RimWorld

RimWorld

Guns Galore - Core
218 Comments
byorh2 Jul 11 @ 11:28am 
Thanks.
Slippin' Jimmy  [author] Jul 11 @ 11:22am 
@byorh2

Current pages.
byorh2 Jul 11 @ 10:45am 
Is the 1.6 release of the collection going to be put on their current workshop pages, or are they going to be on new workshop pages?
Slippin' Jimmy  [author] Jul 7 @ 12:42pm 
@Leo Major

Dubs Mint Menus
Leo Major Jul 7 @ 12:37pm 
Any bill order mods that increases the readability of the workbench bill lists? Don't want to remove anything just don't want to have to squint to read all the stuff
Slippin' Jimmy  [author] Jun 18 @ 10:03am 
@Mequieroiralashit

Suppressors increase hunting stealth, rifle grenades change it so the weapon shoots an explosive projectile, folding stocks reduce the bulk.
Mequieroiralashit Jun 18 @ 8:59am 
what do attachments do? aside of the bayonet, are they just visual?
Slippin' Jimmy  [author] Jun 15 @ 10:04am 
@silly

Try unsubscribing and resubscribing to it.
silly Jun 15 @ 12:58am 
I don't know what's wrong, but every time I try this mod with the cold-war version for it, the mod just completely breaks down and rimworld resets all my mods, It's saying that the file is corrupted I think?
I tried doing this without other mods and it still doesn't work, I think it's something to do with textures because that's a repeated word I keep seeing in the debug log.
Slippin' Jimmy  [author] May 25 @ 12:07pm 
@Numuhukumakiaki'aialunamor

Should be. It doesn't replace anything in the game, only adds new content.
Numuhukumakiaki'aialunamor May 25 @ 8:31am 
is this safe to add to an ongoing save?
Slippin' Jimmy  [author] May 23 @ 7:58am 
@5CylinderGod

The MRWS no longer needing guns in the recipe was an intentional change, as there are so many variants of each gun. I will investigate the other RWS issues.
ColonelMaybourne May 23 @ 1:30am 
Somebody else problems when using this mod with the debug tools? Mine dont work anymore, for me its then a k.o. when spilling out error logs
5CylinderGod May 1 @ 11:03pm 
RWS's seem currently broken can't place them for some odd reason, even though it worked in the past. Its stuck on the "Dillon Aero M134H" varient and physically doesn't appear after clicking it, other then that, brilliant work on the mod! (Also the MRWS seems to place without the weapons being in storage atm, not requiring them to be built)
Slippin' Jimmy  [author] Mar 31 @ 8:00pm 
@Caar

It's for future stuff.
Caar Mar 31 @ 7:54pm 
I had the same question about medieval tools showing up in the Research Tab but shows no items and says N/A. Is that something for the future or do I need another mod?
holy shit
PIN Feb 22 @ 6:12am 
I saw that there are tools within the research tab, are there any mods that add tools?
Slippin' Jimmy  [author] Feb 10 @ 2:55pm 
@Raider Ace

Never used that mod before so I'm not sure - it would only be there if the creator added compatibility specifically.
Raider Ace Feb 10 @ 8:36am 
just out of curiosity, is there compatibility for LTS Ammunition? Would love to have this one alongside ammo without the bricking of my modlist due to CE
Slippin' Jimmy  [author] Feb 9 @ 10:47pm 
@Muttdog1945

Planning on it eventually.
Muttdog1945 Feb 9 @ 10:29pm 
Would it be possible to add a few variants the Springfield M1903 and M1895 Lee Navy?
ArcTrooper390 Feb 1 @ 9:36am 
With there being so many weapons, you should make a mod that adds a bill to make random weapon or make random pistol / rile / sniper / melee weapon ext. Would make things interesting.
Slippin' Jimmy  [author] Jan 4 @ 12:22pm 
@kksmith244

Wouldn't help, it's the quantity of items in the category itself that causes the game to lag.
kksmith244 Jan 4 @ 12:02am 
I can allow stockpile storage of weapons one at a time, but checking the entire category freezes the game. Maybe they could use their own shelf.
oloolo1661 Dec 30, 2024 @ 4:15pm 
cool, can't wait
Slippin' Jimmy  [author] Dec 30, 2024 @ 4:12pm 
@oloolo1661

