Space Engineers

Space Engineers

465 ratings
AIVA Voice for Space Engineers
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Type: Mod
Mod category: Other
Tags: hud, NoScripts
File Size
Posted
Updated
112.160 MB
Nov 10, 2023 @ 8:38am
Feb 12, 2024 @ 2:40am
6 Change Notes ( view )

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AIVA Voice for Space Engineers

Description
More than 100+ sounds with sci-fi hud fx made specificaly for SE

Hello everyone! I'm a sound engineer, sometimes a space one :)
I created a large set of sounds signaling various events, damages, container fill levels, and more. Additionally, I've included a few humorous and atmospheric phrases in the game's style. All these sounds are created specifically for Space Engineers, making them unique and aligned with the game's lore. Each phrase is accompanied by sci-fi sounds to create a technological atmosphere and the feeling of interacting with an onboard AI. If you have any suggestions for improving or adding to the sounds, please write about it in the comments. Also, I would be grateful for your rating.

Version 1.2.15 patch notes:
  • Added a new 7 sounds to remind you of damaged ship modules in the Durability category.
  • IDs in the mod files have been replaced with ones more convenient for working with scripts.

All sounds list:
Since the list of all phrases no longer fits in the description of this mod due to character limitations, I decided to create a Google Sheet[docs.google.com] (click to view) for this purpose. In the spreadsheet, you can explore the full list of sounds, and it will also make it easier for you to write your own scripts for Programmable Blocks in the game. All sounds are sorted inside the interface, easy to scroll and quickly search, so don't worry about so many sounds.

The current version mod contains 150 voicelines:
  • 12 sounds in "Basic" category (doors, hangars, lights...)
  • 17 sounds in "Notification" category (low fuel, low power, ship overloaded...)
  • 31 sounds in "Flight" category (Thrusters engaged, cruise control, autopilot...)
  • 4 sounds in "Warp" category (Warp jump countdown, warp drive charge...)
  • 12 sounds in "Parking" category (Docking, liftoff, landing...)
  • 15 sounds in "Combat" category (Enemy detected, low ammo, weapons ready...)
  • 21 sounds in "Durability" category (Damage and repair)
  • 19 sounds in "Drones" category (Miner, Cargo, Refueler, Assault, Defence)
  • 8 sounds in "Phrases" category (Lore friendly atmospheric phrases)
  • 11 sounds in "Greetings" category (Lore friendly atmospheric and funny greetings)
How to use it:
All sounds become available to you in the SoundBlock interface. You can independently distribute all the sounds you need and link them to specific events for automatic playback using TimerBlock, SensorBlock, EventBlock, and ProgrammableBlock within the game. If you are new to the game, I advise you to watch tutorials on YouTube about how these blocks work; there is nothing complicated about it, and it is very easy to set up and play. For example, you can assign an event of opening a door in EventBlock, triggering the playback of a SoundBlock with the corresponding sound.

Requirements and conflicts:
This mod is a standalone core and does not require the addition of external tools for its operation. It also does not require any DLC. This mod may be required for the operation of some other mods and scripts.

All files have unique complex names and identifiers that are not shared with other mods. This means that mod can only conflict in the event that another mod uses the same identifiers, which is practically impossible. You can easily combine it with other modifications for sounds or music.

Terms:
Please do not distribute this modification on external resources, and do not attempt to independently translate the modification into other languages, as this may cause technical conflicts and improper operation of the mod.

All sounds were created by me specifically for the game Space Engineers and were not intended for other projects, so do not use them in other modifications, games, or personal projects.

I was trying to create a simple script that would save you from having to create 100+ sound blocks and event controllers, but unfortunately I wasn't successful. I don't have enough programming experience. I've contacted other modders who are also working on scripts for Space Engineers, but most of them are busy with their own projects and can't help. So, if you are developing scripts for programmable blocks and think this is a good idea, I would be incredibly grateful if you would take on this project.

Thank you all for writing reviews and helping to improve my mod by offering new phrases and writing scripts. This is my first experience creating mods for a game and I'm very glad that you liked it. Report errors in the comments, feel free to suggest new phrases and also write whether you are looking forward to the “male” version of this mod.

139 Comments
NOOBZNYTMAR3 Jan 19 @ 3:05pm 
is there any way i might be able to get ahold of the creator of this mod? i have something that i am working on that heavily uses this sound set and was wondering if there was any way to have like 2 custom lines made? id be more than happy to share info on what im workin on as well
shadenquest Dec 23, 2024 @ 9:52am 
Is it similar to a jukebox where one 'sound block' can swap between multiple sounds without needing a sound block for each one?
Commander Link Dec 13, 2024 @ 4:30pm 
also there is a bug where when playing a sound in the sound block, i am hearing the sound that is to be played, and then the next sound immediately after for no reason, examples; A-CMBT Enemy Detected (A077) plays itself and then the next one immediately after.
Commander Link Dec 13, 2024 @ 4:27pm 
a version without those sounds would be amazing
Commander Link Dec 13, 2024 @ 4:26pm 
why is there a horrible ear-raping assortment of high pitched noises and radio static after each message? that is making the mod a pass for me, and that's really sad
Seven Dec 9, 2024 @ 10:22am 
I would love to see this integrated into the suit AI voice. That would be exceptional.
TowM8r Nov 28, 2024 @ 8:04pm 
I love this idea and typically play with no mods, or very few mods. I wonder, can you perhaps add additional voices to the mod so as to offer selection based sounds? Examples would include the snarky, split-personality from Destiny 2, or even ADA from Satisfactory with her witty banter.
Prophet Of Merci Nov 28, 2024 @ 7:52am 
@puppetmaster5000

A soundblock is an object you can build in the game. Its basically a speaker you can mount on a wall or the floor/ceiling. It will play sounds within its list if you let it. Connect an event/timer blocks to it, and several soundblocks can be used to notify folks when things are happening around them. Takes time to set up though, but worth if you want that immersion.

Easier to do with friends to help set it up.
Mr.Pepee Oct 15, 2024 @ 12:01pm 
Can I adapt it to a different language? (how can I do it)
puppetmaster5000 Sep 24, 2024 @ 12:25pm 
hey im new to space engineers can someone tell me how to use this?
i think i enabled the mod but i dont know what they mean by soundblock interface and i dont see it in the available audios:(