Arma 3
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(A3SGM) T48 GMC (Gun Motor Carriage)
   
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Data Type: Composition
Composition Type: AntiTank, Artillery
Meta: Dependency
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2024 年 2 月 10 日 上午 6:40
1 項更新註記 (檢視)
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(A3SGM) T48 GMC (Gun Motor Carriage)

在 IDFMI CaRdO 的 1 個收藏中
A3SGM Composiciones
13 個項目
描述
T48 GMC (Gun Motor Carriage)

The T48 57 mm Gun Motor Carriage was a self-propelled anti-tank gun produced by the Diamond T company in 1943 for the United States. The design incorporated a 57 mm gun M1
This is a work in progress so if you see errors or bugs please report them. They are created for my community

my other compositions
https://steamcommunity.com/sharedfiles/filedetails/?id=2947737046

My Arma III World War II Community (A3SGM) of Latin America.
Discord: https://discord.gg/qy5ZTfP

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T48 GMC (Gun Motor Carriage) La composición no es un reflejo exacto, pero es lo más parecido al T48 original, la composición tiene 5 asientos, conductor, acompañante y 3 asientos traseros para los artilleros.
La composición no es un reflejo exacto, pero es lo más parecida al original T48, la composición cuenta con 5 lugares, conductor, acompañante y 3 sillas traseras para los artilleros.

Mis otras composiciones https://steamcommunity.com/sharedfiles/filedetails/?id=2947737046 Mi Comunidad Arma III Segunda Guerra Mundial (A3SGM) de Latinoamérica.
Discordia: https://discord.gg/qy5ZTfP
8 則留言
outwardpanicjoe 2024 年 4 月 4 日 上午 1:26 
yeah i got it to work but the sand bag chair keep making me stuck and would change the size of everything inside the vehicle but only when im on the move then pop back when i stop this only happen on my dedicated server but works fine locally.
IDFMI CaRdO  [作者] 2024 年 4 月 3 日 下午 4:55 
It's tedious but it's the only way I know:steamfacepalm:
outwardpanicjoe 2024 年 4 月 3 日 下午 2:35 
yeah having to change the names of all the object just take a good amount of time but was able to get 2 to work
IDFMI CaRdO  [作者] 2024 年 4 月 3 日 上午 7:14 
what unites them and any script that has the name of the vehicle
IDFMI CaRdO  [作者] 2024 年 4 月 3 日 上午 7:13 
Yes of course, when you copy and paste, the second vehicle generates a new name, for example if it is "Half-track1" it will remain as "Half-track1_1", what you must do is change the name of the objects in the script that attaches them to the vehicle.
outwardpanicjoe 2024 年 4 月 2 日 下午 2:10 
is it possible to have more then one of these at once?
IDFMI CaRdO  [作者] 2024 年 2 月 18 日 上午 6:49 
It is a composition, the video shows how to use it https://www.youtube.com/watch?v=kT6LwVunXXg
keninkansas 2024 年 2 月 17 日 下午 3:23 
Hi, thanks for doing this. One question: where do I find this object in the Editor? I couldn't locate it in the SPE US Army objects.