RimWorld

RimWorld

306 ratings
Guns Galore - Core
4
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
39.676 MB
Mar 19, 2023 @ 10:48am
May 10 @ 6:20pm
33 Change Notes ( view )

Subscribe to download
Guns Galore - Core

In 1 collection by Slippin' Jimmy
Guns Galore
15 items
Description



Vanilla and Combat Extended supported.

This mod adds no weapons, only the workbenches and research projects used to create ones from other modules. Check them out in the collections above.


  • Working multi-caliber firearms, alternate firing modes, and underbarrel weapons (grenade launchers, breaching shotguns, etc) thanks to Vanilla Expanded Framework's MVCF functions.

  • Combat Extended - Adds dozens of new calibers and cartridges from all over history. It also makes minor changes to the ammunition sets for a few existing types (namely allowing real life inter-compatible cartridges to be used in the same weapons; 7.62x25mm Tokarev guns can now use 7.63x25mm Mauser, .460 S&W can now use .454 Casull, .45 Schofield, etc.)

A list of all current and upcoming weapons can be found here.[docs.google.com]


Q: CE Compatible?
A: Yes.

Q: Why use a separate, massive research tree?
A: To isolate the mod's content. Should help with performance.

Q: What does the setting "Use preset gun spawns" do?
A: It removes the default "generic" tags used in the base game from vanilla factions (and a handful of supported mods) in favor of this mod's own internal tags. You'll get somewhat more sensible loadouts - Empire troopers will only use very modern weapons, VFE Settlers will use old weapons as befitting a wild west faction, Outlanders will come equipped with a huge range of weapons ranging from obsolete to brand new, etc.

The setting also modifies the weapon money values for certain pawnkinds; for example, increasing the max count for some raiders so that they can spawn with AK-47s.

Generally I would recommend you keep this setting off unless you know what you're doing.

Q: This mod adds too much.
Yes, it's "bloat." Cherry Picker is your friend. Nevertheless, Guns Galore was constructed with quantity in mind over everything else.

Q: What are the compatible mods?
A: There is currently built-in support for Muzzle Flash, Vanilla Weapons Expanded - Heavy Weapons, and of course, Combat Extended.

Credit:

Jicker / Slippin' Jimmy - Art, XML

Taranchuk - Weapon Switch functionality.

Vanilla Expanded Team - Multi-Verb system, CompOversizedWeapon, and settings patching functionality.

CC BY-NC-ND[creativecommons.org]
[discord.gg]
[ko-fi.com]
[patreon.com]
Popular Discussions View All (2)
30
Jul 5 @ 11:20pm
PINNED: Bug Reports
Slippin' Jimmy
20
Mar 25 @ 3:48pm
PINNED: Suggestions
Slippin' Jimmy
218 Comments
byorh2 Jul 11 @ 11:28am 
Thanks.
Slippin' Jimmy  [author] Jul 11 @ 11:22am 
@byorh2

Current pages.
byorh2 Jul 11 @ 10:45am 
Is the 1.6 release of the collection going to be put on their current workshop pages, or are they going to be on new workshop pages?
Slippin' Jimmy  [author] Jul 7 @ 12:42pm 
@Leo Major

Dubs Mint Menus
Leo Major Jul 7 @ 12:37pm 
Any bill order mods that increases the readability of the workbench bill lists? Don't want to remove anything just don't want to have to squint to read all the stuff
Slippin' Jimmy  [author] Jun 18 @ 10:03am 
@Mequieroiralashit

Suppressors increase hunting stealth, rifle grenades change it so the weapon shoots an explosive projectile, folding stocks reduce the bulk.
Mequieroiralashit Jun 18 @ 8:59am 
what do attachments do? aside of the bayonet, are they just visual?
Slippin' Jimmy  [author] Jun 15 @ 10:04am 
@silly

Try unsubscribing and resubscribing to it.
silly Jun 15 @ 12:58am 
I don't know what's wrong, but every time I try this mod with the cold-war version for it, the mod just completely breaks down and rimworld resets all my mods, It's saying that the file is corrupted I think?
I tried doing this without other mods and it still doesn't work, I think it's something to do with textures because that's a repeated word I keep seeing in the debug log.
Slippin' Jimmy  [author] May 25 @ 12:07pm 
@Numuhukumakiaki'aialunamor

Should be. It doesn't replace anything in the game, only adds new content.