Jagged Alliance 3

Jagged Alliance 3

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Basic Crafting Economy Collection
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Description
Basic Crafting Economy Collection

Collection of mods that work well with the Basic Crafting Economy.

I. Base Components

A) Basic Crafting Economy
(Gameplay overhaul with crafting, medical & food system, new tools, resources & more)

B) BCE Guns
(Weapon overhaul & 90+ new weapons)

C) BCE Guns Crafting
(Crafting of weapons)

D) BCE Outposts & Mines
(Additional outposts & mines)

E) BCE Enemies
(Advanced & increased enemies)

F) BCE Armors
(Armor overhaul & 160+ new armors balanced with BCE Guns)

G) BCE Loot
(Loot crate and quest rewards economy for BCE Guns, BCE Armors & Basic Crafting Economy)

H) BCE Markets
(Overhaul of Fleatown, Cacao & Porchers Camp markets and vendors. And 5 additional dealers of items and weapons to be found on the map. Makes a total of 8)

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II. Please make your choices

1. BCE Quests - Illuminati
Side quest that is recommended to use: One new gun, new shipments and several tasks to complete to get the rewards.

2. Merc Value Rebalance
If you activate this mod, you have a better variety of economically reasonable choices in hiring mercs. Overall, mercs become more expensive. Please compensate with a tad more mine income, or you will not be able to afford mercs on level 10 anymore. It can be adjusted in mod options of Custom Difficulty Settings mod, please see below.

3. C-UAE Cross-Mod Universal Armament Expansion
Exclusion tables are implemented with BCE mods. Will provide BCE loot to enemies and their loot drops. Please make reasonable choices in the mod options. I suggest to put loot progression to -1 and enable weapon and armor exchanges.

Mod options suggestions:
+ Replace Weapons: On
+ Add Weapon Components: On
+ Replace Armor: On
+ Affect Militia: Off
+ Extra Grenade Chance: 10
+ Armament Progression Speed Factor: -1

4. Merc Mods
Please add or remove as many mercs as you like.

5. Custom Difficulty Settings
Custom Difficuly Settings mod options suggestions:

(A)
+ If you use BCE Enemies // TAIP AI OR Merc Value Rebalance OR GC-Militia
-> Sector Daily Income Bonus: -30%
-> Depleted Mine Income Percentage: 20%
-> Start Money Bonus: 10

+ If you use 2 of the 3 mods
-> Sector Daily Income Bonus: -10%
-> Depleted Mine Income Percentage: 20%
-> Start Money Bonus: 25

+ If you use BCE Enemies // TAIP AND Merc Value Rebalance AND GC-Militia
-> Sector Daily Income Bonus: -0%
-> Depleted Mine Income Percentage: 30%
-> Start Money Bonus: 60

(B)
Enemy Free Move Bonus: 30

(C)
Enemy Unit Bonus Level: 0 or 1 or 2

Use Enemy Bonus Level setting to counter balance your planned use of BCE Enemies // TAIP and the loot progression (Armament Progression Speed Factor in C-UAE mod).
+ If you don't use BCE Enemies // TAIP, put Enemy Bonus Level to 2 or maybe even 3
-> If you plan to use Enemy Bonus Level higher than 2 (3+),
then put loot progression from -1 to -2 (C-UAE)
+ If you use BCE Enemies // TAIP probably Enemy Bonus Level of 1 is most adequate
+ If you plan to use Tactical AI with all extras enabled (Hard Boiled, DOA, etc.)
probably Enemy Bonus Level of 0 or -1 is adequate
-> If you plan to use Enemy Bonus Level lower than 1 (0 or -1),
then put loot progression from -1 to 0 (C-UAE)

Recommended:
For BCE Enemies // TAIP
+ Enemy Unit Bonus Level: 2 // 1
+ Armament Progression Speed Factor: -1 // -1

6. GC-Militia
Mod options suggestions:
+ Militia Inventory item Slots: Related to Strength
+ Daily Upkeep Elite: 80
+ Choose Militia Equipment: None // Vanilla
+ Shop: Current Tier: 1
+ Shop: Multiplies the Default Stock Values: 1
+ Experimental: Militia Fights on its Own: On
+ No Loyalty Loss in Tows with not enough Militia: On
+ Shop: Ship to all Towns: On

