Grids for Grid Indicator (Option menu item?) - Done
-3D Distance Measurement
-Real-Time Distance Measurement Method
-MTI (Moving Target Indicator)
-More advanced markers
-Language support
-ACE-specific version
-Locked/Unlocked status of turret (May be an engine limitation)
-Eliminate the black "mask" on vanilla UAVs in the turret gunner's view

Known Issues:
-The turret on the USAF MQ-9, RQ-4A needs to be zoomed in one level before slewing will work
-The turret only seems to be accurate within a few meters
-The addon doesn't work with CUP helicopters - I don't plan on fixing this unless it affects a lot of people. The fix would require CBA XEH - Fixed 2019-02-03
-GUI elements conflict with ITC - Fixed via settings dialog 2019-02-03

Marker and slewing interactions are accessed through the vanilla scroll menu when actively looking through an aircraft turret.

The intent of this mod is for it to work on ALL UAVs, Planes and Helicopters with a turret.

Default keybinds:
Add Black Marker - Shift+1
Add Blue Marker - Shift +2
Add Red Marker - Shift+3

The following assets have been verified to work with the addon:
-Vanilla AR-2 Darter
-Vanilla MQ-4A Greyhawk
-Vanilla A-164 Wipeout
-Vanilla AH-99 Blackfoot
-CUP MQ-9 Reaper
-CUP MH-6
-USAF MQ-9 Reaper
-RHS MH-6
-RHS A-10
-USAF AC-130 Spooky 2
-USAF RQ-4A Global Hawk
-USAF AC-130 Spectre
-Firewill's F-22, F-16C & A-10C
-EricJ's UH-60 Pack
-MELB

The addon does not work with the following:
No known assets at this time. If you know of something the addon doesn't work with, please let me know.

Credits & Thanks:
-Killzone Kid
-AgentRev
-GuyFauwx
-ThreadAssessment
-commy2
-DevTeam Paxton
-Lasket & TrainOfThought6 for Distance Measure Feature idea
-The CBA-A3 team for their awesome and easy to use settings system
-SGT Fuller & the USAF team
-JacobZeD for testing Firewill's Assets & bringing them to my attention
-kju2 for his notes on multiple display optics and the need to use the IDD layer
-Ski for technical input on the MQ-9 display

And of course thanks to BIS for ARMA 3!

You MAY use this addon as part of an addon package. You MAY also pull out the .pbo files and include them in your own addon.

This addon pairs well with one of my other addons:
-MS IFF Strobes - https://steamcommunity.com/sharedfiles/filedetails/?id=1543390130


UAV UAV UAV UAV UAV
Popular Discussions View All (1)
5
May 21 @ 8:08am
Feature Requests
Fat_Lurch
< >
128 Comments
Fat_Lurch  [author] Sep 8 @ 6:10am 
Ianessa: is the flicker resolved for you now?

Thanks
Fat_Lurch  [author] Aug 30 @ 11:20pm 
Not exactly - I attempt to draw the UI elements at about 50-60 Hz. It seems that people's mileage varies. I'll try increasing it to 100 Hz
Ianassa Aug 30 @ 11:18pm 
Yes, that would describe it well. Is it intentional?
Fat_Lurch  [author] Aug 30 @ 11:17pm 
Thanks Ianassa! Would you describe it as a flicker?
Ianassa Aug 30 @ 11:12pm 
Hi Fat_Lurch. Just tested it out, and the featured do not show up when you are just a passenger anymore, so kudos on that.

However: sadly, a new problem emerged: now when I fly a drone (noticed this with the MQ-12 Falcon helicopter drone specifically) the features become very glitchy, appearing and disappearing constantly. Perhaps related to player vehicle still being considered to be player by the game engine while controlling drones (just a wild guess, I have no clue what your code looks like)?

Anyhow, thanks for listening and hope you continue to polish the mod!
Fat_Lurch  [author] Aug 30 @ 2:54pm 
nukey: That's something I've been wanting to work on. I know the USAF folks got this fixed on their MQ-9. I'll reach out and see how they did it
nukey Aug 30 @ 2:40pm 
any chance of adding a feature that cleans the camera, look how dirty it is https://steamcommunity.com/sharedfiles/filedetails/?id=2214840291
Fat_Lurch  [author] Aug 30 @ 12:46pm 
Ianassa: I just tried to replicate your MH-9 issue and I'm not able to. I have adjusted the code a bit, so perhaps this is resolved? Please let me know. Thanks!
Fat_Lurch  [author] Aug 30 @ 11:13am 
A dead meme: how do you mean? Like the RHS RQ-11 or?

Genetic Research & MyLittleNyx: I just updated the mod, it may have resolved these issues. Please let me know.

a dead meme Aug 28 @ 3:12pm 
would it be possible to add a cross, along with the N indicator?