Barotrauma

Barotrauma

79 ratings
Normandy
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File Size
Posted
Updated
24.942 MB
Dec 15, 2023 @ 5:17am
Jun 1, 2024 @ 10:48am
48 Change Notes ( view )

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Normandy

Description
SSV Normandy light intel frigate of Systems Alliance, optimized for solo reconnaissance missions deep within unstable regions, using state-of-the-art stealth technology powered by an experimental power core.


Сlass: Scout Tier III
Price: 75000
Recommended crew size: 3-15

Features:
Multifunctional captain’s periscope
Convenient captain’s control terminal
Ballast tank disinfection system
Thanix Heavy cannon

Elevator
Chiktika drone and Repair drone
Kadiak transport shuttle
Item transfer system
Significant quantity of cabinets
Watering system for garden

Originally posted by Important Notes!!:

This mode completely disables any water current in game, doe to large quantity of hull elements, getting into a current leads to a critical drop in performance.

Before starting to work with the captain's terminal, it is recommended to reset the position of user interface elements using the cogwheel at the top left of any element.

List of mods whose ideas was used
24 Comments
Jack Oniell Feb 20 @ 4:59pm 
any mod that would help fps for this?
_javick_  [author] Mar 29, 2024 @ 11:09am 
1,5 years
EGORZHAB Mar 26, 2024 @ 4:24am 
BROOOO HOW MUCH U WORK?!?!?!
Dev [Demon] Mar 15, 2024 @ 1:10am 
A beautiful ship. Very great work with the decor !
_javick_  [author] Mar 9, 2024 @ 11:26pm 
no, there are some custom textures.
MisterIgor Mar 8, 2024 @ 3:33pm 
Those are all vanilla parts ???
Devnikolus Feb 17, 2024 @ 2:57pm 
Thank you so much!
_javick_  [author] Feb 16, 2024 @ 5:03am 
The elevator automation has been significantly redesigned; it now contains safety сircuit that will significantly reduce the number of accidents. Regarding calling the elevator by bots, bots can only call the elevator to the third deck, this is done so that the bots do not need to walk through the ballast tanks, unfortunately, the bots completely ignore the waypoints inside the elevator itself and therefore cannot detect which deck the elevator is on right now I guess I will try to solve this problem in the future. At the moment I want to improve optimization by reducing the number of textures.
maser Feb 5, 2024 @ 10:34am 
holy moly
Devnikolus Jan 2, 2024 @ 2:39am 
Also Ballast A is a bit large in comparison to the others. When it floods it causes the sub to sink relatively quickly. It also takes the most damage. Maybe compartmentalize the forward section of ballast A into 2 or three sections so a single breach doesn't flood the entire thing? Just a suggestion. Just a mild irritant in comparison to the lift thing. Thanks again for the amazing build.