7. Auto Renew Contracts
Mod options suggestions:
+ Auto-Rehire for _ Days: 14
+ Auto-Accept Haggling Attempts: On
+ Disallow Account Overdraft: Off
+ Active Budget Warnings: On

8. Audaki's Training Overhaul
Mod options suggestions:
+ Sector Training Stat Cap: 90
+ Trainboost Gainspeed: 60% or 75% (mod should offer more detailed steps in this zone: 60%, 68%, 75%. If that was the case, I would suggest 68%)

9. Pierre Pronto & Bast Merc
Hire Pierre at fortress (Earnie Island) and Bastien at the refugee camp.

10. Intercept
Headhunter mod that should be compatible with the BCE collection.

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Mod option suggestions try to give you a general idea how to set up for a good run. Please make your changes into the desired direction of travel.

Suggested Game Rules
Forgiving Mode: No
Active Pause: Yes
Lethal Weapons: No (for GC-Militia)
-> All other Yes/No

Suggested Advanced Rules
Body Count: Yes
Hard Lessons: Yes
Heavy Wounds: Yes/No
AIM Always On: Yes
-> all other No

Try to get 4-5 mercs at start for smooth play.

Feedback and suggestions welcome.
Have fun & good luck!

https://discord.gg/PQ8Puahsnx
(share feedback, report bug, help development, find coop players)

---

III. Additional Options

Revised Tacitcal Gear II
https://steamcommunity.com/sharedfiles/filedetails/?id=3178380968
Use this instead of Inventory Size Rebalance 1.5 if you want weight management, new inventory slots, holsters, vests and what not.
BCE Series offers basic compatibility: All BCE Items can go to the new slots offered and have weight attached to them.

Tactical AI Project (TAIP)
https://steamcommunity.com/sharedfiles/filedetails/?id=3042581131
Use this instead of BCE Enemies or in experimential cases together with BCE Enemies. When you use both mods together, all mod options of TAIP should be put off.

Mod options suggestions:
+ Global Stealth Detection Level: 60%
+ Global Explosion Resistance Level: 60%
+ Global Projectile Velocity: 150%
+ Hard Boiled: Off
+ Dead On Arrival: Off
+ Bullet in the Head: Off
+ The Grand Chien Nightmare: Off
+ Escape From the Grand Chien: Off

Enemy Armors
https://steamcommunity.com/sharedfiles/filedetails/?id=3229507332
If you don't use BCE Enemies, you can use Enemy Armors to have high compatibility with Tactical AI.

Rato's Explosive Overhaul
https://steamcommunity.com/sharedfiles/filedetails/?id=3253652174
Must be used together with Tactical AI Project in any way. Can work together with BCE Enemies but should not be required.

GC & BCE adopted Expansion of tactical maps light
https://steamcommunity.com/sharedfiles/filedetails/?id=3258648210
The light version should be compatible with BCE series. Loot and difficulty progression will get disturbed. Not suggested for first BCE runs.

Diceman
https://steamcommunity.com/sharedfiles/filedetails/?id=3095871589
Can serve as an alternative or addition to BCE Enemies // TAIP to spice things up. Shakes up balance a lot. Spawns loads of additional enemies in random events. Not suggested for first BCE runs.

Zota6's Weapon Soundpack
https://steamcommunity.com/sharedfiles/filedetails/?id=3119118977
Refreshing exchange of good quality sounds. Unfortunately few guns will have missing sounds when using this.

