Jagged Alliance 3

Jagged Alliance 3

210 ratings
GC-Militia / Militia Overhaul mod
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File Size
Posted
Updated
16.548 MB
Aug 28, 2023 @ 9:59am
Sep 23, 2024 @ 11:13pm
55 Change Notes ( view )

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GC-Militia / Militia Overhaul mod

Description
Overview

  • Militia online hub with webshop
  • Webshop uses Bobby Rays item configuration
  • Militia base building
  • New operations
  • Changes to militia training
  • Enemies can be captured and interrogated
  • New logistic operation to transfer or sell items
  • Militia squads can be moved
  • Militia squads can be managed through squad management
  • Militia squads can be renamed
  • Militia soldiers have names, a hometown and a background story (thanks ChatGPT)
  • Militia soldiers have randomized stats and professions
  • Especially rookies but on veterans have worse morale when fighting away from home
  • The mod changes the default squad size to 8
  • Optional default - In combat, militia soldiers can be controlled by the player (auto-resolve is still possible)
  • Optional default - Randomized militia equipment based on the militia soldiers background
  • Optional default - Militia soldiers have to be paid continuously (additional costs when they are on campaign)
  • Optional default - Cities lose loyalty when too few soldiers (including mercenaries) are stationed

Compatibility with other mods

  • List will be updated soon

Currently Known Issues
  • Testing with 1.5 was limited, so it is possible that there are new unknown bugs
  • There can be bugs if the games language is changed. I am not sure if your game has to be on "AUTO" or in english. Still investigating.
  • If there is a militia squad at E9 or a militia squad moves to E9 at a certain event it will vanish. It does not break the event as I thought earlier it is just that the event is somehow broken as it only triggers if you defeat everyone at E9
  • You can deactivate the mod and your savegame will still work but there is no real uninstall at the moment. I am working on it.
  • Please make a backup savegame before activating this mod. Close and restart the game after activation.

Plans for the future

This mod is intended to be a wip and will be developed further. Feel free to post your suggestions.

  • Proper backgrounds for militia with special effects
  • City policies

Thank you modding Discord and Haemimont!

Without the community in the modding Discord and also the support of the developers, this mod would not have been possible. In particular, I would like to thank Audaki, Anarkythera, Tobias, SkunkXL and HG_Feanor for their help.

Credits

Icons downloaded from flaticon.com and created by “Freepik
Icon with the dog was also downloaded from flaticon.com and created by “Vitaly Gorbachev”.
Militia bios, names and squad-names were created with ChatGPT and Bard



Version: 5.16-6969
Popular Discussions View All (4)
122
Mar 5 @ 11:45pm
Report your bugs
permanent666
71
Dec 23, 2024 @ 10:58am
Suggestions, improvements and feature wishes
permanent666
1
Jun 22, 2024 @ 9:59am
Militia page blank.
Kaos
495 Comments
Lord Raccoon May 1 @ 4:29pm 
i wonder, how can militian be healed?
Zacarías Satrústegui Apr 27 @ 2:30pm 
I don´t see bugs at all. You can use it with the latest version.
Zacarías Satrústegui Apr 20 @ 6:40am 
Do you think you could make this mod compatible with UI in 4k? https://www.nexusmods.com/jaggedalliance3/mods/251?tab=posts&BH=0

When in Satellite View the unit signs get too big for the map square. Also it is impossible to select more militia soldiers apart from the 5 first ones in the portrait list on the left.
Jan3778 Mar 16 @ 1:56am 
Is there an option so i DONT have to move and shoot with the militia?
COREL80 Feb 14 @ 4:45am 
SnickeringSnaussages 24 DIC 2024 a las 21:44
I've got not interest in managing/micromanaging militia, but I'd love a separate mode with just the sector operations and interrogation options intact.

+100000000000000000:steamthumbsup:
Xeryx Jan 18 @ 8:42am 
Also, if you want to join some of the other modders for JA3 in their own discord I can give you an invitation, it is a good place and they are very helpful.
Xeryx Jan 18 @ 8:33am 
@permant666, I have had to pause on your wonderful mod for the moment, I am helping GBO test and troubleshoot bugs ATM. But damn I miss your mod already being able to just move around the Militia makes a world of difference. But I did find something you need to fix. If a militia unit enters a hostile map with the mercs, the game gives the team the defensive positions in the map as if they were defending, and this alone is a huge balance changer to the game.
Xeryx Jan 16 @ 5:35pm 
Ugh I tried to share a link over at the JA3 modprojects, but steam is blocking it.
permanent666  [author] Jan 16 @ 4:17pm 
@Xeryx, I paused modding at the moment but if you tell me which problems you were encountering I can have a look.
Xeryx Jan 16 @ 4:07pm 
Your mod is great but it seems there are some LUA issues going on in the background. Are you planning on modding JA3 anymore?