Space Engineers

Space Engineers

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General Productivity Module
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Type: Mod
Mod category: Block, Production
Tags: NoScripts
File Size
Posted
Updated
15.727 MB
Dec 28, 2023 @ 2:24pm
Dec 29, 2023 @ 1:42am
2 Change Notes ( view )

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General Productivity Module

Description
What is it?
A large 2x4x5 upgrade module increasing speed and yield at cost of power efficiency. With 4 upgrade ports located on the corners to make optimal placement on refineries and other blocks a bit more interesting. It also features a bit of an interior that lets you walk through the block to easier incoprorate it into your ships and stations.





Why?
This upgrade module allows to have both improved yield, speed and slightly more compactness at cost of increased power draw and resources allowing to replace about 3 refineries with just one hopefully saving on performance.





Stats
Fully upgraded vanilla refinery should result in 300% yield and about 9MW power draw.

Upgrade
Type
Value
Speed
Additive
0.75
Yield
Multiplicative
1.14720269
Power
Multiplicative
0.90

Component
Count
Steel Plate
3500
Computer
2500
Construction Component
1000
Super Conductors
640
Large Tube
600
Small Tube
450
Metal Grid
200
Bulletproof Glass
40
Display
10





Compatibility:
Mod works really nicely with MA Upgradable H2 O2 Generator allowing to save on placing a lot of vanilla H2 O2 generators.






Gas giant Bylen used as background for the pictures.
42 Comments
Count Selnakis Mar 2 @ 1:52am 
@PeekofWar the module only has four upgrade slots on it, and they're spread out, so you need to puzzle at least four of these modules onto one refinery to get the max listed stats (each module will only have two of it's four slots actually on the refinery).
Peekofwar Feb 8 @ 10:54am 
According to the description, the refinery should be 300% yield. I believe this mod may need an update to address this, if this is what it's suppose to be. In my game, I'm only getting a 173% yield, rather than the promised 300%.

According to Build Info, the slot stats are correct, however I'm not getting the 300% yield that the description promises with all four slots connected to the refinery.

Max required input on the refinery is reported at 3.41 MW, which is lower.
Peekofwar Feb 8 @ 10:48am 
I just performed a test, and this is actually worse yield-wise than a fully yield refinery.

A refinery with four yield modules produces 140 ingots from 100 iron ore. Refine speed 130%, yield 200%, and efficiency 100%.
A refinery with one general productivity module produces 121 ingots from 100 iron ore. Refine speed 430%, yield 173%, efficiency 66%.

If you're going purely for speed and perhaps an industrial aesthetic, this may be for you. If, however, you're going for maximum yield efficiency, you should go with standard yield-modules only.
Peekofwar Feb 6 @ 10:29am 
I haven't yet used these in any of my production/refinery designs, since I usually use the Industrial DLC variants, and they have to be placed upright for them to make sense. This of course means these modules would be placed sideways where the passageways and control panels contained within would also be sideways which wouldn't make sense in a gravitational or defined up/down environment.

I suppose in the end, these are meant to be the central part of your design, rather than the actual production machine itself. Still, I'd love to see another variation of this idea but with the Industrial DLC variants of the machinery in mind, such that I could use one of these modules with my Industrial DLC production machines.
Dardomor Oct 21, 2024 @ 1:35am 
@ titanius anglesmith: Not entirely, as this is also supposed to be compatible with assemblers (incl. the industrial ones), which aren't replaced by the Prototech Assembler.
titanius anglesmith Oct 15, 2024 @ 10:58am 
prototech has come to take this things job :0
🌴 Zunder 🌴 Oct 6, 2024 @ 11:52pm 
I don't understand how to place this module on a refinery that is on a planet with gravity.

That is to say, if we respect the direction (up and down) of placement of the refineries, then the door of this module will be vertical.

If, on the other hand, we place this module horizontally (as in the images on this page) so that the door is parallel to the ground (as in real life), then the refinery will necessarily have to stick underneath and upside down.
Peekofwar Sep 28, 2024 @ 11:11am 
I'd love to see a variant of this designed specifically for the DLC refineries.
BLM's Strongest Warrior May 2, 2024 @ 4:14am 
On this module, there are squares with yellow rims. They look just like a conveyor port, but they don't function like one. You need to have them connect directly to the same squares with yellow rims on the refinery by placing the block onto the refinery. You, unfortunately, cannot use pipes or any other method to connect modules up.
Cpt. Panda Apr 28, 2024 @ 11:12am 
I'm pretty new to SE, so i'm probably a bit clueless, but i cant figure out how to connect this up to the refineries. i've tried conveyor tubes and junctions, but nothing works.