Nocturnal Beauty
https://steamcommunity.com/sharedfiles/filedetails/?id=3274783005
Use this instead of Darker Nights when you are only out for beautification instead of technical changes of nights.
Items (58)
Basic Crafting Economy
Created by whahappen
v4.93 UPDATE: Piece of Cake! + 4 liquors + New foods & ingredients + Flour, Cacao, Strawberries, Cherries, + Baguette, Apple Pie, Banana Pancakes, Banana Cake, Risotto, Fruit Bowl, Strawberry Pie & Black Forest Cake, different kinds of MRE + Introduction o...
BCE Guns
Created by whahappen
v4.29 Stealth Update + 5 crossbows: Junk Xbow, Compound Xbow, Hunting Xbow, Tactical Xbow, Apex Xbow + 8 bolts, subsonic ammo for all gun calibers, weapon noise rework + weapon Kill Counters + weapon info boxes with crucial information such as weapon tier ...
BCE Guns - Crafting System
Created by whahappen
--- BCE Guns - Crafting System (v2.67) Crafting implementation of BCE Guns --- Gun Crafting (sector operation) (CS = Chipped Sapphire) <= Hi-Power + Steel Pipe (combine) <= MP38 + Steel Pipe (combine) <= UZI + 2x Steel Pipe (combine) <= FAMAS + 2x Steel Pi...
BCE Outposts & Mines
Created by whahappen
v1.18 ----------------------------------------------- BCE Outposts & Mines ----------------------------------------------- + two additional mines: water source & coca plant + six additional outposts + changed income and depletion time of existing mines + g...
BCE Enemies
Created by whahappen
v1.36 --------------- BCE ENEMIES --------------- Overview + Improved enemy and militia strength & ability + Increased enemy squad size + Autofight rebalances + All changes from mod Enemy Armors included + Standalone or use with BCE Series --------------- ...
BCE Armors
Created by whahappen
v2.40 UPDATE --- + NVG and Gas Masks can be removed from helmets with a multitool + RTGII compatibility started (armors got weight) + T4 Upgrade Kit (made from Kompositum 58) + All medium (kevlar) and heavy armors improved + Shaman Armor is camo and helmet...
BCE Loot
Created by whahappen
v3.73 UPDATE + Updates implement new items of Basic Crafting Economy, BCE Guns & Armor Crafting Economy and refine the loot balance ------------------------------------------------------------------------------- BCE Loot -----------------------------------...
BCE Markets
Created by whahappen
v1.46 ------------------------------------------ BCE Markets ------------------------------------------ Content + overhaul of the market vendors in H9 Fleatown & K9 Port Cacao Docks converting GC-Vendors for BCE + additional vendors for different goods + s...
Chinese Multitool
Created by whahappen
Tool for Basic Crafting Economy & BCE Armors Comes with a crafting recipe (sector operations): <= Wirecutter + Lockpick + Sharp Knife + 1x Steel Pipe + 3x Chipped Sapphire To make use of the tool as a player, please download Basic Crafting Economy: https://...
BCE Quest - Illuminati
Created by whahappen
v.1.22 --- BCE - Illuminati Questline --- + task & reward system + six ascending difficulty fights against Clone Warriors to achieve six levels of enlightenment + increased sector size and improved battlefield (H11) + three new enemy types + sector operati...
Merc Value Rebalance
Created by whahappen
---------------------------------------------------- Merc Value Rebalance ---------------------------------------------------- - This mod balances out the costs of mercs so you are not forced to take the same each run in order to make a good economical cho...
Inventory Size Rebalance 1.5
Created by whahappen
Reupload of Audaki's Inventory Size Rebelance (mild) I found this to be a very well balanced inventory size upgrade. This is required for a good experience playing Basic Crafting Economy and probably several other mods without putting all inventories to ma...
OctoSquad (8 merc squads)
Created by PoundedChicken
Increases maximum squad size to 8 and makes small UI changes to fit things in. Works with 1.5 with new games and existing Saves. Thanks to modders Tobias and SkunkXL whose mods I checked out and learnt from. Note. If you are using another mod that changes ...
Auto Renew Contracts
Created by LotR[Henchman]
Tired of managing your mercenaries through inferior options? Of having to engage in human interactions just to prolong a contract both sides are decide upon prolonging from the beginning? Look no further! A.I.M. got another groundbreaking solution for you!...
