Counter-Strike 2
Оцінок: 666
Akiba
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Позначки: CS2
Позначки: Map
Розмір файлу
Додано
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2.126 GB
8 груд. 2023 о 4:23
10 черв. о 4:25
Змін 13 ( перегляд )

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Akiba

Опис
[www.faceit.com]

TOKYO, JAPAN -
With a huge annual tech expo taking place at the UPX Akiba Convention Center, the Terrorists are determined to make a splash that will be heard on the world stage. Standing against consumerism, the terrorists have marked their targets as the center of the tech expo, as well as a nearby high-end restaurant. Can the Counter-Terrorists stop them?

Credits:
Coachi - Textures, Environment Art
Haaselh0ff - Level Design, Environment Art
Kale - Level Design, Textures, Models, Environment Art, Placing a bridge
Squidski - Textures, Models

Special Thanks:
Ch(i)ef, Diddle, Seth, Slimek
Популярні обговорення Переглянути всі (1)
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8 берез. о 0:21
Added to custom map server
Destructor
Коментарів: 134
Tdog 14 год. тому 
congratz on getting ur map picked for the operation on 19.06!!!
Ch(i)ef 11 черв. о 16:40 
No way! I can't wait for this map to-
NMSL-m2 28 трав. о 10:30 
beautiful
patek philippe 19 трав. о 10:03 
aynı kendirli
二狗 7 трав. о 22:54 
HaaselhOff, thank you so much for telling it so specifically. I 'd like to pay my respect to you and your co-workers on this such wonderful map. Your detailing on every tiny aspect of this map had taught me a lot and boost me from a noob mapper to a starter one.:steamthumbsup:
Haaselh0ff  [автор] 7 трав. о 16:40 
The caustic effect is done in those areas the same way it's done on Nuke, using a material called "materials/de_nuke/hr_nuke/caustics_001_decal.vmat" on a static overlay and then cleverly placing it around places where the reflections seem like they'd be realistic. This is the way we did it for places like the Wall Aquarium where you cant use the fancy_water shader to create caustics for you because the shader doesnt work on angles higher than 30 degrees.
二狗 7 трав. о 2:58 
Hi, wondering how you make the water reflection lights shing on the wall (caustics) in the restaurant, please I have been struggling for 10 hours and no info could be find.
Zoker 2 трав. о 14:48 
Awesome,
Haaselh0ff  [автор] 2 трав. о 13:51 
Funny you mention that! I literally just pushed an update hoping to help with that issue! Lots of new things with source 2 and I got some help in figuring out how to better block sound between floors on multi-layered maps!

Let us know what you think if you get time to try it out!

Thanks!
Zoker 2 трав. о 1:46 
The audio on this map is really bad and I think needs a rework. Otherwise a very interesting map.