Barotrauma

Barotrauma

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Combat Overhaul Neurotrauma patch
   
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File Size
Posted
Updated
40.201 KB
Nov 4, 2023 @ 4:37pm
Dec 7, 2023 @ 12:57am
5 Change Notes ( view )

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Combat Overhaul Neurotrauma patch

In 2 collections by guns
Robo-Trauma balance/patches collection
9 items
[LuaCs] author mod collection
3 items
Description
Order of mods:
Combat Overhaul Neurotrauma patch
Neurotrauma
Combat Overhaul (Reloaded/Legacy)
What this compatibility patch does
  • The health of players and NPС has been increased
  • Organ damage and cyber limb damage have been rebalanced for Combat Overhaul weapons. If you have any objections, you can post them either in the comments or in the discussion thread.
  • The "Combat Analgesic" added by the Combat Overhaul mod works again when health < 0, and should also increase survivability in general.
  • Supports the robots patch and NT cybernetics expansion, regardless of their order
  • New mechanics will be added here as Combat Overhaul and my modding activity progresses
  • No changes to be expected anytime soon
Patch can be configured
To configure the mod, install client-side Lua and type "combatneuro" in the console.
Credits:
  • panman for the idea and for helping me work on the patch.
Override info:
XML: the patch has none, but put Neurotrauma above COL
Lua: unconsciousness logic, cyber limb damage conversion, ondamaged method
Compatibility info:
VitalityConfig is not compatible, this mod already does the same thing
Popular Discussions View All (2)
2
Dec 14, 2023 @ 5:56pm
PINNED: Damage balance discussion
guns
0
Jan 31, 2024 @ 1:23pm
PINNED: 1k math behind ondamage method
guns
24 Comments
guns  [author] Aug 9, 2024 @ 7:15pm 
@ getgo44_Z Да
getgo44_Z Aug 9, 2024 @ 12:16pm 
Бро, а этот патч будет работать с оригинальной нейротравмой или только с твоей?
guns  [author] Jun 11, 2024 @ 2:21pm 
@Undead Unrelated to this patch but you need to set unpickable for duration of wiring it in the sub editor.
Undead Jun 11, 2024 @ 1:58pm 
This currently breaks the surgery table wire mechanics impossible it tries to detach and wire at the same time in the sub editor
guns  [author] Apr 18, 2024 @ 8:40am 
replaced Neurotrauma dependency to my forked one, all changes of it are in the update logs
Balista the Final Cut Feb 24, 2024 @ 6:45am 
@guns cool thanks for the reply
guns  [author] Feb 24, 2024 @ 6:23am 
i would say the difference would be only how the mod is displayed in your mod list
guns  [author] Feb 24, 2024 @ 6:20am 
Balista the Final Cut, no it will not, pure Lua mods dont depend on mod list order
also this mod doesnt use forced Lua code so it shouldnt affect anything when its not enabled in the mod list
Balista the Final Cut Feb 24, 2024 @ 1:50am 
Suppose I was forced to load the mods in order of>patch,COL,NT...Is that going to affect a lot?
ButtERR Jan 12, 2024 @ 11:57pm 
понятно :ujel: