RimWorld

RimWorld

42 ratings
MIM - WH40k Szarekhan
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
6.525 MB
Nov 23, 2023 @ 6:53am
Aug 25, 2024 @ 2:20am
27 Change Notes ( view )

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MIM - WH40k Szarekhan

In 2 collections by emitbreaker
MIM WH40k Compatibility List
374 items
MIM WH40k Mod Collection
47 items
Description
Standalone Szarekhan Dynasty mod from MIM - WH40k Factions.

No huge changes from the previous MIM 40k Factions version, but now the faction only reproduce the same factional design only.

Canoptek Spyder needs to be drafted to spawn Canoptek Swarm once per a day without any resources. Also, Canopteck Spyder and Plasmancers are the only units who can do the researches - most of Necron units are only suitable for violent.

Also, by using reanimation protocol, you can easily revived your dead Necron pawns with very small amount of resources.

Also, few internal XML errors has been fixed.

Recent Update
25/08/2024: XML / Patch updated
- 1.5: New body type for Spyder added (only applied to player starting pawn)
- 1.5: Starting scenario patch updated / fixed - now the starting pawn will properly rendered but size. Save and load will fix this issue - I couldn't figure out why this odd thing suddenly happens...

Optional Mods

MIM WH40k Sautekh

MIM WH40k Adeptus Astartes Core
MIM WH40k Factions Texture Pack
13 Comments
emitbreaker  [author] Jan 2 @ 4:05am 
@Reeboy23 Sorry for very delayed response - do you use HAR with my mod? If I remember correctly, each time HAR's code changed, similar kind of issue has happened, because of complex base source code of rimworld after 1.5. I'll look into it if I have chance to spent my time.
emitbreaker  [author] Jan 2 @ 4:03am 
@Aravox Sorry for very delayed response while I was terribly busy in my real life. Same as other mods, you need to put both core mod and at least one of the subfaction mod at the same time to use them properly. Will check your comment and look into it.
Reeboy23 Dec 7, 2024 @ 7:54pm 
The flayed ones are invis. All i see is their red name and my dead colonist
Green King Oct 19, 2024 @ 11:00pm 
Ok i got the NEcron core mod to work, not sure what happened. i had them out of order. This is working but i left comments and found many problems on the other patch mod you did for the other Necron chapter
Thank you for your work, I really hope you fix the issues i listed on the other mod chat
Green King Oct 18, 2024 @ 6:45am 
Is this the PROPER Necron race mod? The Necron CORE mod does not work at all for me, the necron race looks human literally.
emitbreaker  [author] Feb 13, 2024 @ 9:03pm 
@Stake from Jate Farm Done.
emitbreaker  [author] Feb 13, 2024 @ 8:56pm 
@Stake from Jate Farm Thanks, will check it.
Stake from Jate Farm Feb 13, 2024 @ 6:26pm 
Plasmancer seems to turn into a magenta square once activated.
emitbreaker  [author] Jan 12, 2024 @ 8:27am 
@慕柯 Added to each mod! Once again, many thanks!
emitbreaker  [author] Jan 11, 2024 @ 11:57pm 
@慕柯 Wow, many thanks!