Arma 3
746 ratings
O&T Expansion Eden
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64.431 MB
Nov 28, 2019 @ 8:01pm
Jun 25 @ 7:19am
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O&T Expansion Eden

Description
Expand Arma 3 with the "O&T Expansion Eden". This multi-faceted mod provides a variety of new props, structures, equipment, weapons and vehicles. Fixes/improvements of vanilla configuration and scripts!


KEY FEATURES

Configuration & Scripts bug fixes:
Fixes common bugs present in vanilla Arma 3 making game was it supposed to be. Improvements include corrections to multiplayer ejection particles/sounds, glithed environmental audio, missed distant cluster ammo explosion sounds, echo audio glitch for some weapons, glitch shot audio with Mk20 & Katiba at the same time, and much more!

Eden Editor Assets:
Unveil hundreds of hidden and underutilized assets, making them accessible via the Eden Editor. From massive structures to intricate static ship components and varied decorative props — explore nearly 300+ new props for mission creation.
  • Large Structures: Castles, Hospital, Stadium, static Aircraft Carrier and Destroyer parts
  • Props: Civilian and Military Items, Decorative Objects and Furnitures.
  • Vegetation: Castles, Hospital, Stadium, static Aircraft Carrier and Destroyer parts
  • Textures: Exclusive textures for Arma 3 missions will be available as separate objects in the editor that do not require additional actions from the author to apply them. Objects are separated by theme, several textures were often created for one theme, these textures can be selected manually via Object's Specific Attributes.
  • Animations: Animations are created for some objects: e.g. rotate or hide any part of the object. These animations will be available in the Object's Specific Attributes using a checkbox or slider.




To quickly find a class of object that applies a random texture or animation automatically, type "class random" or an equivalent name in your language — Random into the search bar, click and place.

Object's Specific Attributes:
is Eden Editor menu that can be found on 2x LMB click on an object and scroll full down:


Equipment:
Expand your loadout with freshly added gear:
  • Uniforms: 47 pieces: unused full ghillie suits, unused uniform textures, huge variation of civilian uniforms with new textures and models
  • Vests: 45 pieces: hydrator, retextured variations of bodyarmor, unused patrol carrier rig
  • Backpacks: 18 pieces: hydrator and hand gun holders as backpacs, de-scripted Self-Contained Breathing Apparatus and Combination Unit Respirator (the backpack-mask hoses animated without scripting), unused AAF and Black textures of Kitback
  • Headgears: 71 pieces: unused textures of caps, bandanas, panamas, CAST and LDF helmets, Bandana with Cap model, headset and de-headset variants of headgears and their retextures
  • Goggles & Masks: 13 pieces: Air Purifying Respirators without filters, retextured balaclavas, de-scripted Diving Goggles (goggles will visible even on land not naval only)





Expanded Weaponry:
Expand your loadout with freshly added gear:
  • Vermin SMG 9mm
  • Unit Throwable AT Mine
  • RPG-42 (Camo) and alternative modification with rangefinder - RPG-42 (Camo) Mosafer A-1
  • Flashlights (Max): vanilla flashlights with enhanced performance simulating operation at maximum power
  • Optic: defective ACO SRS (Trijicon SRS), unused 4x reticle for DMS Shashka and HMG .50 Reflex Sight
  • Muzzle Attachments: 9mm and .45 ACP variants of unused Osprey sound suppressor (SilencerCo Osprey), hidden SIMCOM Adapter, unused texture for 5.8mm sound suppressor and some long unused silencer for 9mm and .45 ACP
  • Devices: unused model of CTRG Laser Designator (Laser Target Locator Module) and unused black texture for Compact NVG




Vehicles & Units:
Experience revamped Surface-to-Air turrets functioning as Surface-to-Surface Missile Launchers, To-108 Daryaal CSAT plane, drones AR-2 and AR-2 Plaka that are carrying and dropping exploding ammunition or setable mines.






Expanded Eden Editor Attributes:
Use Object's Special States (2x LMB) to toggle collision, attach map marker directly onto object, switch walkable objects to make interior sound FX for players. Use map Marker Style attributes to select new Brushes and Shape types. Customize Rain Parameters in Weather attributes.



Map Marker Overhaul:
Players, authors, and Game Masters (Zeus) alike can benefit from dozens of new Map Markers for their scenarios. That include hand drawn markers from Contact Expansion (campaign First Contact), new marker colors.


362 Comments
makotiwe Jun 20 @ 12:16am 
操你個屁屁,你這個白痴,我的朋友!
多虧了這幅傑作,我才得以完成畢業論文答辯!
你個臭屁股,你這個白痴,我的朋友!
Trager  [author] Jun 20 @ 12:11am 
Spartan 208 thanks for the feedback, fix on the way
Spartan 208 Jun 19 @ 11:58pm 
Hey @Trager, are you aware of a bug that's messing with the baseline UH-80 Ghost Hawk's passenger seats? the two left door seats are bugged when the mod's loaded
Apricot_ale Jun 17 @ 8:13am 
bohemia should be hire you
Trager  [author] Jun 11 @ 12:58am 
Pull pin sound seems engine side defined, can not modify. DayZ grenades range is 50m for all surfaces volume fixed 50% and ±20% (speed*weight), Arma 3 is 45-75m 120-140% of volume.
In A3 there are much more sound events in player's ears, I will not reduce the volume or increase the hearing range imo they are splendidly better than DZ
Valmont Jun 10 @ 9:03pm 
I forgot about the grenades, those need a sound increase too, specially the "pin dropped" sound so players can hear when ai/other players are about to throw a grenade but the grenade impact sounds are also too loud and/or have a too short sound distance. Again DayZ like values or Reforger like values would be perfect ;)
Valmont Jun 7 @ 3:31pm 
@Trager that sounds amazing!
Yes, DayZ has values that are much better for gameplay reasons.
That way you can truly hear players and Ai approaching you!
As a separate mod would be the best!
PS: Thank you!
Trager  [author] Jun 6 @ 9:03pm 
@Valmont

current a3 movements (Tanoa surfaces +25% each sett)
crawl 20m 12% of sound volume
walk 35m 25%
tactical 45m 31%
run 45m 39%
sprint 50m 50%


I can create a separate mod that will change the vanilla footsteps, e.g. up settings to DayZ, it is approximately: +5 meters and +10(20)% volume
From DayZ I can take new footsteps attenuation curves, 3d processors. If it does not change much imo the perception of sounds from other players then perhaps include changes in this mod, I do not want to make serious changes in vanilla steps
Valmont Jun 6 @ 5:49pm 
I know there are some mods with custom Footsteps sounds but could we get one that just increases the sound and the distance of the vanilla footsteps sound?
The other mods are either too loud and kinda buggy so the vanilla config edit way would be far better in my opinion ;)
bijx May 30 @ 4:30pm 
@Trager Amazing, thanks for the fix!!