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RimWorld

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Guns Galore X - Remote Weapons System
   
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Mod, 1.4, 1.5
File Size
Posted
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4.530 MB
Jan 8, 2024 @ 6:49pm
Jan 30 @ 7:35pm
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Guns Galore X - Remote Weapons System

In 1 collection by Slippin' Jimmy
Guns Galore
17 items
Description
Vanilla and Combat Extended supported.

Guns Galore X is a supplementary series that runs parallel to Guns Galore, mostly for weird or unusual packs and/or commissions that don't quite fit in the scope of the main mod.



This pack adds "Remote Weapon Systems" (aka AI-controlled, like vanilla) versions of Guns Galore turrets. They're probably overpowered, but are only available at the very end of the GG tech tree.

Supported packs: Cold War (UK), Cold War (Germany & Austria), Cold War (USA), Cold War (China & Vietnam).



Q: CE Compatible?
A: Yes.

Q: Where do I craft the weapons?
A: At the Galore Gunsmith Table (for old weapons) or the Galore Weapon Machining Table (for modern weapons.) These can be found in the Production tab.

Q: Where do I research the weapons?
A: Everything is unlocked via Guns Galore's own research tab.

Q: How do I make the turrets?
A: You have to craft the dismounted variation of the gun first. Yes, you can use the dismounted version as a weapon as well.

Q: What are the compatible mods?
A: There is currently built-in support for Muzzle Flash, Vanilla Weapons Expanded - Heavy Weapons, and of course, Combat Extended.

Credit:

Jicker / Slippin' Jimmy - Art, XML

Taranchuk - Weapon Switch functionality.

Vanilla Expanded Team - Multi-Verb system and settings patching functionality.

CC BY-NC-ND[creativecommons.org]
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30 Comments
Cpt_AJ Feb 5 @ 10:56am 
It was an issue with the architect menu. I initially tried un- and resubscribing to everything and that didn't fix it. Just now I manually went in and deleted all the folders then resubscribed, and it works fine now. Steam workshop being weird. Thanks for the quick reply.
SFH Feb 5 @ 7:58am 
3479 and 3637 lines
SFH Feb 5 @ 7:56am 
I was having red error too, i have lots of mods, but i think its only this one and CE
https://gist.github.com/HugsLibRecordKeeper/b2e1221525baed1e3a01b57697efa3cb
Slippin' Jimmy  [author] Feb 4 @ 7:53pm 
@Cpt_AJ

Can't recreate it with all the Guns Galore mods + CE enabled. You're having the issue in the Architect menu?
Cpt_AJ Feb 4 @ 3:44pm 
Most recent update seems to have broken the RWS in the build menu, I can't open the dropdown, it gives me this error instead. Tested with no mods other than the guns galore pack, CE and dependencies. https://pastebin.com/0qejSynt
Slippin' Jimmy  [author] May 4, 2024 @ 3:50pm 
@Tatu

The turrets are separate, so you can use both. The only change you’ll get is the recipe.
Tatu May 4, 2024 @ 3:40pm 
Hey, what happens if I activate this mod and the cold war one that contains the fixed weapon?
V.A.L. Commorby Apr 17, 2024 @ 8:33pm 
wow thats my fault, thank you for the fast reply!
Slippin' Jimmy  [author] Apr 17, 2024 @ 6:23pm 
@V.A.L. Commorby

Each of the RWS is in a dropdown. Click on the M134 or Barrett and you should see the other ones show up.
V.A.L. Commorby Apr 17, 2024 @ 5:44pm 
Am I missing something? I can only construct a RWS for the M134 minigun and a MRWS for the .50 cal BARRET, but not for anything else. I cannot find the rest of the RWS's in either the guns galore tab nor in the construction bench itself.