Arma 3
243 ratings
Turret Enhanced
Data Type: Mod
File Size
0.482 MB
Jan 13, 2019 @ 1:25am
Mar 15 @ 8:09am
32 Change Notes ( view )

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Turret Enhanced

BI Forum:

This mod enhances the capabilities of ISR[] turrets on both vanilla and addon UAVs, Planes & Helicopters.

*Now Requires CBA_A3*

Current features:
-Configurable keybinds for adding markers (NEW 2019-02-03)
-Options dialog via CBA to disable GUI elements (NEW 2019-02-03)
-Measure distance (2D) & heading between two points (NEW 2019-01-30)
-Slew turret to position on map via click (must be zommed in one level so the camera is geolocked)
-Slew turret to typed coordinates (6, 8 or 10 digit grids)
-Grid indicator for where turret is pointing (With 6, 8 or 10 digit grids as of 2019-02-04)
-Add Black, Blue or Red numbered markers on the map where the turret is pointing (will use your current chat channel)
-A North marker in the turret view for situational awareness
-Server key included
-Support for most vehicles with a turret that inherits the base UAV, Helicopter or Plane class within ARMA
-Only needs to run client-side (thanks MGZoltan for testing!)
-Turret azimuth and elevation indicators (NEW 2019-11-30)
-Change Altitude for UAVs (NEW 2020-08-26)
-UAV Weapon Status Report (NEW 2020-08-30)
-UAV VMS (Vehicle Management System) reset (i.e. a reset in case the UAV becomes bugged) (NEW 2020-08-30)
-Change Change Loiter Radius for UAVs (NEW 2020-08-30)

Planned Features:

Features under consideration:
-3D Distance Measurement
-Real-Time Distance Measurement Method
-MTI (Moving Target Indicator)
-More advanced markers
-Language support
-ACE-specific version
-Locked/Unlocked status of turret (May be an engine limitation)
-Eliminate the black "mask" on vanilla UAVs in the turret gunner's view

Known Issues:
-Some users are experiencing "flickering" of the UI elements
-The turret on the USAF MQ-9, RQ-4A needs to be zoomed in one level before slewing will work
-The turret only seems to be accurate within a few meters
-The addon doesn't work with CUP helicopters - I don't plan on fixing this unless it affects a lot of people. The fix would require CBA XEH - Fixed 2019-02-03
-GUI elements conflict with ITC - Fixed via settings dialog 2019-02-03

Marker and slewing interactions are accessed through the vanilla scroll menu when actively looking through an aircraft turret.

The intent of this mod is for it to work on ALL UAVs, Planes and Helicopters with a turret.

Default keybinds:
Add Black Marker - Shift+1
Add Blue Marker - Shift +2
Add Red Marker - Shift+3

The following assets have been verified to work with the addon:
-Vanilla AR-2 Darter
-Vanilla MQ-4A Greyhawk
-Vanilla A-164 Wipeout
-Vanilla AH-99 Blackfoot
-CUP MQ-9 Reaper
-USAF MQ-9 Reaper
-RHS A-10
-USAF AC-130 Spooky 2
-USAF RQ-4A Global Hawk
-USAF AC-130 Spectre
-Firewill's F-22, F-16C & A-10C
-EricJ's UH-60 Pack

The addon does not work with the following:
No known assets at this time. If you know of something the addon doesn't work with, please let me know.

Credits & Thanks:
-Killzone Kid
-DevTeam Paxton
-Lasket & TrainOfThought6 for Distance Measure Feature idea
-The CBA-A3 team for their awesome and easy to use settings system
-SGT Fuller & the USAF team
-JacobZeD for testing Firewill's Assets & bringing them to my attention
-kju2 for his notes on multiple display optics and the need to use the IDD layer
-Ski for technical input on the MQ-9 display

And of course thanks to BIS for ARMA 3!

You MAY use this addon as part of an addon package. You MAY also pull out the .pbo files and include them in your own addon.

This addon pairs well with one of my other addons:
-MS IFF Strobes -

Popular Discussions View All (2)
May 24 @ 9:54pm
Feature Requests
Mar 14 @ 3:19pm
Blacklist requests
< >
Sanya Oct 10 @ 8:25pm 
good god this mod is a life savior the fact i can even get a bearing from our guys to theirs and a accurate distance is insane
FanOfReproductiveSystem Aug 24 @ 10:51pm 
#DNy the Beast works with ctab for me, only issue is that the marker feature have to be used via uav termial first, then it would be ok with ctab.
rudy_red_top Aug 14 @ 10:35pm 
Does this work client side? Or would I need this loaded onto a server for it to work.
#DNy the Beast Jul 1 @ 9:52am 
Dont work with cTab :(
Mooilater Jun 21 @ 8:15pm 
Cheers bud
No rush just something I would love to see implemented

Cheers for keeping this mod alive and up to date
Fat_Lurch  [author] Jun 21 @ 8:09pm 
Mooilater: I'll look into it, I've been interested because I fly the Hatchet birds as well. I'm tied in with their dev team, I just need to find time to get this working
Poncho Jun 21 @ 12:37pm 
Upvoting that last comment - there are so many units currently employing the H-60 Hatchet frames - COMPAT with Turret Enhanced would be a huge win
Mooilater Jun 20 @ 12:39am 
Hi there
How would I go about getting this mod to work with the Project Hatchet Helo found here

Is this something you are able to fix or is this something I need to ask the Hatchet team about?
Cheers Moo
DruidicRifleman May 29 @ 1:44pm 
Not sure why BUT could not find the target grid on a Zeus server i play on
Fat_Lurch  [author] Apr 9 @ 2:11pm 
Thanks Cap10_Bull@!