Start Hidden Mod
Created by ChrisVomRhein
Start with all squad member hidden when entering a map. License: MIT Source Code: https://github.com/Christian1984/jagged-alliance-3-start-hidden-mod...
ShowChanceToHit
Created by Haemimont Games
Displays chance to hit on different body parts and the health bar of units. Jagged Alliance 3 is a game meant to represent firefights in their entire chaotic and messy glory. Visible chance to hit is not the kind of core experience we had in mind while bui...
Pinned Down
Created by permanent666
This mod introduces a suppression system, which is reflected in 5 new combat effects. While a counter tracks the suppression for each unit in the background, your units and opponents can acquire the following statuses: Shot At Under Fire Under Heavy Fire S...
Hold still damn it
Created by permanent666
Status: "It should be working out" This is a tiny mod which prevents that the campaign automatically resumes after entering satellite view or giving a move order. Important: To make the mod work you have to restart the game. Otherwise the play/pause button...
Darker Nights - NightOps
Created by ice-design
The "NightOps perk" and the "Night vision goggles" are not very usefull at the moment. The current visual impairment at nights and in dungeons is only 10%, which makes the trait nearly useless as you could see at night nearly the same as in dayllight. So t...
Less Intrusive Healthbars
Created by Morianthi
Are you tired of glaring health bars that remind you you're just playing a game? Frustrated by how they disrupt your immersive experience? Well, surprise — it's still a game, and yes, it still has health bars. But now, they're much less intrusive. Thanks t...
Improved UI Font
Created by lexo1000
Replaces Source Code Pro font with Input Mono Condensed for an improved visibility of the user interface. Version: 1.01-040...
Trustworthy Gunsmith
Created by Lucjan
Greatly reduces the difficulty of modifying weapons. A good mechanic is still required to perform all upgrades but losing scraps and the condition of a weapon is impossible. For example, Blood(23 Mechanical) won't be able to apply all changes but will neve...
Audaki’s UI Enhancements (1.5.1 Compatible)
Created by Lucjan
Shows additional information in the UI regarding tired/rested status, XP and lvl, Free Move AP, morale influences, ammo and option sliders. Disclaimer This is a re-upload with fixes for 1.5. Previous re-upload by r47926. Orginal mod by Audaki. Both decided...
C-UAE Cross-Mod Universal Armament Expansion
Created by Lucjan
Cross-Mod Universal Armament Expansion (C-UAE) TL;DR Semi-Random Enemy Weapons and Enemy Armor with a robust weapon attachment and ammo distribution system that scales with campaign progression. Designed to support other mods. To Tactical AI Project users ...
Custom Difficulty Settings
Created by Lucjan
Allows to adjust choosen difficult difficulty settings On/Off settings: - Apply to First Blood - Apply to Commando - Apply to Mission Impossible Difficulty settings: - Start Money Bonus - Enemy Free Move Bonus - Sector Daily Income Bonus - Roll Skill Check...
Audaki’s Training Overhaul
Created by Sir Ni
Rebalances the mechanics in which stat points are gained by field experience and the sector training operation. Disclaimer This mod was orinally created by Kira She gave permission to update and maintain so, here I am. Kira san, arigato gozaimassss <3 Auda...
Make IMP Great Again Remastered
Created by LionCat
See this 2 mins short video clip to overview NEW Make IMP Great Again. See this 3 mins short video clip to overview A.I.M. Customisation Project . Check all my mod list here. *华人铁友可加铁血联盟3【QQ交流群=881710876】提供反馈和建议。 REMASTERED EDITION FEATURES Add more workin...
IMP: More Portraits
Created by Brakian
Over 30 IMP portrait options, male and female, including larger portraits for the merc information screen. In-game models should also come close to matching the portrait. Uses a slightly different numbering scheme so it should remain compatibile with Revan...
GC-Militia / Militia Overhaul mod
Created by permanent666