Cold War USSR is the 2nd pack up next, after Modern USA, which is VERY close to completion.
oloolo1661 Dec 30, 2024 @ 4:12pm 
any update on the russian weapons pack?
Slippin' Jimmy  [author] Dec 26, 2024 @ 3:03pm 
@cristopherdude2011 need a log. I can't reproduce that on my end.
asdlfehasdkwjaghsdm Dec 26, 2024 @ 1:42pm 
Nevermind that breaks the whole ui. Its the "ammo" file in ThingDefs_Misc causing the bug so please fix that
asdlfehasdkwjaghsdm Dec 26, 2024 @ 5:21am 
Hang on i fixed it. I tinkered with the files and deleted the CE patch and that fixed it. I dont have CE so i dont need it
asdlfehasdkwjaghsdm Dec 26, 2024 @ 5:00am 
Whenever I try to open the debug "Spawn thing" command, it just says "Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing." I went through all my mods and its this one causing it
Slippin' Jimmy  [author] Nov 27, 2024 @ 9:51pm 
@Sketchystan

I've debated it, but the counterbalancing consideration is too many benches means having to make crowded workshops. If you aren't using Dubs' Mint Menus I'd 100% recommend doing that as an interim solution.
Sketchystan Nov 27, 2024 @ 6:10pm 
its probably been suggested but if I may suggest:

Perhaps breaking down the workbenches a bit more? (they become a pain to navigate to find certain weapons the more you research, so maybe cutting them into multiple different ones may improve it)

again sorry!
Theodore Masters Peterson Nov 23, 2024 @ 10:18am 
oh uninstalling this mod feels like a divorce
TheMuffinMan Oct 1, 2024 @ 6:08pm 
Love this mod so much, I’m just abit stumped on the empty research tabs for medieval and ww2 weapon emplacements, is there a mod I should be downloading for MG42 emplacements? Aha thanks for making the mod tho
Slippin' Jimmy  [author] Sep 29, 2024 @ 3:52pm 
@IamWatro

I can consider adding that.
IamWatro Sep 29, 2024 @ 2:03pm 
This mod is 9/10 amazing. I just wish there was 1 Mod Setting, Variations: Y/N. Saves from purging chunks of the Mod w/ Cherry Picker
H4R4W1 Sep 22, 2024 @ 12:10am 
Same suggestion like comment below, it would be awesome if there will be compatibility with the 'Even More Linkables' mod in the future :o (no pressure though!)
Ava Aug 30, 2024 @ 9:10am 
Any chance this will be compatible with 'Even More Linkables' mod? Currently the workbenches do not link to any items from there, but it would be very nice if it was possible.
Slippin' Jimmy  [author] Aug 24, 2024 @ 2:51pm 
@Mlie

Thanks for pointing that out, you're correct. Will fix that in the next update this week.
Mlie Aug 24, 2024 @ 1:06pm 
There are two issues in this mod where it overwrites vanilla code. I assume it was just missed when the code was copied in:
File: Defs\DamageDefs\Damages.xml
CGF1_MWP_DamageDef_Bomb_MANPADS has Name="Bomb"
CGF1_MWP_DamageDef_BluntProjectile has Name="Arrow"
Tummy Rupples Aug 12, 2024 @ 7:14am 
with CE guns dont have ammo with no auto-patcher and they are all one ammo type with autopatcher. I have no clue how to fix this
The Corpse-Like Aug 1, 2024 @ 5:09pm 
that would be much appreciated. i don't mind long lists as long as i can at least see them. but the game is clearly not designed for this amount of stuff in one menu.
Slippin' Jimmy  [author] Aug 1, 2024 @ 3:33pm 
@The Corpse-Like

Possibly, I'll look into it.
The Corpse-Like Aug 1, 2024 @ 5:56am 
i am using dub's mint menus, yeah. would it be possible for you to categorize the weapons into groups? at least according to their specific packs
Slippin' Jimmy  [author] Jul 31, 2024 @ 7:44pm 
@jmsmorezzi

Same mod I just mentioned below - Dubs' Mint Menus has a search function for crafting recipes.
jmsmorezzi Jul 31, 2024 @ 7:42pm 
is there any way to search for a specific gun?
Slippin' Jimmy  [author] Jul 31, 2024 @ 7:42pm 
@The Corpse-Like

Use the mod called "Dubs' Mint Menus," it should help with that.
The Corpse-Like Jul 31, 2024 @ 7:00pm 
hey, love the variety the mod adds to the game, i've gone ahead and installed every pack i could find, which brought me to the bill flood. the smelter just doesn't have enough space to list every single gun, it stops at letter C, then i can't see the rest of the list. is there a way to categorize all of this into tabs? at least according to the research required to craft them or the pack they're in. i'm in the midgame already and i just wanna smelt all the medieval and 19th century weapons for example, but not more modern stuff that i might wanna equip. otherwise it's great to see new weapons every time new people show up on the map, not the same couple dozens of weapons over and over. maybe there's a different mod that does this, idk.