Overview Militia online hub with webshop Webshop uses Bobby Rays item configuration Militia base building New operations Changes to militia training Enemies can be captured and interrogated New logistic operation to transfer or sell items Militia squads ca...
GC Tourism - with weather forecast
Created by permanent666
This mod provides a 7-day weather forecast to help you plan your combat missions better. In addition, this mod is a website mod blueprint that contains all the code snippets you need to create your own websites in Jagged Alliance 3....
JA3_CommonLib
Created by injto4ka
Common Modding Library Fixes and tweaks Git Repo If the mod's version doesn't match the one below, please verify the integrity of the game files. Version: 1.05-670...
Pierre_Pronto
Created by Papill0n
Allows hiring Pierre after initially defeating him at Fort l'Eau Bleu. Unlocks additional game content that would otherwise only be seen in very unorthodox playthroughs (such as Pierre's conversations with Jackhammer for example)....
BastMerc
Created by Papill0n
Allows hiring Bastien from the Refugee camp. The conversation line to be used will be highlighted by an asterisk *...
Intercept
Created by Papill0n
This mod allows collecting cash prizes for any wanted criminals the player eliminates. It adds several custom characters and, to that end, edits certain maps. Targets are defined via e-mails. At this time, 14 targets are defined. Certain targets may includ...
Merc: Alannah 'Echo' McSkye
Created by key
Alannah 'Echo' McSkye BIO - Can you hear an Echo? Behold (and beware) Alannah McSkye, your new Echo! She will mimic and mirror everyone and everything you do! Born to an astrophysicist astronaut father and a stand-up comedian mother, Alannah had a universe...
Merc: Bill 'Razor' Lamont
Created by key
Razor's attention to detail and finesse with the blade saved him from being nicknamed 'The Butcher'. Ask him why he prefers a knife to a gun and every time he'll say 'so much noise, so little challenge!' He takes pride in his ability to carve the alphabet ...
Merc: Dr. Clifford 'Cliff' Highball
Created by key
Dr. Clifford 'Cliff' Highball BIO - Checklist: Golf, Stethoscope, Hunting Rifle, Wife The flexible doctor Clifford Highball has honed his shooting skills with a needle and rifle and is a devout member of A.I.M. for the past couple of years. Cliff's health ...
Merc: Dr. Daniel 'Danny' Quinten
Created by key
Dr. Daniel 'Danny' Quinten BIO - Sky Is No Limit: Peak Performance Doctor David Quinten is a mountaineer, skydiver, and mobile medical practitioner. During Operation Desert Storm, he developed a reputation for jumping out of helicopters to operate on wound...
Merc: Dr. Donna 'Spider' Houston
Created by key
Dr. Donna 'Spider' Houston BIO - The Pull Military trained in the treatment of trauma, Doctor Houston is unequalled in giving medical aid under the most adverse conditions. On the darkest nights or during the fiercest tropical storms, the wounded can count...
Merc: Dr. Margaret 'Stella' Trammel
Created by key
Dr. Margaret 'Stella' Trammel BIO - Surprising comeback Beside her hard-fought battles on the combat field, Dr. Trammel is also known for her uphill struggle with the A.I.M. Fraternal Benefits Association to gain spousal benefits for same sex partners. She...
Merc: Florence 'Flo' Gabriel
Created by key
The daughter of vineyard workers, Florence Gabriel spent most of her childhood in Cognac, France before moving to Pittsburgh, Pennsylvania, USA. After settling in the US she took a job as the bookkeeper for a major gun dealer, where she acquired extensive ...
Merc: Frankie 'Haywire' Gordon
Created by key
Frankie 'Haywire' Gordon BIO - The Auto-maniac Roadkiller Killing is Frankie Gordon's speciality. He's not particular on how he kills, just as long as he has fun doing it. Haywire may not be considered a marksman, but he exhibits a certain fascination with...
Merc: Hamous
Created by key
Hamous BIO - Mini-van, how much? Hamous had his first taste of combat in Metavira, and based on a glowing recommendation from a major client, Jack Richards, he was granted an internship with this organization, which later expired. Regrettably, poor Hamous ...
Merc: Igmus 'Iggy' Palkov
Created by key
Igmus 'Iggy' Palkov BIO - Guilty conscience In addition to his formidable Rocket Rifle, Iggy is characterized by his strong sense of pride and unwavering moral principles. Having served under an oppressive dictator in a foreign nation, he grappled with ove...
Merc: Jean Pierre 'Malice' Viau
Created by key
Jean Pierre 'Malice' Viau BIO - The Bad Boy Jean-Pierre may be a little rough around the edges, but he is extremely sharp with a blade-in-hand. He acquired most of his skills while working as the head doorman at a nightclub. Street fighting is definitely o...
Merc: Jim 'Cougar' Wallace
Created by key
Jim 'Cougar' Wallace BIO - By-the-book Jim Wallace is one of the few cadets ever to get a perfect score on every final exam at military college. Of course, it didn't hurt that his father wrote the school's military code of conduct. He's a master at convent...
Merc: John 'Bull' Peters
Created by key
John 'Bull' Peters BIO - Bull Market A massive man of very few words, John Peters prefers to let his actions speak for him. Despite his experience as a U.S. Army MP, he has a concerted lack of respect for authority and angers easily. In fact, he probably s...
Merc: Kevin 'Maddog' Cameron
Created by key
Kevin 'Maddog' Cameron BIO - Junkyard Dog Kevin "Maddog" Cameron is a native of Arulco, previously working as a parts scavenger at the junkyard in Estoni. He joined the local A.I.M. forces during their mission to overthrow the oppressive dictator of Arulco...
Merc: Louisa 'Buzz' Garneau
Created by key
Buzz Garneau's life has undergone some major changes in the past year. She had a major falling out with Lynx; they can barely stand to be on the same planet. Her tell-all book, 'Under Cover, Under Lynx,' has been rejected by every publisher who's seen it. ...
Merc: Kirk 'Static' Stevenson
Created by key
Kirk 'Static' Stevenson BIO - The Chill Pro The laid-back Kirk Stevenson has been with A.I.M. long enough to acquire a respectable experience class and salary. A decent shot and a technical wizard, 'Static' worked for years as the lead sound technician on ...
Merc: Lt. Conrad Gillitt
Created by key
Meet the old/new mercenary, Lt. Conrad Gillitt - and continue his story from JA2 with this voiced mod. Sure, he is an arrogant a$$hole, but considering his troubled childhood, who would really blame him? Perhaps - just perhaps - his unique set of skills ma...
Merc: Percival Penworth
Created by key
Percival Penworth BIO - Timeless Pursuit of Elegance, Wisdom, and Mystery Percival Penworth embodies meticulous grace and silent sophistication. Draped in bespoke suits that mirror the timeless elegance of his spirit, Percival leads a dual life as a season...
Merc: Rudy 'Lynx' Roberts
Created by key
Rudy Roberts is one of the most dependable veteran sharpshooters in A.I.M.'s line-up. He has proven himself during many missions to be capable of shooting for distance no matter how small the target. Wishing to expand on his already impressive resume, Lynx...
Merc: Thorton 'Bubba' Jones
Created by key
Aside from his sheer size, Thorton is notable for being the first prison guard to ever be dismissed from the Alabama State Correctional Department for brutality towards inmates. The precise details of this chain-gang boss' infractions are unclear as we wer...
Merc: Tim 'Numb' Sutton
Created by key
Tim 'Numb' Sutton BIO - Kung Fu Punk Tim Sutton suffers from a bad case of visual offensiveness and no one has been willing to give him a break. His bad haircut and neck tattoo has hindered this mercenary's career pursuits despite an otherwise impressive r...
Merc: Trevor Colby
Created by key
Trevor Colby BIO - Open says-a-me Aussie whiz-kid and gadget-master Trevor Colby can turn a harmless toaster oven into a lethal weapon. He has extensive knowledge of explosives and a knack for opening doors. A practical joker at heart, Trevor takes as much...
Merc: Vincenzo Massimo
Created by key
The Vinster is back! Vincenzo Massimo BIO - The Prodigal Son Returns While Vinny's years of service with A.I.M. has been impeccable and without so much as a blemish on his personnel file, his personal life has been an entirely different matter. This wise-c...
key's Merc Relationships
Created by key
This little helper mod ensures that all my newly added mercs are appropriately Liked/Hated back by the orginal JA3 cast. --- Huge kudos to rato for squashing a bug that was driving me crazy ;) --- I did not specify it explicitely, but generally I am sticki...